Exotic Weapons

Exotic Weapons

Exotic Weapons Pain Comes in all Shapes and Sizes by Zachary Tounzen DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The SampleSquare, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file Weapon Properties This Document introduces some new and returning Defensive: while you wield a defensive weapon in your properties to 5th edition. These weapons do not fall off-hand, at the end of your turn, if you did not attack under a classes proficiency by default but can be with it, you gain a +1 to you AC until the start of your picked up with the new origin rules found in Tasha’s next turn. Cauldron of Everything, the training downtime in Double: when you take the attack action on your turn Xanathar’s Guide to Everything, or with the Weapon while wielding a double weapon you may make an Master feat in the Players Handbook. Alternatively I additional attack with it as a bonus action. This attack suggest letting a player that would gain proficiency in uses the damage listed in its Double property and martial weapons instead choose to be proficient in 4 does not add your ability modifier to the damage dealt. exotic weapons of their choice. Light (shield): a light shield fits onto the wrist and leaves the hand free to hold items and perform the Covert: a covert weapon deals an extra die of the somatic components of spells. If you attack with a weapons damage whenever you hit a target that has weapon held in the same hand as a light shield you the surprised condition with a weapon attack. Also lose the shields bonus to your AC until the start of you have advantage on Dexterity (stealth) checks to your next turn. conceal this weapon on your person. Exotic Weapons Name Cost Damage Weight Properties Melee Exotic Weapons - - - - Bladed Gauntlet 10gp 1d6 Slashing 3lbs Special Chakram 4gp 1d4 Slashing 1lb Light, Thrown (range 30/60), Special Claw 20gp 1d4 Slashing 1lb Light, Finesse, Special Double Axe 45gp 1d8 Slashing 6lbs Two-Handed, Double (1d8 Slashing) Double Sword 45gp 1d8 Slashing 6lbs Two-Handed, Double (1d8 Slashing) Garrote 4gp 1d4 Slashing - Two-Handed, Finesse, Covert, Special Godendag 10gp 1d6 Piercing 10lbs Two-Handed, Double (1d6 Bludgeoning) Great Scimitar 50gp 2d4 Slashing 4lbs Finesse, Two-Handed Gythka 5gp 1d8 Slashing 6lbs Double (1d6), Heavy, Two-Handed Knuckle Duster 4gp 1d4 Bludgeoning 1lb Light, Covert Kukri 10gp 1d6 Slashing 2lbs Light, Finesse, Thrown (30/90) Lantern Shield 25gp 1d6 Piercing 7lbs Defensive Nunchaku 5sp 1d4 Bludgeoning 1lb Finesse, Light, Versatile (1d6), Covert Parrying Dagger 10gp 1d4 Slashing 1lb Finesse, Light, Throne (20/90), Defensive Quarterstaff 2sp 1d6 Bludgeoning 4lbs Double (1d6) Ravens Beak 5gp 1d10 6lbs Heavy, Two-Handed, Reach, Special Bludgeoning/Pier cing Sai 10gp 1d4 Bludgeoning 1lb Finesse, Light, Defensive Scythe 5sp 2d4 Slashing 4lbs Heavy, Two-Handed Spiked Chain 20gp 2d4 Piercing 10 lbs Two-Handed, Double (2d4 Piercing), Reach, Finesse Spring Blade 3gp 1d4 Slashing ½ lb Light, Finesse, Covert Ranged Exotic Weapons - - - - Boomerang 4gp 1d4 Bludgeoning 1lb Light, Thrown (30/120), Special Chakcha 5sp 1d6 Slashing 1lb Light, Thrown (range 30/120) Heavy Draw Bow 100gp 1d8 Piercing 2lbs Ammunition, Ranged (200/600), Heavy, Two-Handed, Special KunaiSample Knife 1gp 1d4 Slashing - Light, Thrown (range 30/120), Covert file Wrist Crossbow 60gp 1d8 Piercing 4lbs Ammunition, Loading, Ranged (50/200), Special Exotic Shields Shield Cost Armor Class (AC) Strength Stealth Weight Properties Buckler 8gp 1 - - 3lbs Light Tower Shield 20gp 4 16 Disadvantage 40lbs Two-Handed, Special Weapon Descriptions Nunchaku: traditionally used as a tool in field work the Bladed Gauntlet: this gauntlet has a 3 foot blade fixed Nunchaku are two short lengths of wood or steel the back of the hand. connected with either leather or chain. Special: this weapon cannot be disarmed unless you allow it. Parrying Dagger: this dagger is designed to catch and redirect enemy blades. Often used in the off-hand in Chakram: this bladed ring has a central handle. combination with a rapier. Special: when thrown this weapon returns in the same action used to attack with it. You can spend your Quarterstaff: this 5 foot length of wood can be a reaction to catch it if you do not it lands at your feet. deadly weapon in the right hands. Claw: these claws are mounted to your wrist and Ravens Beak: the damaging end of this pole arm has extend one foot past your knuckles and are stabilized both a hammer and a spear head. with a handle. Special: when you hit with this weapon you may Special: this weapon cannot be disarmed unless you choose to deal either bludgeoning or piercing damage. allow it. Sai: this three pronged blunted weapon is designed to Double Axe: this 4 foot pole arm has a double bladed catch and disarm enemy weapons. axe head on either end. Scythe: this farming tool has a long curved blade Double Sword: this weapon consists of two long mounted perpendicular to a sturdy wooden handle. swords joined at the pommel. Spiked Chain: this 10 foot length of chain has blades Garrote: this 2 foot length of serrated wire is used affixed to the last foot at either end. primarily for assassinations. Special: as long as you have a creature grappled Spring blade: the blade of this knife can be concealed while wielding this weapon you deal 1d4 damage to in its handle and released with the press of a button or that creature at the start of each of your turns. Also, the flick of the wrist. whenever you critically hit with this weapon its damage die becomes 1d12 for that attack. Boomerang: this curved length of wood when thrown returns in the same action used to attack with it. Godendag: this 4 foot long spear has a heavy rounded Special: You can spend your reaction to catch it, if club on the opposite end. you do not it lands at your feet. Great Scimitar: this two-handed sword is made of thin Chakcha: these thrown weapons consist of a center flexible steel and has wide curved blade. ring with three triangular blades fixed to it. This weapon is favored by the Thri’kreen that developed it. Gythka: this twin headed spear is roughly 5 foot in length and is favored by the Thri’kreen that developed Heavy Draw Bow: this bow has been assembled with it. an exceptional draw weight. Special: you may only attack once using this Knuckle Duster: this loop of brass fits over the weapon when you take the attack action. You add your knuckles and allows a combatant to deal significant strength modifier as well as your dexterity modifier to damage with their fists. attack and damage rolls made with this weapon. Kukri: this short sword is curved and weighted so as Kunai Knife: this knife is easily hidden and passed off to allowSample it to be thrown effectively. as a gardening tool if found. file Lantern Shield: this shield is fitted with a 2 foot long sword blade. It is often affixed directly to a gauntlet. Wrist Crossbow. This crossbow is mounted to the wrist and allows a combatant a single shot while leaving their hands free for a melee weapon. Special: this weapon takes up the hands slot and leaves you free to wield an additional weapon. Buckler: this light shield attaches at the wrist leaving the hand free for other uses. Tower shield: this massive two-handed shield provides exceptional defense in combat. Special: when you take the dodge action while wielding this shield you also provide total cover to any creature standing directly behind you. As an action you can plant the bladed base of the shield into the ground, holding it in place and freeing your hands. Used this way the shield provides three-quarters cover to any creature standing behind it. It can be retrieved or knocked down as an action. Sample file.

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