Boost.Build V2 User Manual

Boost.Build V2 User Manual

Boost.Build V2 User Manual XML to PDF by RenderX XEP XSL-FO Formatter, visit us at http://www.renderx.com/ Boost.Build V2 User Manual Copyright © 2006-2009 Vladimir Prus Distributed under the Boost Software License, Version 1.0. (See accompanying ®le LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) XML to PDF by RenderX XEP XSL-FO Formatter, visit us at http://www.renderx.com/ Table of Contents How to use this document ........................................................................................................................................ 1 Installation ............................................................................................................................................................ 2 Tutorial ................................................................................................................................................................ 3 Hello, world .................................................................................................................................................. 4 Properties ..................................................................................................................................................... 5 Project Hierarchies ......................................................................................................................................... 7 Dependent Targets .......................................................................................................................................... 8 Static and shared libaries ................................................................................................................................ 10 Conditions and alternatives ............................................................................................................................. 12 Prebuilt targets ............................................................................................................................................. 13 Overview ............................................................................................................................................................ 14 Concepts ..................................................................................................................................................... 15 Boost.Jam Language ..................................................................................................................................... 16 Con®guration .............................................................................................................................................. 19 Invocation ................................................................................................................................................... 21 Declaring Targets ......................................................................................................................................... 25 Projects ...................................................................................................................................................... 29 The Build Process ........................................................................................................................................ 31 Common tasks ..................................................................................................................................................... 33 Programs .................................................................................................................................................... 34 Libraries ..................................................................................................................................................... 35 Alias .......................................................................................................................................................... 37 Installing .................................................................................................................................................... 38 Testing ....................................................................................................................................................... 40 Custom commands ....................................................................................................................................... 42 Precompiled Headers .................................................................................................................................... 43 Generated headers ........................................................................................................................................ 44 Cross-compilation ........................................................................................................................................ 45 Reference ........................................................................................................................................................... 46 General information ...................................................................................................................................... 47 Builtin rules ................................................................................................................................................ 48 Builtin features ............................................................................................................................................ 50 Builtin tools ................................................................................................................................................ 54 Builtin modules ............................................................................................................................................ 65 Builtin classes .............................................................................................................................................. 71 Build process ............................................................................................................................................... 76 De®nitions .................................................................................................................................................. 78 Extender Manual .................................................................................................................................................. 82 Introduction ................................................................................................................................................ 83 Example: 1-to-1 generator .............................................................................................................................. 85 Target types ................................................................................................................................................. 86 Tools and generators ..................................................................................................................................... 88 Features ...................................................................................................................................................... 91 Main target rules .......................................................................................................................................... 94 Toolset modules ........................................................................................................................................... 95 Frequently Asked Questions ................................................................................................................................... 96 How do I get the current value of feature in Jam®le? .......................................................................................... 97 I am getting a "Duplicate name of actual target" error. What does that mean? .......................................................... 98 Accessing environment variables .................................................................................................................. 100 How to control properties order? ................................................................................................................... 101 How to control the library linking order on Unix? ............................................................................................ 102 Can I get capture external program output using a Boost.Jam variable? ................................................................ 103 How to get the project root (a.k.a. Jamroot) location? ........................................................................................ 104 How to change compilation ¯ags for one ®le? ................................................................................................. 105 Why are the dll-path and hardcode-dll-paths properties useful? .............................................................. 106 iii XML to PDF by RenderX XEP XSL-FO Formatter, visit us at http://www.renderx.com/ Boost.Build V2 User Manual Targets in site-con®g.jam ............................................................................................................................. 107 Header-only libraries ................................................................................................................................... 108 A. Boost.Jam Documentation ...............................................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    148 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us