Teaching Science with Immersive Virtual Reality

Teaching Science with Immersive Virtual Reality

Teaching Science With Immersive Virtual Reality 1Alec Bodzin, 2Jonah B. Firestone, 3Richard Lamb, and 1Robson Araujo Junior 1Lehigh University 2Washington State University Tri-Cities Campus 3East Carolina University 2020 Association for Science Teacher Education International Conference San Antonio, Texas, USA January 9-11, 2020 What is immersive VR (iVR)? Interactive computer-generated experience that takes place within a simulated environment using VR headsets to generate realistic images and sounds and hand-held controllers that allow interactivity to simulate a user's physical presence in a three-dimensional, virtual environment NOT desktop VR that you do with a computer screen NOT augmented reality (AR) that you do with a mobile device Affordances and Value of VR ➔Immersion and Presence ➔No distractions ➔Active (not passive) experience ➔Immediate learner engagement ➔Examine science phenomena at multiple levels (micro – macro) Google cardboard free ~ $25 (phone-based) Common specs: Samsung Gear VR Non-tethered; $99 ~ 129 (discontinued) 3 Degrees of Freedom. Oculus Go $149 ~ 249 Some iVR Classroom Examples ➔ Stanford University (Virtual Human Interaction Lab) ◆ Ocean Acidification Experience ◆ Culturally relevant science in VR environments study (elementary age with Google cardboard) ➔ Google Expeditions ▸ Cardboard compatible apps ◆ Virtual field trips with Google cardboard ➔ NASA SLS VR Experience ▸ for use with Oculus Rift ➔ Mission ISS ▸ for use with Oculus Gear VR ▸ Oculus GO ▸ Oculus Quest ▸ Note: click the for linked experiences. Oculus Rift (S) ▸ What are your experiences with Immersive VR for learning? Jonah’s presentation How do you see using this with science teachers and their students? Al and Rich’s presentations Implementation Considerations ➔ Do existing iVR applications align to your science curriculum? ➔ Age appropriateness for headset type ➔ Classroom management issues ➔ VR motion sickness for some users; desktop VR version available? ➔ I want to create my own iVR experience. What do I need to know? Questions and Discussion This presentation and Al’s presentation available at: https://eli.lehigh.edu/publications/research.

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