Credits A: Jim Bishop, Joseph Browning, Ari Marmell, Chris I A: Ilya Astrakhan, Toren Atkinson, Drew Baker, Pramas, Robert J. Schwalb and Suzi Yee Kent Burles, Paul Carrick, Marcio Fiorito, David Griffith, E: J B, Evan Sass, Tim Emrick and Suzi Danilo Guida, John Hunt, Jonathan Kirtz, Pat Loboyko, Yee Britt Martin, Tony Parker, Michael Phillippi, James A D G D: Hal Mangold Ryman, Christophe Swal, and Mike Vilardi L: Suzi Yee C: Sean MacDonald C A: Wayne Reynolds Table of Contents Introduction ..................................................... 3 Chapter Five Magic Items and Rituals........... 40 Chapter One Races of Freeport........................ 4 Armor......................................................................40 Core Races ................................................................4 Weapons..................................................................41 Monstrous Races .......................................................6 Feet Slot Items ........................................................46 Other Races ..............................................................8 Hands Slot Items ....................................................46 Chapter Two Corsair Class ............................ 11 Neck Slot Items.......................................................46 Rings .......................................................................46 Chapter ree Supplemental Rules ................ 28 Wondrous Items......................................................48 Freeport Feats .........................................................28 Potions and other consumables ...............................55 Insanity and Madness .............................................28 Rituals .....................................................................56 Seasickness ..............................................................33 Chapter Six Freeport Bestiary ........................ 58 Chapter Four Goods and Gear....................... 34 Wealth and Money..................................................34 Chapter Seven Denizens of Freeport ............. 90 Freeport Weaponry..................................................34 Common Characters ...............................................90 Firearms...................................................................36 Notable Characters..................................................99 Supply and Demand................................................36 Appendix Fury in Freeport........................... 151 Rules For Firearms ..................................................37 Adventure Background..........................................151 Adventuring Gear ...................................................38 Adventure Synopsis...............................................154 Special Items ...........................................................38 Getting Started .....................................................154 Services....................................................................39 Part I Break In.......................................................155 Part II e Missing Case.......................................159 Part III Bloody Dawn ...........................................167 Part IV e Narwhale ...........................................172 Aftermath..............................................................176 DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, and MONSTER MANUAL are trademarks of Wizards of the Coast, Inc. in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, Inc., and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt © 2008 Wizards of the Coast, Inc. All rights reserved. All illustrationsSample and maps are copyright Green Ronin Publishing, LLC, used with permission. file Freeport Companion is copyright © 2010 Expeditious Retreat Press. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Green Ronin, Freeport, and their associated logos are trademarks of Green Ronin Publishing, LLC. Produced under license from Green Ronin Publishing, LLC. 3 Introduction Freeport. City of Adventure. Haven of pirates, home of utility, you’ll probably want to have a few other books. For desperate men and women, scourge of the seas. Freeport setting information, e Pirate’s Guide to Freeport is ideal since is the door to a whole new world of adventure. It offers it not only updates the Freeport setting, but also provides endless possibilities for fantasy gaming, whether you play extensive detail about the city, people, environs, and much the part of a dashing corsair sailing the high seas in search more. For game rules, this Companion is designed to work of plunder, or a grim hunter of cults, prowling the twisting with the 4th Edition of Dungeons & Dragons, and as such streets of this corrupt city in search of blasphemous groups you’ll need the core rule books for that system. that worship dark and While the Freeport insane gods. You might Companion is intended to be a thief, making ends “It doesn’t matter who you are, Freeport welcomes all. From give you all the nuts and meet by nicking purses, fanatics to addicts, from streetwalkers to decadent nobles, bolts you need to explore playing the Syndicate and everyone can find a home in this den of pirates, this city of the mean streets of Freeport, the Canting Crew against excess. Freeport may be a haven for exiles and unwanted, you shouldn’t feel obligated one another while you but truly, it is far more than that. It is my city, my city of to use all of the information struggle to build a new adventure, and like a good mistress, I can’t imagine my life provided in this sourcebook. criminal organization and without her.” New races in Chapter claim a piece of Freeport’s —Pious Pete, Guide and Famous Personage One may not fit with your golden pie. Or you might campaign setting. e be a brave explorer, seeking corsair class may contradict lost civilizations, scouring the island for some clue, some other classes you use in your games. Likewise, you may not scrap of the past to uncover secrets no man was meant to want to take advantage of the insanity and madness rules, or know. Whatever you decide, the Freeport Companion is the new monsters and so on. e rules are designed for you to an indispensable guide to running Freeport adventures and take what you like and leave the rest. Above all, have fun! is playing characters in this fabulous city-state. sourcebook should spark new ideas, get your engine started, e Freeport Companion is your mechanics supplement and help you create exciting adventures in this city and play for using e Pirate’s Guide to Freeport in your 4th Edition compelling characters worthy of being denizens of the City of Dungeons & Dragons game. So to maximize this sourcebook’s Adventure. Sample file 3 Chapter One Races of Freeport Chapter One Races of Freeport If Freeport has anything, it’s diversity. Like flies to a pile of now, and good or bad, ugly or beautiful, it welcomes all to dung, people from all over the known world descend on this its labyrinthine streets, devouring the weak and embracing city looking for fortune, adventure, revenge, and countless the strong. is is the City of Adventure, and any who seek other things. Freeport promises much for those with the thrills and danger may just find what they’re looking for in the grit and will to take it. Freeport is also a city that doesn’t depths of this lively community. give a damn about the past or the future: It is a city of the Core Races Freeport is, in many respects, a human- city. Humans founded from many lands, with- different languages, outlooks, customs, it, the majority of its leaders have been human, and most beliefs, and everything in between. It is the fusion of cultures influential citizens are part of this prolific race. While humanity that gives Freeport its character, and if the city is willing to may be ubiquitous, Freeport is also home to numerous other turn a blind eye toward a person hailing from a violent and humanoid races, and members of all the standard races can sinister city, surely they can accept dwarves, elves, and others, be found in varying numbers throughout. Freeport has its fair right? For the most part, yes they can. share of elves, dwarves, It is important to gnomes, halflings, to note that Freeport’s “Jes look around ye and take in all the different people from all over say nothing of orcs, muddy heritage infuses da world. Ya might call it a meltin’ pot, but it’s more like a chamber hobgoblins, and dozens the city, creating an pot if ye ask me.” of other races, ranging often-unsettling fusion —Rheumy Pete, Street Preacher from the different of architecture, cuisine, shades of more common and dress. Matters of races to the downright religion and philosophy strange and disturbing. are equally diverse, and Freeport embraces those of just about For the most
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