Robocup: the Robot World Cup Initiative

Robocup: the Robot World Cup Initiative

From: Proceedings of the Second International Conference on Multiagent Systems. Copyright © 1996, AAAI (www.aaai.org). All rights reserved. RoboCup: The Robot World Cup Initiative Ei-Ichi Osawa 1, Hiroaki Kitano 1 Minoru Asada 2, Yasuo Kuniyoshi 3, Itsuki3 Noda Sony Comlmtcr Science LabJ Dept.2 of MechanicalEngineering Eh:ctrot(’chnic’,d3 la]mratory 3-14-13 Higashi-Gotanda Osaka Uniw’rsity 1-1-4 Umczmm Shinagawa, Tokyo 141 Japan Suita, Osaka 565 Japan( Tsukuba, 305 Japan Mailing-list: RoboCup~csl.sony. co. jp Web: http://uww.csl.sony.co.jp/person/kitano/RoboCup/RoboCup.html The Robot World Cup Initiative (R, oboCup) is which- is the most typical example of a staatdard l)rob attempt to foster AI and intelligent rohoties research lem. lead to the discovery of various powerfid search by providing a standard problem where wide range of algorithms. Other l)rol)lems inchtding, the Yale Shoot- technologies especially concerning multi-agent research ing Prol)lem and the Monkey-Banana. contributed to (:an be integrated and examined. The first RoboCup AI research by illustrating the essential difficulties in- competition is to be, heht at. IJCAI-97, Nagoya. In or- volved in everyday reasoning. Criticisms against using der for a robot team to actually perform a soccer game. such prol)lems often focus on the fact that these are al)- various technologies must I)e incorl)orated including: str~wt t~,sks, whichignore essential difficulties of real design principles of autononmus agents, multi-agent world i~roblem solving. Proponents of such criticism collaboration, strategy acquisition, real-time rea.~on- argue that the real worht l)roi~h~m must b,’ the lar- ing, robotics, and sensor-fllsion. Unlike AAAIrobot ge(. of serious research. While there is truth in such competition, which is tuned for a single heavy-duty claim, re)lying re~d worhi problems inherently involves slow-moving robot. RoboCupis a task for a team of donxain-specific constraints aml often social att<l eco- multiple f‘ast-moving robots under a dynamic environ- nomicconstraiuts, which are not necessary COlllnlon in men(. Although RoboCnp’s final target is a worhl other donlaJns. In addition, research on usable real cup with real robots, RoboCupoffers a soft.ware plat- world systems are beyond the manl)ower and funding form for reseaxch on the software aspects of RoboCup. of lnally research groups. This hampers COml)aratiw~ This paper describes teclini(’M challenges involw~d in st udies of techniques for real worhl t,asks. RoboCup, rules, and simulation environment. The l~oboCup is designed to meet the need of han- dling real worht (:omplexities. though in a limited RoboCup as a Standard AI Problem world, while m;fintaining an affordable prot)lenls size and research cost. RoboCuI) offers aal integrated re- We prol)ose a Robot World Cup (RoboCup). ‘au a search task covering the broad are‘a~ of AI (signifi- standard problem for AI and rol~otics research. This cantly, nmlti-agent domain) and roboti(:s. Such ar- is a proposal to use a so(:cer game,as a platform fl~r eas include: real-l.imc sensor fltsion, reactive behav- a wide range of AI and robotics research, su(:h as de- ior. strategy acquisition, learning, real-time planning, sign principles of autonomousag~.nts, multi-age, n( col- multi-agent COOlwration aml coordination schemes, laboration, strategy acquisition, real-time reasoning. context recognition, vision, strategic decision-making. and sensor-fitsion. Every year. AAAIhosts the robot motor control, intelligent robot control, and maaly competition for a single autonomous robot. Although lllOr~,. the task of the AAAIcompetition changes every year. Weare currently ivviting paa’ticil~ation to this initia- it is designed for a slow-moving and heavy-duty sin- tiw,, in order to define ruh:s of play, develop a common gle robot. The go’,d of the RoboCupis the Ol)l>~mite. resear(’h environment, and tt) host COmlw.titions and RoboCupalms at providing a standard task for re- workshops. Those who art, interested in RoboCup, search on fast-moving multiple rol)ots, which collabo- l)lea,~e semi e-mail to RoboCup~csl.sony.co.jp. Or rate to solve dynamic prol)lems. Although Rol)oCup’s write to: R~)bot Worhl Cui) hfitiative (RoboCup), c/o final target is a world cup with real robots, R.oboCul~ Itiroaki Kitano. Sony Computer Science Laboratory, 3- offers a software platform for research on the software 14-13 Higashi-Gotanda. Shinagawa. Tokyo 141 .lal)an. ,aupects of RoboCul). In addition, we intend to cre- Finally, the first RoboCupcompetition is to be held ate azt award for an expert robot, which demonstrates at IJCAI-97. Beforehand. a preliminary competition is a high-level of eomt~ete,nce for a specific task, such ;,-~ l.o I(e heht at International Conferenceon Intelligent shooting, intercepting, etc. Thus. Rol)oCup consists Robots and Systems (IR.OS96) in Japan in Novem- of three competition: the real robot COml~etition. the ber 1996. Therefore, we hope to I)e able to present software robot coml)etition, and the special skills com- som~, significant results from the pre-coml)etition at petition. the o(’(’a.sion of ICMAS’96,which will probably stimu- Standard AI prol)lems have been the ba.~ic driving late manymulti-agent researchers. force for AI research. Research on computer chess. 454 ICMAS-96.

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