K. Sung, J. Pavleas, F. Arnez, J. Pace Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL ▶ Game Design Elements and Development Process: learn the elements and vocabulary of game design and understand the process of designing a game from scratch. ▶ Game Development Tool (HTML5, Javascript, and WebGL): work with the HTML5, Javascript, and WebGL to experience building 2D interactive videogames. ▶ Logic and Behavior: learn and implement simple in-game pseudo autonomous behaviors. ▶ Math and Physics Foundation: learn, review, and implement the foundational mathematics and physics required by most games. Graphics and Effects: learn and implement graphics effects; and 1st ed., XXIII, 468 p. 164 illus. ▶ audio and special effects. A product of Apress ▶ Effective Game Design: integrate game experience design concepts smartly with technical design concepts to ensure the technical Printed book and experience design are working in harmony enhance player experience Softcover ▶ 49,99 € | £44.99 | $59.99 ▶ *53,49 € (D) | 54,99 € (A) | CHF 59.00 Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include eBook examples and projects that gradually increase in complexity while introducing a ground- Available from your bookstore or up design framework, providing you with the foundational concepts needed to build ▶ springer.com/shop fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. MyCopy Printed eBook for just This book isolates and presents relevant knowledge from software engineering, computer ▶ € | $ 24.99 graphics, mathematics, physics, game development, game mechanics, and level design ▶ springer.com/mycopy in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement th ese concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. Order online at springer.com ▶ or for the Americas call (toll free) 1-800-SPRINGER ▶ or email us at: [email protected]. ▶ For outside the Americas call +49 (0) 6221-345-4301 ▶ or email us at: [email protected]. The first € price and the £ and $ price are net prices, subject to local VAT. Prices indicated with * include VAT for books; the €(D) includes 7% for Germany, the €(A) includes 10% for Austria. Prices indicated with ** include VAT for electronic products; 19% for Germany, 20% for Austria. All prices exclusive of carriage charges. Prices and other details are subject to change without notice. All errors and omissions excepted..
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