What Does Design and Technology Learning Really Look Like? Dr Mary Southall, Office of PVC Learning Transformations School of Education, Western Sydney, Australia

What Does Design and Technology Learning Really Look Like? Dr Mary Southall, Office of PVC Learning Transformations School of Education, Western Sydney, Australia

journal 21.3.qxp_Layout 1 10/10/2016 16:23 Page 51 What Does Design and Technology Learning Really Look Like? Dr Mary Southall, Office of PVC Learning Transformations School of Education, Western Sydney, Australia Abstract teachers’ and students’ achievement, creativity and This paper presents findings from a research study enjoyment in teaching and learning in the classroom. investigating the relationship between intended learning and actual learning in Design and Technology lessons (Southall, 2015). The research focused upon the ‘pre Key words active’ phase of the teaching-learning process, that is the learning intentions, learning outcomes, classroom-based teacher’s planning processes and procedures. The learning, evidence of learning, learning progress planning processes and procedures used by teachers are an essential pre-requisite to ensuring students’ progress their learning and consequently a vital aspect of teaching. Introduction Unfortunately however, it is an area of teaching often only In 2007 I was asked to work on the Qualification and H considered in the context of ‘novice’ teachers. With the Curriculum Authority’s (QCA) National Exemplification of C recent increasing focuses on the production of Standards Project as the Design and Technology R measurable learning ‘outputs’ in education, understanding Coordinator. The key goal of the project was to support A the mechanisms behind effective planning processes that teachers in their standardisation and moderation E S provide appropriate learning experiences, producing a processes and procedures by providing a wide range of E range of learning outcomes is challenging for teachers and student work that exemplified the attainment levels, 3-8. R schools. As the coordinator, I was responsible for gathering and collating the information to populate the web-based The concept of being able to identify students’ learning resource with Key Stage 3 examples of teaching and and consequently plan for, capture and then gather learning from students aged 11-14 years, that is, I was learning, is directly related to the notion of learning responsible for gathering work that would demonstrate outcomes, however can learning outcomes demonstrate learning in Design and Technology. It soon became the type of learning required to progress in Design and apparent that demonstrating or even identifying and Technology? The role and function of a learning outcome describing learning and learning progresssion in Design within the teaching-learning process, the influences on and Technology was not as straightforward process. and issues involved in the application of Design and As the project progressed the key questions that emerged Technology learning outcomes will be discussed. was: ‘What does Design and Technology learning actually look like? and ‘what planning approaches can be used to Seventy lesson plans were analysed and the intended ensure the complexities of the subject are effectively learning outcome was identified and compared with the demonstrated’ Such fundamental questions have actual learning outcome produced during the lesson. The significant implications on the teaching-learning process findings from this study reveal that the dominant, and, in particular, how teachers identify the learning they systematic planning model used by many teachers, want their students to achieve and subsequently plan provides only to a limited extent the relational framework learning opportunities to allow students the opportunity to for the intended and actual learning that supports the demonstrate such learning. teaching-learning process. The prevailing focus on learning outcomes identified during this research is, it is argued, Learning and learning outcomes unable to fully support the multidimensionality and Learning presents a complex subject for enquiry involving multimodality integral to Design and Technology learning. a wide variety of interrelated and integrated factors, Instead it is restrictive and promotes a limited approach to created through constant negotiations between the subject in relation to both teaching and learning. The individuals, social environments and broader social study concludes that the planning processes and influences, thus infused with the complexity of learners' procedures in Design and Technology need to be lives. Defining learning is particularly difficult and there are developed with the clear intention of strengthening their various ways of conceptualising it (Hager and Hodkinson, role within the teaching-learning process. This would 2009), as a consequence there are a wide range of encourage the development of the underlying important definitions available. Although there is no single external, principles inherent within the subject and support reified entity that is ‘learning’, people construct and may Design and Technology Education: An International Journal 21.3 51 journal 21.3.qxp_Layout 1 10/10/2016 16:23 Page 52 What Does Design and Technology Learning Really Look Like? regard certain processes/products/activities as such 1999). In ‘formal’ learning environments, the teacher or (SaljÖ, 2000). As Illeris (2007) suggests, there are three department sets the goals and objectives, whereas different meanings of the term ‘learning’ in everyday generally ‘informal’ learning requires the learner to set speech. Learning can refer to the outcomes of learning, i.e. their own goals and objectives (Cofer, 2000). Winch what has been learnt, the mental processes used by (1998) argues there are many and diverse cases of individuals while learning, or the interactions between learning, each subject to constraints in a variety of individuals and their environment, suggesting that learning contexts. It is, therefore, useful and more appropriate to can either be viewed as a ‘product’, a ‘process’ or a ‘social consider learning as a continuum (Eraut, 2000). Figure activity’ (Illeris, 2007: 3). 1.1 represents a ‘continuum of learning’. In England, secondary schools, with particular reference to Classroom-based learning is associated with a narrow Key Stage 3 students (aged 11-14 years old), ‘a learning range of learning, often juxtaposed with ‘informal’ learning outcome sets out what a learner is expected to know, and involving aspects of learning considered important in understand and be able to do as the result of a process of secondary education (James, 2005). Classroom-based learning’ , thus, it is a predictive statement of learning learning in school is dominated by the acquisition of H intention generally written by the teacher. As such, knowledge and skills (Eraut, 2000; Pring, 2000; Illeris, C learning outcomes and intended learning statements are 2003; James, 2008; Swaffield, 2009), traditionally the R directly related. Generally, advice follows Kelly (2013) who mainstays of the English education system (Perkins, A contends that, for intended learning statements to be 1993). E complete and effective, they must include two elements: S E they must define what is going to be learnt and, secondly, The dominant model of planning for learning R they must give an indication of how that learning will be Rationalistic, technical curriculum planning has been the assessed by stating the form of the learning outcome, that dominant model underpinning planning for teaching and is determining the actual product, process or outcome learning for a generation or more in England and Wales (Eisner, 2002). The formulation of an intended learning (Parkay and Hass, 2000) and involves the use of a linear statement generally takes place in the ‘pre active’ phase of approach to planning, which begins with the specification the teaching-learning process and is generally based upon of objectives and ends with a lesson evaluation. With the pedagogical framework set out in the English National reference to students’ aged 11-14, the Key Stage 3 Curriculum. National Strategy for Design and Technology (DfES, 2004b), for instance, suggests the following format as a framework for planning: objective; vocabulary; resources; Classroom-based learning starter; main activity; and plenary. This dominant or Classroom-based learning, often termed ‘formal learning’ ‘rational’ approach to planning is based on Tyler’s (1949) or ‘school-based learning’, can be described as learning model of curriculum theory and practice, comprising a that involves and is generated by a teacher-student systematic approach based upon the formulation of relationship in a classroom environment (Bell and Dale, behavioural objectives, thus providing a clear notion of Figure 1.1 a ‘continuum of learning’ 52 Design and Technology Education: An International Journal 21.3 journal 21.3.qxp_Layout 1 10/10/2016 16:23 Page 53 What Does Design and Technology Learning Really Look Like? outcome, so that content and method may be organised that ‘understanding’ is a matter of ‘being able to do a and the results evaluated. It considers education to be a variety of thought-provoking things with a topic, such as technical exercise of organising the outcomes or products explaining, finding evidence in examples, generalising, of learning, whereby objectives are set, a plan drawn up applying, making analogies, and representing the topic in and applied and the outcomes (products) measured. new ways’. The advantage of performance is that the Snape (2013) provides an example of what he defines as learning outcomes are generally visible (Kimbell, 2003). ‘quality learning’ through such a technical, sequenced Whilst understanding demonstrated through

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