90089-Sample.Pdf

90089-Sample.Pdf

Sample file GREAT BOOK OF VILLAINY DESIGN: T.K. BLACKTHORNE CONTENTS EDITING: FRANKTO VINNETI VILLAINS Cover and interior design © copyright Monolithic Press ALIARA 3 Cover art copyright @ laobc/Openclipart BJORN 4 DAORING 5 Cover art copyright @ Pearson Scott Foresman/Wikimedia MARIELLE 6 VIRTING 7 Legal deposit / Dépôt légal: 2018 VOLKRUNG 8 Library and Archives Canada Bibliothèque et Archives nationales du Québec NEW MONSTER ICY SERVANT 9 MPT0001 NEW RITUAL ISBN: 978-1-989056-15-8 SUMMON ICY SERVANT 9 NEW MAGIC ITEMS CRYSTALSTEEL SPEAR 10 RING OF THE INVISIBLE SHIFTER 10 NEW POISONS MONOLITHICPRESS.COM COLDHEART 10 DAYDREAMER 10 SMOKING MOUNTAIN 10 DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive like- nesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, D&D 4E Game System License ©2008, 2009 Wizards of the Coast page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims. © 2008, 2009 Wizards of the Coast. All rights reserved. All contents are copyright © 2018 by T.K. Blackthorne. All rights reserved. Art copyrights belong to their respective owners. Used with permission. MonolithicSample Press, the Monolithic Press logo and Fantasy Encounters: Wilderness & Urban are trademarksfile of Monolithic Press. All rights reserved. ALL RIGHTS RESERVED. No parts of this book may be reproduced or copied in any form or by any means without express written permission from the publisher. Aliara Level 8 Solo Skirmisher ALIARA Medium fey humanoid XP 1,750 Aliara is a short and skinny elf with shoulder length, Initiative +11 Senses Perception +4; low-light vision HP 340; Bloodied 170 brownish red hair. She appears reserved, almost shy, AC 24; Fortitude 19; Reflex 22; Will 20 and is often thought weak because of that. A mis- Immune poison take that has proved to be fatal on more than one Saving Throws +5 occasion. As the daughter of a master assassin, she Speed 7 2 learned everything there is to know about poisons Action Points and fighting at an early age. She doesn’t like spilling M Kick (standard; at-will) blood and will avoid doing so as much as possible, +8 vs. AC; 2d6+5 damage. fighting unarmed or with a bludgeoning weapon if M Punch (standard; at-will) she has no choice. Her most common employers are +8 vs. AC; 1d8+5 damage. nobles due to her high reputation and work ethics. R Bow (standard; at-will) s Weapon Range 15; +13 vs. AC; 1d8+5 damage. LIARA ACTICS m Fist of the Titan (standard; usable only when bloodied; A T at-will) Being a martial artist, Aliara tends to get into melee as +8 vs. AC; 2d8+5 damage. quickly as possible. She might take a couple of shots m Swift Spinning Kick (standard; usable only when bloodied; with her bow before getting close to her target, but she at-will) rarely does. Once in melee, she will use Circle of +6 vs. AC; 2d6+5 damage to three adjacent targets and Aliara Death with either Smoking Mountain or Coldheart moves one square back. before pounding away with punches and kicks. If her m Double Uppercut (standard; encounter) enemies have ranged casters, she will use Sickening Circle with the Daydreamer poison to knock them out. +8 vs. AC; 3d10+5 damage, and the target is knocked prone until the end of its next turn. When bloodied, she will keep pummeling people with (free; at-will) s Fist of the Titan and, if flanked or in trouble, she will Circle of Death Poison escape with Swift Spinning Kick. Blast 3 within 10 squares. Aliara breaks one of her poison vial in her square, instatly filling a three square radius with the selected poison. ALIARA LORE Sickening Circle (free; at-will) s Poison Blast 3 within 10 squares. Aliara throws a poison vial in a History DC 10: She is an assassin for hire, if you targeted square, within fifty feet of herself, instantly filling a know the right people to ask. three square radius with the selected poison. History DC 15: She is as beautiful as she is deadly, Alignement Evil Language Common, Elven, Orc fighting with poisons and fatal unarmed attacks. Skills Acrobatics +14, Bluff +10, Stealth +14, Thievery +14 Str 14 (+6) Dex 20 (+9) Wis 10 (+4) History DC 20: She does not seem to be affected by Con 13 (+5) Int 12 (+5) Cha 13 (+5) her own poisons. Equipment magical armor, shortbow, Coldheart poison (4), Daydreamer poison (2), Smoking Mountain poison (3) Sample file 3.

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