Katarzyna Redesiuk

Katarzyna Redesiuk

KATARZYNA I’m Kate: an art director, illustrator, concept artist and a game-dev tinkerer. I’m always trying to push my limits and learn something new, so please don’t REDESIUK hesitate to send my way some challenging projects! art director concept artist Illustrator PROFESSIONAL EXPERIENCE CONTACT Feb 2018 - present art director @ CD PROJEKT RED +48 505 662 505 (1 yr 10 mos+) [email protected] PROJECTS: ​Cyberpunk 2077, GWENT: The Witcher card game, Thronebreaker: The Witcher Tales, R&D for unannounced titles PORTFOLIO All of the responsibilities of the associate level + redesiuk.com ● Overseeing and leading motion design and video teams password:​ badgermole ● Coordination and human-resource sharing with marketing team ● Preparing and coordinating in-house mentorship and workshop programmes LANGUAGES Feb 2018 - Jun 2018 game director @ CD PROJEKT RED Polish: native (5 months) English: proficient PROJECTS: ​GWENT: The Witcher card game, Thronebreaker: The German: elementary Witcher Tales Russian: elementary Due to structural changes in the company I temporarily took over additional responsibilities of the game director for both ongoing Gwent FAVOURITE GAMES projects. Disco Elysium Fallout: New Vegas During those 5 months I’ve started so called “​Homecoming​” initiative Minecraft which resculpted the vision of the game and resulted in the products Rimworld final look and gameplay bringing it out of Beta. They Are Billions Dec 2015 - Feb 2018 associate art director @ CD PROJEKT RED (2 yrs 3 mos) OTHER INTERESTS PROJECTS:​ R&D for unannounced titles, The Witcher 3: Wild Hunt - Animal anatomy Blood and Wine expansion, GWENT: The Witcher card game, Aquaponics Thronebreaker: The Witcher Tales Comic books Pen & paper RPGs ● Creating and maintaining art bibles, visual documentation, mockups Storytelling and benchmarks ● Establishing pipelines and roadmaps for art production ● Directly leading the UI, VFX, concept art, 2D art and illustration teams ● Hiring of both internal and outsource artists ● Maintaining a daily system of reviews for inhouse artists and weekly feedback loop for outsource ● Working directly with the Game Director to ensure the quality and consistency of vision of the game ● Monthly assessment of all art team members ● Overseeing and taking part in in-game implementation of art assets Sep 2014 – Dec 2015 concept artist @ CD PROJEKT RED (1 yr 4 mos) PROJECTS:​ Cyberpunk 2077, The Witcher 3: Wild Hunt, The Witcher Battle Arena ● Designing environments, characters and character skins ● Creating matte paintings ● Texturing models ● UI and UX design ● Coordinating one of the art teams ● Implementation of assets in Unity Mar 2014 – Sep 2014 junior concept artist @ CD PROJEKT RED (7 mos) PROJECTS:​ Cyberpunk 2077, The Witcher 3: Wild Hunt ● Designing environments and characters Dec 2013 – Feb 2014 concept art intern @ CD PROJEKT RED (3 mos) PROJECT: ​Cyberpunk 2077 ● Designing props and architecture Feb 2013 - Dec 2013 freelance work (9 mos) A break from in-house work to clean up my portfolio and concentrate on a few bigger commissions: ● Illustrations for Coca-Cola 2013 ad campaign via K2 ● Milk for the Ugly motion book for Madefire ● Advertisement illustrations for Liberty Direct , Greenpeace, PKO BP bank, LOTOS Group and Kofola Jun 2012 - Feb 2013 2d artist / concept artist @ World-Loom (9 mos) PROJECTS: ​The Cursed Ship, Mind Snares: Alice’s Journey ● Creating concept art, illustrations and UI assets ● Designing visual puzzles ● Helping in asset implementation (Spark Casual Engine) 2008 - Jun 2012 freelance work during studies (4 yrs) At the time I took various freelance gigs in many different fields. I’ve worked both as an architect intern and construction worker on construction sites, developed web pages, illustrated book covers, created game sprites and icons, designed tattoos, prepared posters and flyers for print. EDUCATION 2007-2012 Warsaw University of Technology Architecture and Urban Planning 2006 Cambridge English: C1 Advanced (CAE) License WI4534-2006 .

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