Volo's Guide to Monsters

Volo's Guide to Monsters

Errata Volo’s Guide to Monsters This document corrects and clarifies some text in Volo’s Guide to Chapter 3 Monsters. These changes appear in recent printings of the book. Kobold Scale Sorcerer (p. 167). In the Sorcery Points trait, Chapter 2 the second sentence is changed to: “It regains all its spent sor- cery points when it finishes a long rest. It can spend its sorcery Mountain Born (p. 109). This trait has been changed to read points on the following options:” as follows: “You have resistance to cold damage. You’re also accli- Neogi Master (p. 180). In the Hit Points entry, the text in the mated to high altitude, including elevations above 20,000 feet.” parentheses is now “11d8 + 22.” Control Air and Water (p. 118). In the next-to-last sentence of Yuan-ti Mind Whisperer (p. 204). The creature’s Wisdom the paragraph, “you can’t do so again” is now “you can’t cast that score is now 14. spell with it again.” Guardians of the Depths (p. 118). This trait has been changed Appendix B to read as follows: “Adapted to even the most extreme ocean Champion (p. 212). In the “Actions” section, “Light Crossbow” depths, you have resistance to cold damage.” is now “Shortbow.” Triton Traits (p. 118). The following trait has been added after In that attack’s description, “6 (1d8 + 2)” is now “5 (1d6 + 2).” Control Air and Water: Conjurer (p. 212). In the Spellcasting trait, the cantrips now Darkvision. You can see in dim light within 60 feet of you as if it have no asterisks. were bright light and in darkness as if it were dim light. You can’t Evoker (p. 214). In the Sculpt Spells trait, “forces other crea- discern color in darkness, only shades of gray. tures it can see” is now “forces other creatures it can see to make a saving throw.” Racial Traits (p. 118). The third sentence has been changed to “Some of these races are more or less powerful than the typical Appendix C D&D races—a reason for the monstrous races to be used in a Grassland Creatures (p. 223). In the Flind entry, the Chal- campaign with care.” lenge (XP) information is now “9 (5,000 XP).” Kobold Traits (p. 119). In the Ability Score Increase trait, the Hill Creatures (p. 223). In the Flind entry, the Challenge (XP) text has changed to read “Your Dexterity score increases by 2.” information is now “9 (5,000 XP).” The adjustment to Strength has been removed. Orc Traits (p. 120). In the Ability Score Increase trait, the text has changed to read “Your Strength score increases by 2 and your Constitution score increases by 1.” The adjustment to Intelli- gence has been removed. Orc Traits (p. 120). The Menacing trait has been replaced with the following trait: Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival. Version 2.0 @2020 Wizards of the Coast LLC. Permission granted to print and photocopy this document for personal use only..

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