Weapon/Armor List V1.0 Created by [email protected] Please Feel Free to Use This List, Update It, Email Me Corrections/Other Weapons, Call Me God

Weapon/Armor List V1.0 Created by Sfsuphysics@Yahoo.Com Please Feel Free to Use This List, Update It, Email Me Corrections/Other Weapons, Call Me God

file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt Weapon/Armor List v1.0 created by [email protected] please feel free to use this list, update it, email me corrections/other weapons, call me God. Just please at least give me credit in your faq if you happen to use it. *Notes: Please dont email me with nitpicks like "Oooh the Shotgun shouldn't belong in the rifle catagory" *Also didn't do hand to hand weapons, I started too but then after a few (20) entries figured out that it's based on strength and didn't feel like putting that much effort into it. *Also(2) I didn't write down how many shots a "burst" is, as the burst damage is ALWAYS lower than single shot, but you have a chance to hit more times, ie Avenger Minigun only does 7-10 damage, but shoots 30 rounds per burst *Also(3) I did this in microsoft excel, then converted it to text for gamefaqs.com so if this isn't very pretty, I did my best to convert it. DO NOT EMAIL ASKING WHERE TO FIND XXX, I WILL IGNORE ALL SUCH EMAILS Pistols Single Triple Name Range Damage Range Damage Weight Str.Req Ammo Capacity Zip Gun 22 6-12 3 3 9mm 6 9mm HSI Mauser 28 6-14 3 3 9mm 7 Browning HP 20 7-14 16 7-14 6 3 9mm 12 9mm M9P5 Baretta 22 8-15 17 8-16 3 3 9mm 15 44 M29 Revolver 18 14-21 6 4 .44 mag 6 Colt 45 22 12-18 17 12-18 3 3 .45 12 Desert Eagle Mk XIX 44 25 15-23 4 4 .44 mag 8 Needler Pistol 30 12-24 4 3 Needle 10 Laser Pistol 35 10-22* 5 3 SEC 12 Plasma Pistol 20 15-35* 4 3 SEC 16 YK Pulse Pistol 20 32-46* 5 3 SEC 5 PPK12 Gauss Pistol 50 22-32* 5 4 2mm EC 12 * = -1 AP req. SEC=Small Energy Cell Rifles Single Name Range Damage Weight Str.Req Ammo Capacity Beretta 470 Silverhawk 14 12-22 5 4 12gauge 2 Pump-action Shotgun 14 14-24 5 4 12gauge 5 file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt (1 of 3)02/01/2005 15:43:19 file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt M1 Garand 40 12-14 9 5 30.06 8 Hunting Rifle 40 8-20 9 5 7.62 10 Sniper Rifle 50 14-36 10 5 7.62 6 M79 Grenade Launcher 32 20-45 3 5 40mm 1 Sunbeam Laser Rifle 45 23-50 12 5 MFC 12 Plasma Rifle 35 35-60 12 6 MFC 10 YK Pulse Rifle 30 54-78 9 6 MFC 12 M72 Gauss Rifle 50 60-80+ 9 6 2mm EC 20 +=+1 AP req. MFC=Micro Fusion Cell Auto Rifles Single Burst Name Range Damage Range Damage Weight Str.Req Ammo Capacity Uzi 20 8-16 16 7-14 6 4 9mm 25 Scorpio 22 9-18 18 8-16 6 4 9mm 32 MP5 H&K 25 10-20 20 8-17 5 4 9mm 30 MP30 20 12-24 16 10-21 8 4 9mm 30 M-14 Rifle 40 8-18 32 7-16 7 5 .303 20 M16A1 42 10-22 36 8-19 7 5 5.56 24 AK47 35 12-25 28 10-22 7 5 7.62 24 7.62 FN fal 35 24-36 28 21-32 10 5 7.62 20 Neostead Combat SG 22 15-25 17 13-22 10 6 12gauge 12 H&K CAW5 30 18-28 24 16-25 12 6 12gauge 10 Pancor Jackhammer 30 20-32 24 17-28 12 5 12gauge 10 Steyr 28 15-30 24 13-26 8 5 5.56 40 Auto Big Guns Burst Name Range Damage Weight Str.Req Ammo Capacity M60 35 18-26 23 7 7.62 50 M246 Saw 40 20-30 21 6 7.62 30 Avenger Minigun 35 7-10 28 7 5.56 120 Browning M2 45 40-50 45 9 50 cal. 90 Vindicator Minigun 45 16-25 28 8 7.62 100 Misc Name Range Damage Weight Str.Req Ammo Capacity Spear Gun 25 3-15 2 4 Bolt 1 Rocket Launcher 40 50-100 18 6 Rocket 1 Flamer 5 45-90 18 6 Fuel 5 Molotov Cocktail 18 9-21 1 1 Grenade(Frag) 15 32-52 1 4 file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt (2 of 3)02/01/2005 15:43:19 file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt Flash Grenade 15 4-10 1 4 Acid Grenade 15 31-61 1 4 Grenade(Incendiary) 15 41-61 1 4 Grenade(Plasma) 15 41-91 1 4 Grenade(Pulse) 15 101-151 1 4 Armor (Note #) AC Normal Fire Gas Explode Energy Elec Weight Leather Armour 15 2/25% 0/15% 0/0% 0/20% 0/25% 0/10% 8 Leather Armour Mark II 20 3/25% 1/17% 0/0% 1/25% 1/30% 0/10% 10 Metal Armour (1) 10 4/30% 4/15% 0/0% 4/25% 3/37% 0/10% 35 Metal Armour Mark II(1) 15 4/35% 4/20% 0/0% 4/30% 4/45% 0/10% 35 Environmental Armour(2) 10 5/40% 4/40% 13/70% 6/40% 5/55% 0/10% 20 Environ. Armour II (3) 10 6/40% 5/42% 20/90% 9/45% 6/60% 0/10% 25 Power Armour (4) 30 13/55% 13/60% 5/30% 10/50% 16/50% 0/10% 42 Adv. Power Armour (5) 35 18/60% 15/65% 7/45% 10/50% 17/55% 0/10% 50 Tesla Armour (6) 15 4/35% 7/45% 0/0% 4/30% 15/85% 0/10% 40 Note 1: -25% Sneak Note 2: -50% Sneak, -5% First Aid, Science, -10% Doctor, Lockpick, Steal, Repair, +50% Poison Res, Radiation Res Note 3: -50% Sneak, -7% First Aid, -11% Doctor, Lockpick, -10% Steal, Repair, -5% Science, -2% Pilot, -1 Perception, +75% Poison Res, +85% Radiation Res Note 4: +3 Strength, -75% Sneak, -10%, Doctor, First Aid, Lockpick, Steal, Science, Repair, +15% Poison Res, +30% Radiation Res Note 5: +4 Strength, -75% Sneak, -10%, Doctor, First Aid, Lockpick, Steal, Science, Repair, +20% Poison Res, +40% Radiation Res Note 6: -20% Sneak file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt (3 of 3)02/01/2005 15:43:19.

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