Connor Hughes - 3D Artist 978-471-8533 2 Quay Road, Ipswich Ma, 01938 Education: Email: [email protected] Southern New Hampshire University Portfolio: https://kerdonkulus.artstation.com/ Bachelor of Science in Game Development and Programming LinkedIn: www.linkedin.com/pub/connor-hughes/a1/368/b31/ Minor in Game Art and Development Concentration: Entrepreneurism and Business Graduated Cum Laude, May 2016, GPA: 3.7 TECHNICAL SKILLS AND SOFTWARE Modeling Software ZBrush, 3ds Max, Maya, Substance Painter, Designer & B2M, Photoshop, VRay, Marmoset 3, 3D Coat, and Crazy Bump Art Skills High and low poly modeling, unwrapping, baking, texturing, rendering and some animation capabilities Game Engines Unity, Unreal Engine, Game Maker Business Software Jira and Confluence, Trello, Testlink, Github and Source Tree (version control) Other Experience Mobile, PC and Console development experience, production and project management experience, excellent verbal and written communication skills, and knowledge and proficiency in C#, C++ and Java PUBLISHED TITLES AND PROJECTS WORKED: Personal Projects & Titles Industry Titles • Lunar Lander: Winning title from the Stride competition, published • Arkham Underworld (Mobile Title) - Turbine by Stride for use by students in their educational game services. • Lord of the Rings Online (MMO) - Turbine • Kritter Kart: 3rd place in second annual Stride competition • Infinite Crisis (MOBA) - Turbine • Country Crowd Surfer: 2nd place in Meadowbrook Competition • Unreleased Mobile Game - Carbonated Inc. PROFESSIONAL EXPERIENCE Carbonated Inc, El Segundo, CA September 2016 – January 2017 The Brain Trust, Manchester NH May 2016 – August 2016 (Production Artist) (Contract Developer & Programmer) • Creating 3D models and assets based on provided concept art. • Responsible for overall development of gameplay and • Texturing assets using a stylized, hand painted art style. meeting project goals and deadlines. • Rigging models and creating Blendshapes for model variations. • Communicating progress with stakeholders. • Communicated effectively working remotely with team located in • Preparing development demo’s for investor presentations. different time zones. • All programming in Unreal 4 (blueprints and code) • Source control of my local builds and pushing updates to • Creating a game with functioning educational concepts. development builds. • Working remotely with team members around the world • Participating in daily standups communicating my progress and utilizing Agile and Scrum methodologies. target goals each day. • Resolving errors with programming functionality. • Working with Scrum and Agile development methods. • Task assignment and Scrum board management. • Developing further IOS experience with Unity. Turbine (WB Games), Needham, MA May 2015 – September 2015 EBSCO Publishing, Ipswich, MA December 2013 – August 2014 (Production Intern) (Software QA and Development Intern) • Responsible for sending status updates, following up on outstanding • Collaborating with development and QA teams to conduct items, and communicating closely with superiors. testing of company software utilizing the Scrum development • Handling cross communication between multiple project teams to methodologies and software such as TestLink and Jira. organize deployments and delivery dates. • Building skills in software development and quality assurance • Maintaining spreadsheets and performing device timing to analyze by testing company software and identifying priority bugs. load times on Arkham Underworld. • Participating in daily Scrum meetings to report on project • Organizing meetings for internal MGP Server Team. (Planning status, issues detected and next assignments. sprints, organizing backlog, etc.) • Developing PCMS software to streamline publishing • Developing extensive mobile experience working with mobile titles documents and queue workflow for DynaMed, PCMS and and development software. NRC publications. • Performing QA testing on Infinite Crisis and LORTO. OTHER EXPERIENCE School and Personal Awards • Project coordinator for stride competition, responsible for overall • First place in invite only Dyn Hackademy app contest. project direction and communication with Stride staff. • First place in SNHU’s 2015 Stride educational game • Core contributor to the development of our winning app designed competition. for the Hackademy competition, in which our team designed an • Third place in SNHU’s 2016 Stride educational game android app in a weekend to combat heroin addiction. competition. • Working as an Uber driver in spare time. Promotes better time • Presidents list Fall 2015, Spring 2016 management skills and displays an ability to self-motivate. .
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