Test of Fire

Test of Fire

Test of Fire By Scott Fitzgerald Gray illustration by William O’Connor cartography by Mike Schley TM & © 2010 Wizards of the Coast LLC All rights reserved. “You call yourselves heroes? You claim greatness? Prove it to those who survived the Dawn Wars of gods and primordials. Prove it before the lords of fire and chaos. Prove in this Cru- cible Court of the City of Brass that you are worthy of the allegiance of the efreets!” January 2010 | Dungeon 174 16 Test of Fire In “Test of Fire,” the heroes are tasked by the reborn In a last-ditch effort to win its campaign against Tiamat’s army attempts to enter the Elemental Chaos Bahamut with infiltrating Tiamat’s last stronghold the forces of good, half of Tiamat’s remaining army in order to attack Bahamut’s force. Bahamut’s magic in the planes—the legendary City of Brass. There, the has been sent to hold her final redoubt in the planes— has sealed off the City of Brass, but it cannot do so heroes must engage a formidable efreet noble in a risky the legendary City of Brass. By virtue of foul rituals for long. Against this dark deadline, it is up to the alliance, then square off against the Lord of the Efreets and dark pacts undertaken with Bashumgarda, the characters to infiltrate the besieged city and negoti- and the blue exarch of Tiamat in a city under siege. Lord of the Efreets, the Dragon Queen has bolstered ate an alliance with the efreet noble Estumishu. The “Test of Fire” is an adventure for five characters her draconic servants with elemental power that may heroes must then make their way across a city prepar- midway through 27th level. By the end of the adven- yet turn the tide of war in her favor. ing for all-out war to find and kill Bashumgarda in ture, the characters should have attained 29th level. Bahamut’s forces have already surrounded the order to win the allegiance of the efreets. Unknown This adventure is the penultimate chapter of the city, but the combined defenses of Tiamat and the to the characters is the fact that Tiamat’s blue exarch Scales of War adventure path, following the events of efreets will not be easily broken. The Platinum Namissi, not Bashumgarda, is the true power in the “Those Once Loyal.” This assault on the City of Brass Dragon’s servants, however, have made contact with besieged City of Brass. The adventurers’ mission in can be adapted for use in other epic tier campaigns efreet factions within the city that might be turned the fabled city will push them to their limits. with a bit of effort. against Bashumgarda. Even now, the other half of Background The QuesTs For untold centuries, the Dragon Queen Tiamat has In “Test of Fire,” the heroes must infiltrate the Major Quest—Open the Gates to Bahamut’s Forces labored on a deadly mission—the permanent destruc- besieged City of Brass by way of the deadly warren After treating with Estumishu, the party must chart tion of her soul-sibling and nemesis Bahamut, the of ruins known as the Keening Delve. Once inside a dangerous path through the City of Brass to where Platinum Dragon. Tiamat’s plans came to light in the the city, their mission from Bahamut is to negotiate Bashumgarda, Lord of Efreets, holds court. Only after mortal realm by virtue of her alliances with the githy- an alliance with the capricious efreet noble Estumi- Bashumgarda is put down can the characters seize anki. In the end, even the greatest of the heroes who shu. In order to obtain Estumishu’s favor and open control of the magical wards protecting the city as a turned the tide of the githyanki invasion of the world the City of Brass to Bahamut’s forces, the characters prelude to Bahamut’s assault. were unable to prevent Tiamat’s foul plots from claim- must slay Bashumgarda, the renegade Lord of Efreets. Reward: 65,000 XP. ing the Platinum Dragon’s life. The real power in the city, however, is Tiamat’s blue Major Quest—See Tiamat’s Armies Routed All was not lost, however, for Bahamut is wise and exarch Namissi, who emerges for a final showdown as As Bahamut’s forces crash against Tiamat’s defenders farseeing. To prevent Tiamat’s ultimate revenge, he Bahamut’s forces attack. in the City of Brass, the heroes must do battle against installed a fragment of his own essence into the deva Major Quest—Infiltrate the City of Brass the Dragon Queen’s blue exarch. Only when their Amyria. Through this fragment and the bravery of The City of Brass is sealed behind powerful magical leader is destroyed can Tiamat’s forces be broken and the heroes, Bahamut has been reborn at the Bridge of wards laid down by Tiamat’s ritualists. Bahamut’s their threat ended. al-Sihal on Celestia. Tiamat’s forces, emboldened by forces cannot attack until the seals are opened to them. Reward: 65,000 XP. the Platinum Dragon’s apparent demise, are reeling The adventurers must follow the deadly paths of the from this sudden reversal of fortune. Tiamat’s plans Keening Delve in order to gain secret access to the city. for cosmic dominion have been shattered, but the Reward: 55,000 XP. Dragon Queen is far from helpless. January 2010 | Dungeon 174 17 Test of Fire advenTure Synopsis After slaying Bashumgarda, the adventurers must drop the magical wards which protect the city and “Test of Fire” begins in the aftermath of the events of prevent Bahamut’s forces from attacking. At the Eter- adapTing the AdvenTure “Those Once Loyal.” Bahamut has been restored to nal Flame Pavilion, the heroes face off against the “Test of Fire” is designed for five adventurers but can life by the sacrifice of Amyria, and Tiamat’s plans to protectors of the shrine of the Fire Lord Imix, which be easily adapted for larger or smaller groups. Simply break the power of the fallen god have been dealt a has been corrupted by Tiamat’s foul rituals so as to add or subtract treasure parcels and monsters using crippling blow. grant power to the Dragon Queen’s servants. the guidelines presented in the Dungeon Master’s As the adventure opens, the characters have Then the unthinkable happens. The reborn Guide. The Keening Delve is a chaotic warren haunted returned to Sayre to rest, recuperate, and mourn Bahamut, fighting Tiamat’s blue exarch Namissi, is by ancient magic and foul creatures, and any type of Amyria’s sacrifice. From there, they are summoned to struck down in a titanic battle that shatters the great elemental-themed monster or hazard can be placed Bahamut’s side in the Crystal Tear, an astral domin- Charcoal Palace. Only the heroes can stand against there. The City of Brass is a thriving metropolis within ion from which Bahamut directs his reenergized the blue exarch in the end. the Elemental Chaos. The adventure is already set up forces. The Platinum Dragon lays out the scope of with encounter groups that play a part in the charac- Tiamat’s failure and her dark hope to turn this near- ters’ attempts to move within the city (see Encounter defeat into victory. What is an B2, page 43). These can be used to add additional The City of Brass is Tiamat’s last stronghold in advenTure PaTh? creatures to existing encounters. the planes. It is held by arrangement with Bashum- An adventure path is a connected series of adven- This adventure is designed for characters partway garda, Lord of Efreets. Bahamut’s force has the city tures that comprises an entire D&D campaign, through 27th level. Be wary of sending lower-level surrounded but cannot break in. Tiamat’s remaining from the heroes’ humble beginnings at 1st level parties against the challenges of the Keening Delve legions are attempting to return to the Elemental to their epic triumphs at the pinnacle of level 30. and the City of Brass. The Keening Delve contains Chaos to attack Bahamut’s force. The full brunt of Tia- These adventures cover all three tiers of play: heroic, plenty of space for expansion, and you are encour- mat’s armies, energized with elemental power, will be paragon, and epic. Each tier is covered by roughly six aged to add encounters to the delve if you need to too much for Bahamut’s army to withstand. adventures, meaning that the entire adventure path bring a lower-level group up to speed. The heroes Bahamut enlists the characters to infiltrate the consists of eighteen adventures. Each adventure should be 28th level (or close to it) when they meet City of Brass by way of a secret portal hidden deep in covers between one and three levels, but the adven- with Estumishu in Encounter B1. the Keening Delve. This legendary and deadly warren turers can undertake side quests to supplement their of caverns and ruined chambers is set within the XP. This assures that the heroes are the correct level basalt plate on which the City of Brass is built. After to tackle each adventure. entering the city, the heroes meet with Estumishu, an preparing “Test of Fire” is the penultimate adventure in the efreet noble who represents factions seeking to over- Scales of War. It brings the characters into Bahamut’s For AdvenTure throw Bashumgarda because of his foul alliance with confidence and sets up the climactic confrontation the Dragon Queen. Estumishu offers his allegiance This adventure begins in the downtime immediately between the heroes and Tiamat which will conclude only if the characters find and kill Bashumgarda—a after the characters’ previous adventure, “Those Once the final chapter.

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