This PDF is available from The National Academies Press at http://www.nap.edu/catalog.php?record_id=13078 Learning Science Through Computer Games and Simulations ISBN Margaret A. Honey and Margaret Hilton, Editors; Committee on Science 978-0-309-18523-3 Learning: Computer Games, Simulations, and Education; National Research Council 174 pages 6 x 9 PAPERBACK (2011) Visit the National Academies Press online and register for... Instant access to free PDF downloads of titles from the NATIONAL ACADEMY OF SCIENCES NATIONAL ACADEMY OF ENGINEERING INSTITUTE OF MEDICINE NATIONAL RESEARCH COUNCIL 10% off print titles Custom notification of new releases in your field of interest Special offers and discounts Distribution, posting, or copying of this PDF is strictly prohibited without written permission of the National Academies Press. Unless otherwise indicated, all materials in this PDF are copyrighted by the National Academy of Sciences. Request reprint permission for this book Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations Learning Science Through Computer Games and Simulations Committee on Science Learning: Computer Games, Simulations, and Education Margaret A. Honey and Margaret L. Hilton, Editors Board on Science Education Division of Behavioral and Social Sciences and Education Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations THE NATIONAL ACADEMIES PRESS 500 Fifth Street, N.W. Washington, DC 20001 NOTICE: The project that is the subject of this report was approved by the Governing Board of the National Research Council, whose members are drawn from the councils of the National Academy of Sciences, the National Academy of Engineering, and the Institute of Medicine. The members of the committee responsible for the report were chosen for their special competences and with regard for appropriate balance. This study was supported by Contract No. DRL-0836206 between the National Academy of Sciences and the National Science Foundation and Contract No. 2008- 2457 between the National Academy of Sciences and the William and Flora Hewlett Foundation. Any opinions, findings, conclusions, or recommendations expressed in this publication are those of the authors and do not necessarily reflect the views of the organizations or agencies that provided support for the project. Library of Congress Cataloging-in-Publication Data Learning science : computer games, simulations, and education / Committee on Science Learning ; Margaret A. Honey and Margaret Hilton, editors. p. cm. Includes bibliographical references and index. ISBN 978-0-309-18523-3 (hardcover : alk. paper) — ISBN 978-0-309-18524-0 (pdf : alk. paper) 1. Science—Study and teaching (Elementary) 2. Science—Study and teaching (Secondary) I. Honey, Margaret. II. Hilton, Margaret. III. National Research Council. Committee on Science Learning. LB1585.L357 2011 372.35′044—dc22 2011004594 Additional copies of this report are available from the National Academies Press, 500 Fifth Street, N.W., Lockbox 285, Washington, DC 20055; (800) 624-6242 or (202) 334-3313 (in the Washington metropolitan area); Internet, http://www.nap.edu Copyright 2011 by the National Academy of Sciences. All rights reserved. Printed in the United States of America Suggested citation: National Research Council. (2011). Learning Science Through Computer Games and Simulations. Committee on Science Learning: Computer Games, Simulations, and Education, Margaret A. Honey and Margaret L. Hilton, Eds. Board on Science Education, Division of Behavioral and Social Sciences and Education. Washington, DC: The National Academies Press. Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations The National Academy of Sciences is a private, nonprofit, self-perpetuating society of distinguished scholars engaged in scientific and engineering research, dedicated to the furtherance of science and technology and to their use for the general welfare. Upon the authority of the charter granted to it by the Congress in 1863, the Academy has a mandate that requires it to advise the federal government on scientific and technical matters. Dr. Ralph J. Cicerone is president of the National Academy of Sciences. The National Academy of Engineering was established in 1964, under the charter of the National Academy of Sciences, as a parallel organization of outstanding engi- neers. It is autonomous in its administration and in the selection of its members, sharing with the National Academy of Sciences the responsibility for advising the federal government. The National Academy of Engineering also sponsors engineering programs aimed at meeting national needs, encourages education and research, and recognizes the superior achievements of engineers. Dr. Charles M. Vest is president of the National Academy of Engineering. The Institute of Medicine was established in 1970 by the National Academy of Sciences to secure the services of eminent members of appropriate professions in the examination of policy matters pertaining to the health of the public. The Insti- tute acts under the responsibility given to the National Academy of Sciences by its congressional charter to be an adviser to the federal government and, upon its own initiative, to identify issues of medical care, research, and education. Dr. Harvey V. Fineberg is president of the Institute of Medicine. The National Research Council was organized by the National Academy of Sci- ences in 1916 to associate the broad community of science and technology with the Academy’s purposes of furthering knowledge and advising the federal government. Functioning in accordance with general policies determined by the Academy, the Council has become the principal operating agency of both the National Academy of Sciences and the National Academy of Engineering in providing services to the government, the public, and the scientific and engineering communities. The Council is administered jointly by both Academies and the Institute of Medicine. Dr. Ralph J. Cicerone and Dr. Charles M. Vest are chair and vice chair, respectively, of the National Research Council. www.national-academies.org Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations COMMITTEE ON SCIENCE LEARNING: COMPUTER GAMES, SIMULATIONS, AND EDUCATION MARGARET A. HONEY (Chair), New York Hall of Science, Queens WILLIAM B. BONVILLIAN, Washington, DC, Office, Massachusetts Institute of Technology JANIS CANNON-BOWERS, Institute for Simulation and Training, University of Central Florida ERIC KLOPFER, Department of Urban Studies and Planning, Massachusetts Institute of Technology JAMES W. PELLEGRINO, Learning Sciences Research Institute, University of Illinois, Chicago RAY PEREZ, Office of Naval Research, Arlington, Virginia NICHOLE PINKARD, College of Computing and Digital Media, DePaul University DANIEL SCHWARTZ, School of Education, Stanford University CONSTANCE STEINKUEHLER, School of Education, University of Wisconsin, Madison CARL E. WIEMAN, Carl Wieman Science Education Initiative, University of British Columbia (until March 2010) MARTIN STORKSDIECK, Study Director (since June 2010) J. REID SCHWEBACH, Study Director (until May 2010) MARGARET L. HILTON, Senior Program Officer REBECCA KRONE, Program Associate PATRICIA HARVEY, Senior Program Assistant (until July 2009) WUNIKA MUKAN, Program Assistant (until December 2009) Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations BOARD ON SCIENCE EDUCATION 2009 HELEN R. QUINN (Chair), Stanford Linear Accelerator Center, Stanford University PHILIP BELL, Learning Sciences, University of Washington WILLIAM B. BONVILLIAN, Washington, DC, Office, Massachusetts Institute of Technology ADAM GAMORAN, Center for Education Research, University of Wisconsin, Madison Jerry P. GOLLUB, Natural Sciences and Physics Departments, Haverford College MARGARET A. HONEY, New York Hall of Science, Queens JANET HUSTLER, Partnership for Student Success in Science (PS3), Synopsys, Inc., Mountain View, California FRANK KEIL, Morse College, Yale University BRETT D. MOULDING, Utah Partnership for Effective Science Teaching and Learning, Ogden CARLO PARRAVANO, Merck Institute for Science Education, Rahway, New Jersey SUSAN R. SINGER, Department of Biology, Carleton College JAMES P. SPILLANE, Department of Education and Social Policy, Northwestern University CARL E. WIEMAN, Carl Wieman Science Education Initiative, University of British Columbia WILLIAM B. WOOD, Department of Cellular and Developmental Biology, University of Colorado, Boulder MARTIN STORKSDIECK, Director HEIDI A. SCHWEINGRUBER, Deputy Director MICHAEL A. FEDER, Senior Program Officer MARGARET L. HILTON, Senior Program Officer THOMAS E. KELLER, Senior Program Officer NATALIE NIELSEN, Senior Program Officer J. REID SCHWEBACH, Program Officer (until May 2010) REBECCA KRONE, Program Associate KELLY DUNCAN, Senior Program Assistant PATRICIA HARVEY, Senior Program Assistant (until July 2009) WUNIKA MUKAN, Program Assistant (until December 2009) i Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations Acknowledgments The committee and staff thank the many individuals and
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