Schedule Devgamm Online

Schedule Devgamm Online

Red Stage Orange Stage Devtodev Stage Green Stage Unity Stage Streaming Stage Technology & May 14 GMT +3 Development 9:55 10:00 Opening by Lerika Mallayeva Art & Visuals New approach to reach core Power to the Artists: The Game Studies audience by psychology Evolution of 2D Game Tools 10:00 10:30 Aleksandr Odaynik, humanteq. Rus Scammell, Unity io Technologies Interactive Cognitive Art – (RU) Game Design Review (EN) Envisioning Information of Code quality of game engines: is it Game Design & Narrative Complex Interfaces really that bad? Let’s Work Together! How to Artyom Volkov, Hattori Graphics debugger RenderDoc: Ivana Randelshofer, Ubisoft George Gribkov, PVS-Studio improve your game with your vs breaking graphics down to the Düsseldorf (RU) players. Spaceship Commander last detail 10:30 11:00 (EN) Cooking Diary Case (RU) Sergey Kormishin, Igor Petrov, MYTONA CoreMission.net (RU) (RU) 11:00 11:15 B R E A K Mix Designing Real-time Dashboards to Analytics User segmentation, RFM support eSports spectating analysis or "fishing dialogue" 11:15 11:45 Sven Charleer, Freelance UX / Streaming Showcase Kate Nagornaya, Belka Games Game Design Review Dashboard / Dataviz R&D The Art of the Pitch Deck (RU) Automating game testing: War (EN) Christopher Wulf, Those Awesome Anna Kersar, AppQuantum Robots experience Guys Pacing the Flow of Information in vs Eugene Demidenko, Pixonic Business & Marketing Alan Dang, Genvid Technologies AAA Games: From the Open World "Whales" in free-to-play games Jumpy Quads (RU) of Horizon Zero Dawn, to the (EN) Vasiliy Shushval, KamaGames 11:45 12:15 (RU) Streaming Showcase Sandbox That is Battlefield V Studio Ahmed Salama, DICE EA (RU) (EN) 12:15 12:30 B R E A K Talent Management Live data panel: lead analysts 12:30 13:00 vs real game data Streaming Showcase Vasiliy Shushval, KamaGames Game Design Review Adaptive User Interface - Using Huawei Mobile Services: Game Studio Device Simulator to Fireproof UX/UI Craft community Services Georgii Steshenko, Remedy Serge Himmelreich, GD Cuffs your UI UX & UI Anna Magieva, King Ivan Zhigarkov, Huawei AppGallery Entertainment vs Chema Damak, Unity (EN) Special Events (RU) Konstantin Kochurov, devtodev Broken Lines Technologies Hosted by Vasiliy Sabirov, (RU) (EN) 13:00 13:30 devtodev Streaming Showcase (RU) 13:30 15:00 Public Pitch B R E A K Analysis and improvement of in-game events 15:00 15:30 Game Design Review Streaming Showcase Broadcast: About live streams in Oleg Medved, Plarium RU - in Russian What horse a player needs simple words (RU) The Rendering of Pathologic 2 Session Language: EN - in English Artyom Volkov, Game Designer Sofia Chebanova, Wargaming Aliaksandr Razuvalau, Dmitriy Andrew Saraev, Ice-Pick Lodge 1001 events: launching tracking vs (RU) Zhukov, Wargaming (RU) for the project Orange Cast (RU) 15:30 16:00 Georgii Steshenko, Remedy (RU) Streaming Showcase Entertainment (RU) 16:00 16:15 B R E A K Sound design for live streams and Static Analysis and Unity- teleconferences Fireside chat: Q&A session projects: why and how 16:15 16:45 Streaming Showcase Yuri Ocheretyanyy, Wargaming about Live Ops in mobile and Game Design Review Viktoria Khanieva, PVS-Studio Everything You Wanted to Know (RU) AAA game development (RU) About Kickstarter Irina Burylina, NXStudio Viewer-centric design for eSports Anya Combs, Kickstarter Fawzi Mesmar, DICE vs Q&A session with Escape from and interactive game streams (EN) Vasiliy Sabirov, devtodev The Darkest Red Tarkov development team 16:45 17:15 Christopher Hamilton, Genvid Streaming Showcase (RU) Technologies (EN) Nikita Buyanov, Georgy (EN) Lemeshko, Alexander 17:15 17:30 B R E A K Petersen, Alexander Steam Report – 2019 in Graphs Kovalchuk, Yuri Lebedev, Fireside chat: Solving the & Diagrams Battlestate Games 17:30 18:00 challenge of multiplayer games Game Design Review Streaming Showcase Hardware, software and settings for Dmitry Krause, HeroCraft game developers to start making (RU) Hosted by Valentin Simonov, Deepak (Sorcus) Chandrasekaran, Svyatoslav Torik, Wargaming YouTube videos Unity Roblox Case: having extremely many vs Oleg Pridiuk, Developer Relations (RU) Alexander Simakhin, Drunken A/B tests at one time and being Blocks Racing (RU) 18:00 18:30 Monday ok with them (RU) Streaming Showcase (EN) Vladimir Sankov, Crazy Panda (RU) How I switched from telecom to game analytics and what i 18:30 19:00 understood Amir Omarov, WhaleApp (RU) P A R T I E S Red Stage Values Value Stage Yellow Stage Green Stage Unity Stage Lime Stage Streaming Stage May 15 GMT +3 9:55 10:00 Opening by Lerika Mallayeva A Brief History of Game Studies Physically Based workflow в Alexander Vetushinskiy, 3ds Max/Maya – Substance Lomonosov Moscow State 10:00 10:30 Streaming Showcase University, Sberbank Gamification Alexander Getman, Autodesk Connecting ECS and Fireside chat about publishing Lab Game Industry Salary Report 2020: (RU) MonoBehaviour Approaches in with Randy Pitchford and Steve Narrative Designer's Work (RU) Insights and New Data Enterprise Mobile Game Gibson, Gearbox Pipeline and Practicalities Alina Mudraya, Values Value Development More Than Just A Tool: The Hosted by Alex Nichiporchik, Concept-art trends | The future Barisbi Alborov, Freelance Writer Roman Vasyliev, inGame Job Aleksey Lukyanov, Azur Proper Definition of Gamification tinyBuild of the gaming and film (RU) (RU) Games Alexander Vetushinskiy, (EN) industries pipeline 10:30 11:00 (RU) Lomonosov Moscow State Streaming Showcase Viktor Manin, Anvil Frame University, Sberbank Gamification Studio / Scream School Lab (RU) (RU) 11:00 11:15 B R E A K 10 Must-Know Tips for Free-to- Play Game Distribution. The Case of Imperia Online 11:15 11:45 Science in search of "useful" Streaming Showcase Eight useful approaches to From junior/indie developer to game design Mariela Tzvetanova, Imperia Creating company synergy for Your successful launch with creating your characters middle+ (C#, Unity3d) Olga Morozova, Institute of Online JSC emploees' retention Google AC Alexander Ginzburg, Lazy Bear Eugen Dubovik, DouDou Psychology of Russian Academy (EN) Dmitry Shubeykin, Deus Craft Daria Bogdanova, Google Games Games of Sciences, Moscow Game (RU) (EN) Management Approaches to (RU) (RU) Center Localization. The Case of (RU) 11:45 12:15 Stronghold Kingdoms Streaming Showcase Mark Barney, Firefly Studios (EN) 12:15 12:30 B R E A K Narrative Designers Hate Him: How to upgrade the look of the Prototyping as a key game design How to Write Great Stories Using How to make benefits work characters and win even more instrument This One Weird Trick 12:30 13:00 Galina Tokareva, Perk Card audience love Streaming Showcase Dmitry Pimenov, Banzai Games Arseniy Deriglazov, Freelance / World of Tanks Blitz: Breaking (RU) Aleksandr Yudin, Belka Games Grow your game with Google (RU) FAU Erlangen-Nuernberg MAU and revenue records in just 6 (RU) ad monetisation (RU) years after the release Bogdina Buvaeva, Google Aleksander Filippov, Wargaming How to work on problems in game Media Philosophy and Game Coaching as a tool for employee (RU) (RU) design, and why it is vital. Fight scene production Studies. Brief Introduction retention 13:00 13:30 Experience of project Taonga Vasiliy Rozhkov, Sperasoft Alexander Lenkevich, Laboratory Streaming Showcase Oksana Afonina, business coach Artem Anisin, Game Design Jedi (RU) for Computer Games Research (RU) (RU) (RU) 13:30 15:00 Public Pitch B R E A K Console release: troubles, Discussion Panel: Hypercasual. MYTONA Heroes: How to Make a money, two devkits Look from inside - developer's Team of Achievers 15:00 15:30 perspective on achieving success Dmitriy Fokin, CarX Streaming Showcase Lena Timofeeva, MYTONA Haptivism. Technics of the Body Konstantin Boronenkov, CEO, Why TikTok is the new black: Technologies (RU) in Computer Games Hypnocat Studio gaming audience on the most Open world level design (RU) Alina Latypova, Alexander Ilya Nikitin, CEO, Sila Games dynamic platform of 2020 Pascal Luban, Freelance Smart bot behaviour in fighting Lenkevich, Laboratory for Ivan Domankov, CEO, HighCore Stepan Slyusarev, TikTok (EN) Onboarding as a competitive games. How we applied ML in Computer Games Research Games advantage (RU) Shadow Fight Arena 15:30 16:00 (RU) Streaming Showcase Hosted by Alina Gribanova, Anna Faryna, Vizor Games Alexander Shcherbakov, Boombit (RU) Banzai Games (RU) (RU) 16:00 16:15 B R E A K iOS 13 and COVID-19 subscription impact – comparative analysis 16:15 16:45 Handmade Pixels: Indie and the Streaming Showcase Anna Baidachnaya, Braavo Quest for making smaller, newer, Fireside chat about investing in We have not only cookies — In search of the meaning of AI based on Neural Network in Capital and more authentic Games Russia by Makers Fund and employees retention stories games Gamedev (RU) tinyBuild Sergey Volkov, 1C Entertainment Yaroslav Kravtsov, DevGAMM Kirill Bravichev, Sperasoft Jesper Juul, Video game theorist, (EN) (RU) (RU) (RU) 3 Facts you might not know Royal Danish School of Design about Gen Z (EN) 16:45 17:15 Streaming Showcase Tatiana Serganova, Snapchat (RU) 17:15 17:30 B R E A K LiveOps Masterclass with Discussion Panel: How Minecraft business and science coexist in Gama Aguilar-Gamez, Thomas 17:30 18:00 the gaming industry Streaming Showcase Gutschmid, Chris Casanova, Alexander Zezyulin, Wargaming. Microsoft Discussion Panel: Retention net (EN) Tale about infinite crunch. without HR. Project Managers and Creating your PR Plan: 5 steps Yuri Krasilnikov, Belka Games Rules of Engagement in Game Project DeepWeb development Producers are on the case to get coverage Alexander Lenkevich, Laboratory Design story. Kirill Perevozchikov, White for Computer Games Research Steve Thornton, Sperasoft Andrew Kokhan, NightCat Hosted by Alina Mudraya, Values Label PR Alexander Vetushinskiy, (EN) Studios Value (RU) Lomonosov Moscow State (RU) The Art of Pitching a Game (RU) University 18:00 18:30 Michael Schauble, tinyBuild Arseniy Deriglazov, Freelance / (EN) FAU Erlangen-Nuernberg Hosted by Alexander Mezin DevGAMM Awards 18:30 19:00 Live Ceremony.

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