CONTENTS 1 TreaSure Trove 37 The SuN Never RISES By Christopher Perkins By Shawn Merwin Published adventures are great . especially Drow have taken hostages in the temple the ones I never use. of the sun god, and it’ll take more than diplomacy to win the day. This D&D adventure was originally run at Winter 2 SoME LIKE It Hot Fantasy 2012 as a tease for the Rise of the By John “Ross” Rossomangno Underdark series of D&D Encounters™ An undead wizard is about to light a seasons. The adventure comes with six fire under the citizens of Starpine Vale. pregenerated 1st-level characters. A D&D® adventure for characters of levelsSample 17–20. file 26 MaSSacre at MISTY RIver By Stacey Janssen A dead goblin king finds new life in the body of an unlucky ranger. A D&D adventure for characters of levels 7–9. ABOUT THE COVER: Adventurers feel the heat as they assault a volcanic fortress in Craig J Spearing’s feature illustration for “Some Like It Hot.” EDITORIAL 216 DUNGEON July 2013 Treasure Trove Senior Producer Christopher Perkins By Christopher Perkins Producers Greg Bilsland, Steve Winter Managing Editor Miranda Horner I’ve been writing adventures since I was ten, I collect I remember the day I received Dungeon 1 in the adventures as a hobby, and I read adventures for fun. mail. I read it from cover to cover, starting with “The Development and Editing Lead Jeremy Crawford I just finished working on two of my own: Ghost of Dark Tower of Cabilar” and ending with “Guardians Developer Chris Sims Dragonspear Castle™, available at Gen Con, and Ark of of the Tomb.” In the days and weeks that followed, all Senior Creative Director Jon Schindehette the Mad Mage, designed for the next series of Penny I wanted to do was write my own adventures, and I Arcade podcasts leading up to our annual D&D Live wrote a bunch of them (none worthy of publication, Art Director Kate Irwin Game at PAX. My next adventure project is a sequel to mind you). Twenty-seven years later, things haven’t Graphic Production Specialist Jessica Dubey Mines of Madness™, which I co-wrote with Scott Kurtz changed. When I dive into the submissions inbox or (of Table Titans fame) for PAX East. It’s nice to know read the first draft of an adventure that made it from Digital Studio Consultant Josh Dillard there’s always some new adventure on the horizon. pitch to complete manuscript, a tiny little demon Contributing Authors Stacey Janssen, Shawn Merwin, Jeremy Crawford and I were discussing our mutual claws at my brain, and I get a sudden urge to write an John “Ross” Rossomangno love of adventures and how married we are to our adventure of my own. I don’t always follow through, Contributing Editors Dawn J. Geluso, Ray Vallese Dungeon collections. In its 27-year history, Dungeon but the urge is strong. It’s an urge I hope I never lose. has published more than 800 adventures. Although It’s hard to find adventures that are perfect for my Contributing Artists Chippy, Emrah Elmasli, Ralph most of them are tied to earlier editions of the game, campaign. You think this wouldn’t be an issue for me, Horsley, Tyler Jacobson, Howard they are still precious, if only for the maps, villains, since I’m the guy who decides what gets published Lyon, William O’Connor, Chris and story ideas they contain. The magazine is an ever- in Dungeon and what doesn’t. I could pay people to Seaman, Craig J Spearing, growing treasure trove waiting to be plundered, and design adventures tailor-made for my campaign, Beth Trott any good DMSample can strip away the old-edition file elements, but “providing adventures for Chris Perkins’s home Cartography Jared Blando, Jason A. Engle take what’s left, and make the most of it. campaign” is not Dungeon’s mission statement and I’ve probably used less than 5 percent of all the ultimately wouldn’t appeal to anyone (not even me). adventure content ever published in Dungeon, and yet Every DM needs adventures; however, unless he or these adventures are all immensely valuable to me—so she is running a complete, published campaign such much so that given the choice between keeping my as The Shackled City™ or Age of Worms™, a DM can’t rely Dungeon collection or my job, I’d probably choose the on other people to create more than a fraction of the former. I primarily collect adventures because I enjoy adventure content that the campaign demands. The reading them, and I read adventures mostly for inspi- value of Dungeon isn’t just the adventures it provides, ration. Would I like to run every adventure? You bet! but the ideas and the inspiration that every DM needs In reality, I can’t. That said, every adventure I read fills to create his or her stuff. my head with ideas and makes me a better adventure Dungeons & Dragons, Wizards of the Coast, D&D Insider, their respective logos, D&D, Dungeon, and Dragon are trademarks of writer. Novelists talk about how their writing is influ- Wizards of the Coast LLC in the USA and other countries. ©2013 Wizards of the Coast LLC. enced by literary predecessors, and artists admire the This material is protected under the copyright laws of the United States work of other artists. Adventures inspire, educate, and of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written motivate me, as they do for many other DMs. permission of Wizards of the Coast LLC. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Some Like It Hot A D&D® adventure for characters of levels 17–20 By John “Ross” Rossomangno Illustrations by Craig J Spearing Cartography by Jason A. Engle Through his reckless pursuit of power, the pyro- mancer Hazakhul doomed himself and his followers Sample file to undeath. But his obsession with fire lives on, and now he seeks to channel the last spark of a forgot- ten primordial’s life force. He has allied with a band of efreets who share the mysteries of the Elemen- tal Chaos with Hazakhul in exchange for residents abducted from the valley below his volcanic retreat. The player characters must free the settlements from the pyromancer’s tyranny, and they must also end his increasingly dangerous efforts to harness con- flagrations beyond his control. BACKGROUND The valley known as Starpine Vale is home to a number of farming and logging communities. In an effort to make the valley more self-sufficient, pio- neer and entrepreneur Timos Bergan oversaw the TM & © 2013 Wizards of the Coast LLC. All rights reserved. July 2013 | DUNGEON 216 2 Some Like It Hot construction of roads linking some of the towns and pyromancer would spare the valley’s settlements. defeat weakens the enchantments that suspend the villages as well as the building of the fortress at Ber- This ensured a consistent supply of slaves to trade fortress. The characters must escape before they gan’s Gap. He knew even a small force could hold the with the efreets, without drawing undue attention to plummet along with it into the heart of the volcano. narrow pass and ensure the safety of the entire valley the pyromancer’s activities. should dark times fall across the lands. RUNNING THE The arrival of the elf wizard Hazakhul went largely ADVENTURE SYNOPSIS unnoticed by most villagers at the time. At most, they ADVENTURE regarded his ascent into the mountains as the behavior The adventure opens with the party’s arrival at Ber- of an eccentric wizard who required solitude. When gan’s Gap. The fortress is manned by Hazakhul’s The adventure begins when the party approaches the the occasional raids of humanoids from the mountains mercenaries. They claim that a plague still lingers in fortress of Bergan’s Gap, which guards the entrance to ceased entirely, the people of the valley counted them- Starpine Vale, but when the party presses for more Starpine Vale. The bulk of the adventure is location- selves lucky for the wizard’s appearance. answers, one of the pyromancer’s lieutenants, Cul- based, with encounters keyed to the accompanying In truth, Hazakhul came to the mountains seeking dred, orders his servants to attack. maps of the valley and Hazakhul’s retreat. the last vestiges of a fiery primordial’s spirit beneath Once in the valley, the party encounters the a dormant volcano. He did not care about the raids burned ruins of Birch Glen. The pyromancer recently Involving the Characters suffered by the residents of the valley. The humanoid made an example of the village after residents Starpine Vale is isolated by mountains. The locale tribes that once troubled them were enslaved by the refused his demands. He razed every structure and can be placed in any mountainous region that is not pyromancer. Along with his new allies, a troupe of abducted its entire population as a warning to the completely explored. The party could arrive in the giants, they constructed a retreat for his studies. other settlements. vicinity for a number of reasons. In a flawed attempt to recover the primordial Bergan’s Mill, the next nearest town, now som- F The ruler of a nearby region sent emissaries to the spirit, Hazakhul triggered a devastating, cataclysmic berly prepares their offering of slaves. The people valley to reestablish contact with the settlements eruption.
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