Tuatha Dé Danann Land Cards the Lands Sacred to the Tuatha FOMORIAN WAR Dé Danann

Tuatha Dé Danann Land Cards the Lands Sacred to the Tuatha FOMORIAN WAR Dé Danann

Tuatha dé Danann Land Cards THE Lands sacred to the Tuatha FOMORIAN WAR dé Danann. Murias Findias Each card has a Clan Holdings icon in the lower left which denotes which 12 8 5 3 12 6 3 2 1 6 I 1 2 3 4 B I 1 2 3 4 B clan currently holds the card, and an icon in the lower right which shows its Battle Point Value and that it is a Land Card. Each card is worth a number of Victory Points after a battle, depending upon how many players are in the winning clan. Gorias Falias In ancient legend the mythicTuatha dé Danann 9 5 4 2 9 12 8 5 3 12 I 1 2 3 4 B I 1 2 3 4 B arrived on the shores of Ireland and met the mighty Fomor, they of chaos and nature. Sacred Item Cards Items revered by the Tuatha And there ensued at Mag Tuireadh a terrible battle for dé Danann. Each card has a clan icon in control of the lands and their treasures... Dagda’s Cauldron Núada’s Sword the lower left which denotes 5 +1 which clan currently holds The Fomorian War is a card game for 3 or 4 players who secretly the card, and an icon in the 3 2 4 0 3 6 3 2 1 6 choose Tuatha deities to help them in battle as part of a clan. Players I 1 2 3 4 I 1 2 3 4 lower right which shows its fight for control of the lands and treasures of Ireland and also can Battle Point Value and that it appeal to the Fomor for help of an underhanded sort or use the power is a Sacred Item Card. of sacred items. Winning a battle for their clan gains Victory Points. Each card is worth a number of Victory Points after a The game continues for a series of rounds or until all the lands and battle, depending upon how their treasures are held by one clan. The player with the most Victory many players are in the winning clan. Points is then declared the winner. Lugh’s Spear Fál’s Stone B B E E r2 Each card also possesses a Needed to play: 9 5 4 2 3 2 1 0 different power in the game I 9 I 0 The deck of 54 cards and 2 eurocubes per player in different colors 1 2 3 4 1 2 3 4 which players may use. (blue, green, yellow and purple) for the score track (players may alternately wish to keep score on paper). Setup: Fomor Cards Choose a start player by the length of their beard. That player will Fomor allies for the players. divide the deck of cards as follows: Each card has a clan icon in 1. Shuffle together into one deck: the lower left which denotes which clan currently holds Bres tyrant the card, and an icon in the the 4 Land Cards lower right which shows its B Elatha Battle Point Value and that it I 9 5 4 2 E9 darkness is a Fomor Card. these icons appear 1 2 3 4 -2 the 4 Sacred Item cards in the lower right corners Each card is worth a number 10 7 4 2 E10 of these cards 1 2 3 4 of Victory Points after a battle, depending upon how and the 2 Fomor cards many players are in the E winning clan. All of these cards are double-sided and care should be taken to first Note there are only 2 Fomor Balor cards and their reverse faces sort half of the cards so that they show the I icon in the lower left poison eye and the other half of the cards show the icon. When finished, lay do not match. Each Fomorian Ethniu possesses a different power mother the cards out in a “Circle of Cards” in the center of all the players. 12 8 5 3 E12 in the game which players I 1 2 3 4 1 may use. 10 7 4 2 E10 1 2 3 4 2. Shuffle together into one deck, and set face down next to the dealer, Tuatha Cards all the Tuatha Cards. Each card has Tuatha allies for the players. this symbol on the back. At the beginning of each At the start of each game round round, one of these Tuatha Lugh of the Long Arm allies will be chosen secretly warrior the current start player will discard two cards by each player to aid them from this deck face down and then choose during that round. one of the five remaining cards, keeping it +5 1 secret from the other players. They then pass Numbers show which ally is revealed in which order. the rest of the deck the player to their left to choose a card from those that remain. The deck will be passed this way until each player has Each Tuatha deity has a chosen a card. The remainder are discarded. different power the player may use. 3. Give each player three Cattle Herd Card and a Clan Holdings Card in their chosen color. The Clan Holdings Cards are double-sided and The Morrigan players may choose which Clan - Óir or Airgid - they belong to at the strife start of the game (Note: Players are only loosely allied into clans and may switch clan allegiance back and forth during the game.) It is suggested that players divide themselves amongst the two clans. E+ 1 2 Núada Silverhand king 4 Meadhbh queen CattleCattle Herd Herd I Cattle Herd Creidhne +3 6 metalsmith +1 +1 +1 3 Ogma Three Cattle Herd Card and a Clan Holdings Card - Óir or Airgid champion clan - Players may decide what clan they belong to at the start of the game and will display that icon face up. I 5 Manannán mac Lir 4. Shuffle the remain deck of Warrior Cards between worlds (Each card has this symbol on the back.) B and deal three cards to each player to E + +1 7 keep as their starting hand. Place the remaining cards as a draw pile in the center of the Circle of Cards. Warrior and Cattle Herd Card 5. Lastly, place the Score Track Card to one side and the two eurocubes for each Warrior Cards are played during battles to increase player next to it. the Battle Point Value of a clan. Each player plays as many cards from their hand as they like to help decide the outcome of a battle. 1 2 3 4 5 6 7 Players begin the game with three cards in their 8 9 10 11 12 13 14 3 hands. A player may increase the number of cards 15 16 17 18 19 20 21 they have each round by placing Cattle Herd Card 22 23 24 25 26 27 28 underneath a Land Card. For each Cattle Herd 29 30 31 32 33 34 35 placed, a player may draw one extra card at the 36 37 38 39 40 41 42 end of a round. 43 44 45 46 47 48 49 50 100 Each Land Card may hold, at most, two Cattle Herd Card, whether from the same player or different players. Cattle Herd Pllayers may alternately wish to keep score with pencil and paper. +1 The Score Track Card 1 2 3 4 5 6 7 keeps track of Victory Points 8 9 10 11 12 13 14 for each player. 15 16 17 18 19 20 21 At the start of the game 22 23 24 25 26 27 28 place 2 eurocubes, 29 30 31 32 33 34 35 in each player’s color, 36 37 38 39 40 41 42 next to this card. 43 44 45 46 47 48 49 Sacred Item Card 50 100 4 3 2 1 I 9 2 4 5 9 E B B 12 1 Lugh’s Spear Lugh’s 4 6 2 3 3 3 3 5 2 2 4 8 1 1 12 +1 6 Núada’s Sword Núada’s Murias Land Card 12 B 1 3 4 3 2 Discarded Tuatha Cards 2 3 Dagda’s Cauldron Dagda’s 5 3 4 are placed here each round 2 8 4 5 1 0 Falias 12 3 I 10 E Fál’s Stone E 3 B 1 2 4 2 Draw deck for Ethniu 2 r2 mother 4 -1 3 1 Warrior Cards 3 7 2 0 4 10 1 0 Fomor Card Findias Gorias 6 9 2 B 1 3 4 4 2 2 5 3 3 1 9 2 4 Bres B 1 6 tyrant I 9 5 4 2 E9 I 1 2 3 4 the Circle of Cards Cattle Herd Cattle Herd Cattle Herd +1 +1 +1 Each player receives three Cattle Herd Card and one Clan Holdings Card in their chosen color. Players may decide which clan they belong to and should place that side of the card face up. Sample Game Setup Play: Each round of the game is played in the same order of phases. Phase 1 - Battle Area. The last player to choose Manannán mac Lir In this example: (or, at the start of the game, the initial start player) chooses which two cards in the Circle of Cards which will be the Battle Sites. The two the Green and Blue players belong cards chosen must show different Clan Holding Icons in the lower to Clan Óir left.

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