The Wailing Sorrow Terror on the Heath Part I of III By Nathan Reese Maher 1 The Wailing Sorrow Terror on the Heath Part I of III Credits Author Nathan Reese Maher Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Play Testers Williams, Richard Baker and Peter Adkison John Flier, Charles Hagin, James Lundberg, Mark Slayton, Samantha Special Acknowledgements Smead To my significant other Samantha Editors Smead for tolerating my obsession with the Ravenloft © campaign setting and all Joel of the FoS those who I have played with in the past; you were all an inspiration to me. Additional Thanks Many thanks to the Fraternity of Based on the Original Dungeons & Shadows for their generous feedback, Dragons ® rules created by E. Gary hosting, and keeping the Ravenloft ® Gygax and Dave Ameson and the new campaign setting alive Ravenloft, Dungeons & Dragons and its logo, D&D, Dungeon Master, d20 System, the d20 System logo, and Wizards of the Coast logo are trademarks or registered trademarks of Wizards of the Coast Inc., a subsidiary of Hasbro Inc., in the USA and other countries. All rights reserved. “The Wailing Sorrow – Terror on the Heath” is a free publication and may be distributed in any shape or form without legal ramifications. This product is not to be sold without permission from the author. This adventure supplement and ideas within are copyrighted by Nathan Reese Maher, and in no way affiliated with Wizards of the Coast nor is it considered an official product of the Ravenloft Campaign setting. 2 Table of Contents Introduction…..…………………………………………………………..….....4-5 I. Hollow’s Creek……………………………………………………………...6-13 II. Abduction on the Heath………………………………………………14-24 III. Discovery of Bone……………………………………………………...25-27 IV. Cutting the Binds…………………………………………………….…28-36 V. Accolades and Reprisals………………………………………………37-39 VI. Appendix……………………………………………………………………40-73 Dread Possibility — Old Man Hollow....................................................63-73 3 Introduction Cut Scenes for the most part are his adventure is designed for introduced in the format of dreams, four to six characters of where as others may suggest psychic least 3rd-level in experience. However, impression or simply an added necessity this adventure may be adjusted by the to enhance the storyline. Dungeon Master in order to compensate for a higher-level party. How to Use this Book Mechanics The Wailing Sorrow – Terror on the Heath adventure module requires the Throughout this adventure you use of the core Dungeons and Dragons will notice gray-filled boxes labeled as a 3.5 edition rule books along with the “Dread Possibility”, “Specifics”, or as a Ravenloft Player’s Handbook and “Description”. Each category of box Denizens of Darkness. The Ravenloft adds additional features to the adventure. Dungeon Master Guide and the A “Dread Possibility”, originating from Ravenloft Gazetteer III are both highly White Wolf Publishing, Inc. Gazetteers, suggested for reference material and as a mini-quest or side-quest possibilities background information, but not for players who are uncomfortable with necessary. a linear storyline. “Specifics” are boxes It is highly suggested that you containing additional information skim through this adventure before pertaining to the subject in question. playing in order to better game play. Most of these boxes will offer insights You should also familiarize yourself on game mechanics and statistics. with those depicted in the “Appendix” in “Description” boxes (usually in italics) order to accurately depict the essential on the other hand, give the DM a NPCs of the story. descriptor to read to the players of a particular scene, happening, even crucial Plot Synopsis prologue or cut scene. This adventure reveals to the Gaming Structure players how a single crime can permanently haunt a village for an In order to fully experience the eternity. And how one man’s deed, and gothic thematic and the theatricality of his desire to be freed of its permeating this adventure I highly suggest reading guilt, lay’s the foundation for a series of the section entitled “Thirteen Tips for brutal murders stretching to encompass Tension” on pages 26-33 of the not just those involved with the initial Ravenloft Dungeon Master’s Guide crime, but all those he touches. produced by Sword’s and Sorcery ™. The party is reeled into the story by As lightly touched upon above, this being subjugated to witness the scene of adventure makes use of Cut Scenes in a ghastly crime at a neighboring ranch, order to add an element of suspense. where horses have been butchered and 4 their eyes removed; the family missing. The only clue to their disappearance is a human bone that is assumed to have been dropped during the initial struggle. Later, learning of tales of the restless dead that wander the South Road, will bring the party to uncover a connection between the earlier abduction and the previous evidence. The so-called “restless dead” are eventually revealed to be nothing more than a clever band of bandits using the local superstitions as a cover-up for their sinister deeds. Only after discovering the true nature of the bandits, and locating their hidden camp deep within one of Mordent’s remote cemeteries, will the party learn of an even greater plot involving a vistani’s curse and a caliban’s want for revenge. 5 6 Hollow’s Creek ollow’s Creek was founded in restoring the village’s name to 605 BC by the reputable “Creedence” by members of the Knox- Knox-Creed family. In an attempt to Creed family, but all efforts have ended profit off of trade coming in from the in failed campaigns and unheard Arden River and from the neighboring petitions. domains of Valachan and Richemulot, the Knox-Creeds invited only a few Landscape allied families to participate in the affair. The villiage originally was named after On the South Road there is a Arthur Creedence, a highly adored worn sign that points in a westward relative and war-veteran prior to the direction toward a muddy wagon trail. Creedence and Knox family union. The Taking the path for a mile, the weary name changed a generation later by Isaac traveler will meet by an ominous black Knox-Creed who held a particular home surrounded by a wooden fence, fondness for the local ghost tale of Old overlooking the road from atop a steep Man Hollow that originates from Old hill – a place the locals call Old Hollow’s Hill a mile east of the village. Hollow’s Hill. A small cobblestone trail There has been multiple attempts at 7 branches off from the current and winds have the tendencies to complain of is its way up toward the dark structure, a malodor. “No Trespassing” sign “by order of the The ground is more often damp, lord-mayor of Hollow’s Creek” greets rarely dry, and best described as soggy all those curious to catch a closer look. when under-foot. The occasional grass Within eye-shot is a rickety wooden grows in isolated patches and can bridge that stretches across a twelve foot sometimes reach a daggers length. Due recess dug by a small creek that runs to the water table being so high, most are northward through a neighboring bog. buried in above ground tombs (those that The creek is a valuable source of water can afford it), or in the village owned for the locals, especially for irrigation mausoleums. purposes. The creek is fresh water, Because the village is despite its fen surroundings, and is sandwiched between a bog to the north drinkable until it reaches the boundaries and south, along with the Arden River to of the northern moor. the west, the village has the tendencies Past the bridge, and not but a few to pick up an assortment of diseases stone throws away is the beginnings of a carried by plagued vermin attempting to three foot wall that marks the front escape the confines of the moors. boundaries of the Longshadow estate – There is one main road that can belonging to the Harnasse family. Their be taken directly off the South Road and mansion can easily be observed from the end at the Arden River. From this road road-side, and the family’s name can be are small hovels and occasional two- found embroided on a bronze plaque set story dwellings that are huddled together next to the driveway. The Harnasse around the village temple and inn. The mansion is constructed of tiled roof, village manages a dock that sends and three levels and an iron balcony and receives shipments from the neighboring bottom terrace. Like most other domains and also whatever business that buildings of Mordent, the mansion is floats upstream from Blackburn’s made of wood. Although white-washed Crossing. The main road drops off into frequently, the color starts to look soiled a small ravine that is accessible by a set quickly due to the unhealthy rains and of surprisingly well-maintained wooden dirt carrying winds. stairs before reaching a cluster of Continuing farther on the pothole warehouses near the shoreline. Off the laden road will bring the traveler to the main road are poorly traveled horse first few buildings of Hollow’s Creek paths that lead to a few of the noble and for those in need of rest, an Inn is family estates. but a short distance further. The village itself is plagued by all sort of mal- Flora weather: vicious drops in temperature, frequent rains, nightly fog and frigid The edge of Hollow’s Creek and winds that blow in from the north, the Ardent River caters to a long line of sweeping up the stench of the bogs and willows, oftentimes creating thick depositing it into tight pockets groves.
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