British Columbia Junior Curling Tour BCJCT STANDARDS & BEST PRACTICES 2019/20 MISSION To create awareness about junior curling and increase the number of junior (U21) & U18 teams competing in British Columbia. VISION To create an environment which facilitates the growth of competitive junior curling teams, and foster sportsmanship and comradery among our athletes. ABOUT The BCJCT provides a unique development opportunity for all U21 athletes while providing a training ground for our up and coming junior stars as they look to accomplish their goals to ultimately become Provincial, National and World Champions. It’s important that teams compete against their peers to gauge where they are among their competition and what they need to improve to take that next step. Let’s not forget about the many new friendships that are/will be formed when curlers come together at the varying events. The BC Junior Curling Tour will create some fun and friendly rivalries as everyone will be able to check out the tour ranking after each event. Since Tour Points acquired by teams count towards entrance into the BC Junior Championship, each event must be approved by the BC Junior Curling Tour Committee. This year, two men’s and two women’s teams will qualify directly to the BC Junior Provincial Championships through the BC Junior Curling Tour. Each event is operated as a separate entity and all communications that are specific to an event must be directed to the event committee of the host curling club. Comments or questions about the BCJCT itself should be directed to the BC Junior Curling Tour Committee ([email protected]). We do value feedback about the tour so that we can continuously improve the experience for our athletes. The selection of the BCJCT events, listed below, was based on several items but it’s important to know that events will be added as we establish and grow the BCJCT. The host committee and/or host curling club have the right to withdraw from being part of the BCJCT. The BCJCT also has the right to add or remove events after the completion of the current curling season. June, 2019 Page 1 For additional information and questions about any of these events please contact the host curling club. (Event contact information on last page of this doc) Royal City – Sept 20-22 – The Anita Cochrane Memorial Junior West Coast Classic Golden Ears - Oct 12-14 – Golden Ears Junior Curling Classic Vernon – Oct 18-20 – The Rick Cotter Memorial Junior Cashspiel Kamloops – Nov 1-3 – Kamloops Junior Cashspiel Esquimalt – Nov 9-11 – Optimist Junior Bonspiel Victoria – Dec 28-Jan 2 – BC Junior Curling Championships BEST PRACTICES – optional for events, but highly recommended As an event, below are good practices to follow as the teams will face these rules or similar rules in regional, provincial, and national events. RULES OF PLAY All games will be contested under the Curling Canada (CC) “Rules of Curling for Officiated Play” All games will be 8 ends or 10 ends. All games will use the 5 rock free guard zone rule DRAW FORMAT – event formats will vary and most likely depend on the number of teams entered. The events listed above will be endorsed as a BCJCT event based on meeting the following criteria: The event must have a minimum field of four teams for men and/or four teams for women Each gender must have its own competition (no crossovers) Double knockout, triple knockout, or round robin pool formats are acceptable with the simple conditions that the Five Rock Free Guard Zone Rule must be used and games must be 8 or 10 ends in length Events that have created their own formats from past years may request approval for qualifying as a BCJCT point’s event. These formats will be evaluated on an individual basis. Additional BEST PRACTICES can be found on page 5 of this document. EVENT POINTS: Points will be determined separately for each qualifying tour event using the event base value and the Field Multiplier. Please see the pdf document saved as BCJCT Ranking System for detailed information on how points are calculated for each event. The system is the same as 2018-19. PRE-EVENT PRACTICE BEST PRACTICE: 10 minutes a sheet – rotate sheets like a junior provincial. An agreed upon date/time prior to the event starting. TIMING (if used) BEST PRACTICE: 30 minutes plus two (2) one (1) minute timeouts on the “Thinking Time System”. o 30 minutes per team for an 8-end game o 38 minutes per team for a 10-end game June, 2019 Page 2 TIMEOUTS Games that are 8 or 10 ends will receive two (2) one (1) minute timeouts. One (1) timeout will be allowed for extra ends. Both coaches will be allowed to visit teams during timeouts. If the play is at the away end, please do not talk to your team until the coach reaches the far end. BEST PRACTICE: IF GAME IS ON SCHEDULE at the completion of the 4th end (8 end games) or 5th end (10 end games) then a five (5) minute break will be allowed. Coaches will be allowed to visit teams during this time. COACHING A certified coach is not required for competing on the BCJCT. Non-certified coaches will be allowed on the ice during BCJCT events. However, a certified competition coach is required for each team competing in the BC Junior Provincial Championship & BC U18 Provincial Championship. Teams would greatly benefit from that coach being involved in as many of the events on the BCJCT as possible. EXTRA ENDS BEST PRACTICE: Teams will be granted extra end(s) with one (1) minute timeout and four (4) minutes and thirty (30) seconds thinking time per team for each extra end. Extra Ends are mandatory in playoffs to break ties. Play extra ends until a winner is determined PRIOR TO GAME/WARM-UP IF EVENT CHOOSES PRE-GAME PRACTICE BEST PRACTICE: 30 minutes prior to game, teams will flip a coin for rocks or 1st/2nd practice. Warm-up begins 24 minutes prior to game time. Once a team has declared their choice this decision is final and cannot be altered. This process will start no later than 30 minutes prior to game time. Warm-up consists of two rocks up and two rocks back for each player OR 9 minutes, whatever comes first. Then the team will be given 1 minute to throw their draw to the button for hammer. SHORTENED PRACTICE: 30 minutes prior to game, teams will flip a coin for rocks, 1st/2nd practice, or side of the sheet. Warm-up begins 15 minutes prior to game time. Warm-up consists of players throwing one rock up, and one rock back at the same time with teams alternating throwing on their side of the sheet. The team who threw first will throw the first draw to the button after the other team throws their final warm-up rock. NO PRE-GAME PRACTICE Flip of a coin to determine hammer or rock selection. June, 2019 Page 3 DRAW FOR HAMMER: Last stone advantage in the first end (hammer) will be decided by a draw to the button following each team’s pre-game practice. One player from the team will deliver a stone (full sweeping allowed). The team practicing first will deliver the clockwise rotation. The team practicing second will deliver the counter clockwise rotation. The teams will deliver one (1) stone to be measured. If the first team records a distance of 0.00, or 185.4 cm with their first stone, another player from the first team will deliver a second stone with the same turn. If that player records a distance of 0.00, or 185.4 cm, the first team shall leave the ice and the second team will practice. If the second team then matches the first team in distance with the first stone delivered, a second player will deliver a stone. If the second team matches the first team in distance over two stones, another player from the first team will alternate with the second team until the hammer is decided. Each player must deliver at least one draw to the button during the event before anyone on the team can throw a second draw to the button. Once everyone has thrown at least one, anyone can throw any subsequent draws to the button. ROCK MEASUREMENTS: All rock measurements, whether for scoring or free guard zone purposes, are to be completed by the players. If it is determined by the players that the head official is required, the head official will be called in to measure, and the head official or host committee ruling will be final. SPARES / SUBSTITUTIONS: A team may use any person as a spare provided they are not registered with any other team competing in the event as a core member, or has played for another team during the event. Core is defined as lead, second, third (vice) and skip. A spare that is not registered with any competing team can be used by one team only. Rulings are to be deemed final from the head official or host committee. NOTE: To qualify for points a team must have 3 or 4 of their original team members that are registered for the BCJCT. FIFTH/ALTERNATE PLAYERS Teams will be allowed to register up to five (5) players for a roster. ROSTER CHANGES Roster changes must be made before October 1st, 2018, and only one (1) player will be allowed to be changed. The addition of a fifth/alternate will not count towards a roster change.
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages7 Page
-
File Size-