Evaluating Cloud- Based Gaming Solutions by Daniel Truong History of 3D Video Games

Evaluating Cloud- Based Gaming Solutions by Daniel Truong History of 3D Video Games

Evaluating Cloud-Based Gaming Solutions Item Type Thesis Authors Truong, Daniel Download date 26/09/2021 04:20:18 Link to Item http://hdl.handle.net/20.500.12648/1782 Evaluating Cloud- Based Gaming Solutions By Daniel Truong History of 3D Video Games • 3D computationally laborious • SNES SuperFX Chip Star Fox • 3D accelerator cards for computers – later Graphics Processing Unit (GPU) • 3dfx and Nvidia were the first GPU makers • First games using GPU Quake Tomb Raider Resident Evil Video Games Today • Modern games require strong hardware (fast CPU and GPU, more RAM) • Console Manufacturers since 2001: Nintendo Sony Microsoft (Diffusion of Innovation) • Gaming PCs • COVID-19: difficult to buy new game consoles or GPUs Xbox Series X|S PlayStation 5 Nvidia GeForce RTX 3000 series • What can we do? Cloud Gaming! What is cloud gaming? • Stream games from company server • No downloads nor expensive hardware required • Fast internet speed required • First attempt: 2012 OnLive Gaikai • Today Google Stadia Xbox Cloud Gaming (xCloud) PS Now GeForce Now • Virtual Private Servers (VPS) DIY Cloud • Replicate computer environment in cloud Gaming • Pay for what you use Solution • Connect with a basic computer/laptop Testing the Services • Network Download/Upload (in Mbps): 200/10 Wireless: 802.11ac @ 5GHz Recorded latency: 26 ms • Laptop: CPU: Intel Core i5-7360U RAM: 16 GBs Storage: 256 GB SSD GPU: Iris Plus Graphics 640 (integrated) O/S: Windows 10 64-bit • Phone (for xCloud) Samsung Galaxy S7 Android 8.0.0 Custom VPS Solution • AWS – g4dn.xlarge instance 4 virtual CPU cores 16 GBs RAM 125 GB NVMe SSD storage Nvidia T4 GPU Windows Server 2019 (functionally Win10 v1809) • Parsec for remote connection This Photo by Unknown Author is licensed under CC BY Games Results • Stadia and GeForce Now: buttery-smooth, minimal input-lag • PS Now: graphical artifacting, moderate input-lag • Xbox Cloud Gaming: very noticeable input lag • Custom VPS Solution: noticeable compression artifacts, very smooth Configuration moderately tedious Costs • Xbox Series X or PlayStation 5: $499.99 • Stadia: $9.99/month, $840 7-year cost (13 games) • GeForce Now: $9.99/month, $840 7-year cost • PlayStation Now: $9.99/month + $59.99 Controller, $900 7-year cost (6 games) • Game Pass Ultimate (for xCloud): $14.99/month + $59.99 Controller, $1320 7-year cost (13 games) • VPS: $0.71/hour = $530 24/7 or $44.02 assuming 2- hour daily playtime This Photo by Unknown Author is licensed under CC BY-SA Cloud Gaming Future • Stadia: not good outlook • Xbox and PlayStation: server backend upgrade to 9th gen • Amazon Luna and Nintendo enter the picture • Improved networking infrastructure Data caps a problem • Licensing is key!!! • Supply improves?.

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