Explicitly Parallel Programming with Shared-Memory Is Insane: at Least Make It Deterministic!

Explicitly Parallel Programming with Shared-Memory Is Insane: at Least Make It Deterministic!

Explicitly Parallel Programming with Shared-Memory is Insane: At Least Make it Deterministic! Joe Devietti, Brandon Lucia, Luis Ceze and Mark Oskin Department of Computer Science and Engineering University of Washington Abstract times before a subtle synchronization bug appears. The current The root of all (or most) evil in programming shared memory solution to this is based on hope: simply execute the application multiprocessors is that execution is not deterministic. Bugs are several times and hope the significant thread interleavings that hard to find and non-repeatable. This makes debugging a night- will occur, have occurred. Test-suites, the bed rock of reliable mare and gives little assurance in the testing — there is no way to software development, have diminished value with multithread- know how the program will behave in a different environment. ing. If a program executes differently each time it is run, what Testing and debugging is already difficult with a single thread does any particular test suite actually test; i.e. what is the cover- on uniprocessors. Pervasive parallel programs and chip multi- age? If the program output varies from run to run, is that program processors will make this difficulty worse, and more widespread wrong, or is it just a different, legitimate outcome? Finally, how throughout our industry. can developers have confidence that any particular thread inter- In this paper we make the case for fully deterministic shared leavings that occur in a software product deployed in the wild, memory multiprocessing. The idea is to make memory interleav- have been tested in-house? ing fully deterministic, in contrast to past approaches of simply replaying an execution based on a memory interleaving log. This In this paper we argue that shared memory multiprocessors can causes the execution of a parallel program to be only function be deterministic, and with little performance penalty. To ground of its inputs, making a parallel program effectively behave like a the discussion we begin by providing a precise definition for what sequential program. We show that determinism can be provided it means to execute deterministically. A key insight of this defi- with reasonable performance cost and we also discuss the bene- nition is that multithreaded execution can be deterministic if the fits. Finally, we propose and evaluate a range of implementation communication between threads is deterministic, and this leaves approaches. ample room in the microarchitecture design space in which to 1. Introduction achieve deterministic behavior efficiently. History has shown that developing multithreaded software is in- Next, we study what gives rise to non-deterministic execution, herently more difficult than writing single-threaded code. Among and explore just how non-deterministic shared memory multipro- the many new software engineering challenges multithreading cessors actually are. We find, as anyone would have expected, that creates is the fact that even correctly written code can execute current generation multicore devices are highly non-deterministic. non-deterministically: given the same input, threads can inter- Program outcomes could diverge from run to run exponentially in leave their memory and I/O operations in unique ways each time the number of instructions they contain. The fact that they tend an application executes. This fact seems both obvious and upon not to is because of synchronization between threads, and small further reflection, ridiculous. What kind of programming model perturbations in execution at the instruction-by-instruction level can be taken seriously that executes applications differently each tend to cancel each other out over time, creating far less apparent time they are run? non-determinism than is theoretically possible. Non-determinism in multithreaded execution arises from The remainder of this paper presents our study into how to small perturbations in the execution environment from run to run. These changes include other processes executing simulta- build an efficient deterministic multiprocessor. We propose three neously, differences in how the operating system allocates re- basic mechanisms for doing so: (1) using locks to transform sources, minor differences in the cache, TLB, bus and resource multithreaded execution into single-threaded execution, a naive, priority control mechanism states, and differences in the initial but useful technique; (2) using cache-line states to control when micro-architectural states of the processor cores themselves. Non- communication occurs between threads; (3) using transactions to determinism also enters into program execution from the operat- speculatively communicate deterministically between threads. ing system itself. Even the most basic system calls, such as READ This study is a limit study of these three techniques, and some can, legitimately return a different result from program run to pro- useful implementation variations of them. From this study, we gram run. find that determinism can, theoretically at least, be had for prac- Non-determinism complicates the software development pro- tically no added performance cost. Stated differently, assuming cess. Defective software might execute correctly hundreds of efficient hardware can be built, then being deterministic in execu- tion will not artificially serialize parallel execution. 2. Background executing concurrently and competing for resources, the state of 2.1. A Definition of Deterministic Parallel Execution memory page tables, disk and I/O buffers, and the state of any At a high level, our goal is to make multi-threaded execution as global speed-heuristic data structures (e.g hash tables) in the op- deterministic as single-threaded execution. Hence, given the same erating system. In addition, several operating system calls have input to a multi-threaded program, it should produce the same interfaces with legitimate non-deterministic behavior. For exam- output. How can this be achieved? Let us consider all memory ple, the read system call can legitimately take a variable amount and system call operations from all threads merged together into of time to complete and return a variable amount of data! a global ordering. First, its not important what particular ordering At the hardware level, a variety of non-ISA visible compo- is chosen, any ordering that is a valid program execution will do. nents vary from program run to program run. Among them are: For a multiprocessor to be deterministic it is only critical that the the state of any physically mapped caches, the state of any pre- same ordering is achieved each time the same program is run with dictor tables (branch, data, aliasing, etc), the state of any bus pri- the same input. ority controllers, any micro-architectural state that may eventu- Second, what about this global ordering makes a program pro- ally manifest as a timing difference (physical register usage, etc). duce the same output given the same input? For instance, if two Certain hardware components, such as bus arbitrators can indeed adjacent memory operations from different threads operate on dif- change their outcome from program run to program purely from ferent memory addresses, can they be swapped in the order and environmental factors. If the choice of priority is given on which not effect the program outcome? The answer is yes because that signal is detected first, the outcome can vary with differing tem- swap has no observable effect on thread execution. What turns perature and load characteristics. out to be key for achieving deterministic execution in this global Collectively, current generation software and hardware sys- ordering is that each consumer (load instruction) of data read data tems are not built to be deterministic. In the next section, we from the same producer (write instruction). Moreover, I/O oper- measure just how non-deterministic they are. ations should be considered as having read and write sets, and in 2.2.2. Quantifying non-determinism order to operate correctly with the outside non-deterministic envi- ronment, should be executed in the same order from program run clear cache? same processor? thread 0 wins to program run. no yes 99.89% In summary, a multiprocessor is deterministic if two constrains no no 83.18% are held: (1) Each dynamic instance of a consumer (load) in- yes yes 64.05% struction, regardless of thread, reads data written by the same yes no 33.92% dynamic instance of a producer (store) instruction, regardless of which thread it is executed in; (2) All system I/O calls occur in a Table 1. Data race outcomes under various code/scheduling global ordering and are considered both producers and consumers configurations of data to all addresses. This latter constraint is clearly overly broad, but narrowing it is the subject of future work. Such a defi- In this section, we quantify the amount of non-determinism nition of execution provides for deterministic behavior, and, as we that exists in ordinary multiprocessor systems. We begin with a shall see in the next few sections, ample opportunity for efficient simple experiment that illustrates how small changes to the ini- implementation. tial state of the system can lead to entirely different program out- 2.2. Non-determinism in existing systems comes. An interesting question to ask is what are the sources of non- A simple illustration of non-deterministic behavior: Figure 2 determinism in the execution environment that give rise to depicts a simple program with a data-race. Table 1 illustrates

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