Proceedings of the Second Symposium on Educational Advances in Artificial Intelligence Science Fiction as an Introduction to AI Research ∗ Judy Goldsmith and Nicholas Mattei Department of Computer Science University of Kentucky Lexington, KY 40506 Abstract or possibly funding. And they should be able to access and take advantage of the work that has been done. The undergraduate computer science curriculum is generally The goal of the exercise described here is for students to focused on skills and tools; most students are not exposed to start from their own interests, and explore research related to much research in the field, and do not learn how to navigate the research literature. We describe how science fiction re- those interests. The context of this discovery is a senior-level views were used as a gateway to research reviews. Students computer science elective, Introduction to Artificial Intelli- 1 learn a little about current or recent research on a topic that gence. The exercise is student reviews of science fiction stirs their imagination, and learn how to search for, read crit- books, movies, or other media that contain significant AI ically, and compare technical papers on a topic related their content. chosen science fiction book, movie, or TV show. For the last several years, I’ve walked in to the first Arti- ficial Intelligence2 class of the semester and asked the stu- dents’ permission to not give exams. After a while, someone Introduction in the class usually recovers from the shock and asks what Science fiction has inspired generations of would-be com- would replace the exams. I tell them that there are many puter scientists and engineers. Some draw direct lines from options, and each will have to choose one option for their particular works to subsequent inventions: From Heinlein’s midterm and a different one for the final. We discuss the “Waldo, Inc.” to modern automated assembly lines (Hein- options, and they vote. lein 1950); from Neal Stephenson’s Snow Crash to Second Approximately 2% of the students to whom I’ve offered Life (Stephenson 1992). Many computer science students these choices have requested an exam. are avid science fiction readers. This paper addresses the The options on offer are that they may review a book, question of how to harness their enthusiasm to propel those movie, or game with significant AI content; write a survey students past a state of passively fulfilling course obliga- paper on some AI topic; implement an algorithm from the tions, and into the world of artificial intelligence research. research literature; give an in-class talk on a research paper Too many undergraduate computer science students finish or papers; or write a short story with AI content based on ac- their education with no idea what computer science research tual AI research. All of the options have been chosen, but the is. Many of the students are in school and the major to get book and movie reviews are by far the most popular choice. a well-paying job and do not pursue graduate study (Com- This paper will discuss the advantages of that option, and puting Research Association 2009). Many of these students what we all bring to the process. have no motivation to explore the research literature, no clue about what constitutes research, peer review, or publication. Background and Related Work3 It is better for the field of computer science if practitioners The use of AI as a hook for CS participation is not a new have some connection to research in the field. Technology one. AAAI had a recent symposium on “Using AI to mo- and knowledge are changing rapidly; practitioners must be tivate greater participation in Computer Science” (Sahami able to follow trends and developments, must be able to find more information about things they read about in Wired or 1The same exercise has also been used in graduate courses on Slashdot, and must be able to evaluate the sources of infor- AI, machine learning, and cognitive sciences, with similarly enthu- mation. It’s important that our students be exposed to the siastic responses. This paper focuses on the undergraduate experi- research literature, and have at least a rudimentary under- ence. standing of the peer review process. Some may end up dis- 2The first author is the primary instructor for this course. Where covering a taste for, or passion for, research. They may con- appropriate, the first person is used to relay personal anecdotes and tribute to others’ research by offering technical challenges, preferences. The second author has served as a sounding board, pedagogical expert, and occasional lecturer for the classes over the ∗This work is supported by NSF EAGER grant CCF-1049360. last several years. Copyright c 2011, Association for the Advancement of Artificial 3This section owes a debt to the AAAI “AI Topics” site (AAAI Intelligence (www.aaai.org). All rights reserved. 2011). 1717 2008). Similarly, the idea of AI inspiring science, and com- keting and PR material and recognize that one, the other, puter science in particular, is very popular (see, for example, or both technologies may be appropriate for the task at (Sawyer 2002; Watson 2003)). hand. Without addressing and fostering our students’ abil- This course is not the only one using science fiction ity to think critically, we may forever leave them unable to inspire students or to drive interest in artificial intel- to judge multiple solutions in a fair and discerning way. ligence. Bates uses science fiction as motivation to talk Engaging multiplicity and other forms of critical thinking about AI in a general education (nonmajors) course, and through exposure to research and writing will provide our as an entry point for talking about ethics (Bates 2011). students with examples of thinking that move beyond du- Bowring and Tambe describe their use of science fiction and alism and other didactic modes of reasoning (Davis 2009; games as drivers of courses—offered to audiences as varied Perry 1980). We believe that exposure to multiplicity and as students’ parents; pre-freshmen; and computer science critical thinking will better equip our students to engage in majors—on multi-agent systems. They use short stories and debates about technology, applications, and knowledge from short video clips, TV shows and movies, to present issues multiple viewpoints. such as agents’ models of other agents, risk averseness, and even the use of emotions (Bowring and Tambe 2009). The Assignment The assignment described here is different from Bowring Book or movie reports will cover a work that uses and Tambe’s because they present the science fiction as class AI as an integral part of the plot. You will describe the readings or in-class video, rather than letting the students plot and the role played by AI; analyze the author(s)’ choose their own readings. Furthermore, they lead the stu- concept of AI, and conclude by discussing the feasi- dents’ explorations of the relevant technical issues, rather bility of this concept. Discussions of social ramifica- than pushing them to discover and explore the research lit- tions are welcome but not required. You will be graded erature. By being directive, Bowring and Tambe are able on the thoughtful analysis of AI in this work; read- to focus attention on specific topics, such as distributed Par- ability, prose structure, and technical details of writing tially Observable Markov Decision Processes, more deeply (spelling, punctuation, etc.) will be a non-negligible than our students usually do. However, our approach allows part of the grade (Goldsmith 2010b). students a higher level of autonomy, thus allowing them to pursue their own interests in science fiction and AI, and giv- AI is taught as a senior-level elective. Most of the students ing them a flavor of self-driven research. who take it are CS majors who are out of the habit of writ- Courses in other fields use science fiction for motivation. ing, and until recently, none had taken a technical writing Bowring and Tambe list two, including an intriguing case class. Left to their own devices, many would begin writ- that used science fiction as a tool for teaching children to ing a day or two before the assignment was due. Therefore, think about the future (Dils 1987). proposal deadlines are set several weeks ahead. Helping stu- Others have used games as a motivation and platform dents schedule and plan their writing activities is essential to for exploring issues in AI (McGovern and Fager 2007). In ensuring success in their writing endeavor (Davis 2009). McGovern and Fager’s course, they use a gaming platform You will list the book/movie that you will be re- for assignments. Our students can also choose to investi- viewing, cite its dominant AI theme(s), and outline the gate AI in games instead of science fiction. Some of them review (Goldsmith 2010a). implement searching or pathfinding strategies to improve game-generated characters. However, the complexity of the Proposals are submitted on paper or emailed. Email is programming challenges tend to limit the depth to which preferred, to enable quick responses and dialogue. The goal they explore the AI literature. This is balanced by the stu- of the discussion is to find the “hook”, the AI challenge that dents’ enthusiasm for the projects, when they choose those interests them. If a students proposal is too weak or there is projects. They are required to choose different forms of not significant AI content then I work with the student exten- projects/papers/presentations for the midterm and final, so sively to find an appropriate choice. While I have opinions they are exposed to the research literature in at least one of on the suitability of many novels, the student has the oppor- those instances.
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