Mission 17: Adagio for Strings Castle Town of Fortuna Recommended Map Key Skills Before the mission, equip the Hidden Red Orbs following skills (among others) from the Power Up menu: Green Orb • Air Hike: Needed to reach a Blue Orb Fragment. Blue Orb Fragmentt • Charge Shot 3: Set on the weapon of choice. Invaluable Gold Orb against Faust and white knights. Enemies Encountered Scarecrow (Arm) Assault Scarecrow (Leg) Mephisto Mega Scarecrow Faust Bianco Angelo Basilisk Alto Angelo Angelo Agnus 132 Devil May Cry® 4 Prima® Offi cial Game Guide Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10 Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20 A: First Mining C: Residential Area District Head through the passage until Dante becomes sealed inside an area with a large and diffi cult PickPic up the Green Orb enemy set. A recom- standingsta beside the Stylish mended strategy is to statuesta (which Dante take the battle up to the cannotcan use), and drop rooftops, allowing you to intoint the lower part of the focus on the Mephistos room.roo Remember to pick while the Assaults attempt toto cacatchtch upup.. up the six large Red Orbs After unsealing the area, in the aqueduct, and then breakbre the produce creates continuecon to the next area. andan trash cans to acquire RedReR Orbs, and attack the strikingsts r crystal in Devil TriggerTrT i mode to obtain thousandstho more Red Orbs. AscendAsc the stairs and continuecon through the door. B: Port Caerula D: Business District/Terrace Cross the drawbridge and head for the pier until the large wooden platform becomes sealed. Defeat a set of Scarecrows while building up the Stylish gauge. That way, when the Alto and Bianco Angelos appear, you can raise the bar even higher by engaging Devil Trigger and chopping them all to bits. Claim the large Red OrbsOr at the edge of the pierpie and hovering high up thethe stone wall beside the DanteDante must travel thethe cicityty aarearea on ffoot.oot. HHeaHeadead up tthehe sstreettreet ununtiltil ththehe DeDevilvil HuHunternnter exitexi passage. becomes sealed in a small section of the street with Scarecrows, Mega Scarecrows, and Basilisks. This set of enemies can be tricky to deal with. Eliminate the Mega Scarecrows before the Basilisks appear, and things go much smoother. PRIMAGAMES.COM 133 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. With the path to the southsou unbarred, continue movingmo down the street, smashingsm garbage cans andan benches to obtain When you’re ready to hiddenhid Red Orbs. movemo on, head into the AboutAAb halfway wreckedwr fountain area to downddo the street on encounterenc a set of Mephistos, DDaDante’s left, notice AltoAlt Angelos, and a Faust. KeepKeK e the shotgun blasting as youyou jump repeatedly out of Tip harm’sha path. NOTE a smallsmall RedRRed OrbOOrb hovers aboveabove theth RRestaurant-Café’sestaurant-CCaféé’’s awning.awniing. Jump to the awning to acquire the orb. The change in cam- era angle shows a Blue Orb Fragment on the ledge above! To reach it, enter Devil Trigger and triple-jump up the wall to land on the balcony. AtA tthishis point,poiint, yyouou mmayay eeitherithher enter the Opera House or headhe through the Storehouse E: Opera House andaan Cathedral areas to reach a Gold Orb on the terrace. Plaza Inside the Cathedral, you mustmust DevilDevil TriggerTriigger andandd thenthhen triple-jumptrip from the mid-level Head to the right from landing of the stairs over to the southeast balcony. Go to the entrance, and destroy the ledge facing north, and perform another triple-jump a small garbage can near in Devil Trigger. Then, go out to the terrace and claim the a fence to reveal a hidden Gold Orb! demon scroll. Examine this scroll to undertake Secret Mission 12: Steeplechase. F: Opera House The objective is to get through the laser array in the Security Corridor, without the help of the Key of Cronus. All we can recommend is to start into the array when you DanteD squares off against can walk for several feet thet Order’s scientist, without having to jump, Agnus.A The fi rst round: such as when two beams a Shakespearean acting are approaching up high. showdown!s Once the two Use Air Hike to double-jumpmp ovoverer bbeamseams tthathat araree ththreeree hihigh.gh. If yyouou mmakeake it ttoo decided that theatrics is not the midpoint of the array, use Devil Trigger and triple Air Hikes to clear the rest! going to settle it, all that is left is guts and guns… 134 Devil May Cry® 4 Prima® Offi cial Game Guide Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10 Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20 Angelo Agnus AgnusAgnus alsoallso attacksattttackks withwwi the Cutlasses by summoningssum them to popppo out of the ground directlyddir below Dante. HeH seems content to repeatrrep this defensive attackaatt until the end of thetthe battle. Therefore, DevilDeD viil TriggerTTriigger andand use thethhe Coyote-ACCoyote-AA ttoo blblastast hhihimm ddodownwn ttoo gground level. Then quicklyq switch to Sword Master and melee attack him repeatedly to drive his healthh down. If you manage to get his health down to a sliver, quickly blast himh into next week before he has a chance to go berserk. If Agnus turns red, AgnusAgnus chchangeshanges tacticstactics aagainstgainst Dante,Dante, summoningsummoning BBasilisksasiliskks aandndd CCutlassesutllasses heh becomes more diffi cult to chase. Finish him off quickly! to do his bidding. When he summons Basilisks, ignore them and perform Aerial Combos against Agnus in Sword Master style. Just stay on him and keep chopping away, and you should be able to lower his health by half right away! OnceOnce AngeloAAngello Agnus’s health drops below half, he begins summoning Cutlasses. The creatures do not act independently. Instead, Agnus wields them like dual blades and begins spinning like a top. As Agnus approaches, breakk offofff attackingattackkiing anandd run alalonglong ththehe ououterter ededgedge ooff ththehe room to avoid damage. When Agnus breaks off and throws the Cutlasses into After the battle, a portal opens in the center of the Opera House fl oor. Step the ground, resume attacking him with combos in midair. on it to descend into the depths and reclaim Yamato, completing the mission. PRIMAGAMES.COM 135 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 Prima® Offi cial Game Guide www.primagames.com Dan Birlew The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a Contents registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. © 2007 by Capcom Co., Ltd. All rights reserved. No part of this book may Introduction .....................................................2 be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval Nero’s Abilities and Controls ........................6 system without written permission from Capcom Co., Ltd. Dante’s Abilities and Controls .....................17 Product Manager: Jason Wigle Puppets of Armageddon .............................33 Project Editor: Rebecca Chastain ItemsIte ................................................................50 Copyeditor: Cinamon Vann Mission 01: Birds of a Feather .................57 Manufacturing: Stephanie Sanchez Mission 02: La Porte De L’Enfer .............60 Mission 03: The White Wing .................65 ©CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED. DEVIL MAY CRY, CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. All other trademarks are Mission 04: Cold Blooded........................70 owned by their respective owners. Mission 05: Trisagion ...............................74 All products and characters mentioned in this book are trademarks of their respective Mission 06: Resurrection.........................78 companies. Mission 07: The She-Viper .......................83 Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” Mission 08: Profession of Faith..............88 are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has Mission 09: For You ..................................92 been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, Mission 10: Wrapped in Glory ................97 please contact the ESA at esrblicenseinfo.com. Mission 11: The Ninth Circle ..................102 Important: Mission 12: A New Beginning ...............107 Prima Games has made every effort to determine that the information contained in this bookk Mission 13: The Devil Returns ...............112 is accurate. However,
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