4.2% 17.6% 24.3% 12.5%

4.2% 17.6% 24.3% 12.5%

Consolidated Financial Highlights Figures indicated for fiscal 2014 conform to U.S. GAAP; those from fiscal 2015 onward reflect International Financial Reporting Standards (IFRS). Total Revenue Year-on-year Operating Prot Year-on-year increase increase (¥ billion) (¥ billion) 24.3% 4.2% Record High 300 40 50 45.2 249.9 239.5 226.0 229.9 40 217.6 218.2 30 36.4 200 30 24.7 20 20 100 15.3 10 10 7.7 0 0 0 ’14 ’15 ’16 ’17 ’18 ’14 ’15 ’16 ’17 ’18 (Fiscal years ended March 31) (Fiscal years ended March 31) Prot Attributable to Owners of the Parent Year-on-year Consolidated ROE (Return on Equity) increase ROE (¥ billion) 17.6% (%) % Record High 12.5 30 40 300 15 12.5 11.6 30.5 12 30 26.0 20 200 9 20 4.9 6 4.1 10 9.9 10.5 100 10 1.7 3.8 3 0 0 0 0 ’14 ’15 ’16 ’17 ’18 ’14 ’15 ’16 ’17 ’18 (Fiscal years ended March 31) (Fiscal years ended March 31) In terms of the consolidated results for the year ended March 31, 2018, total and DANCERUSH STARDOM began operations. In medal games, Anima Lotta: revenue amounted to ¥239,497 million (a year-on-year increase of 4.2%), operat- Otogi no Kuni no Anima (in a new arcade cabinet), GI-WorldClassic, and MARBLE ing profit was ¥45,181 million (a year-on-year increase of 24.3%), profit before FEVER began operations. Furthermore, GI Derby Club, released in the previous income taxes was ¥44,709 million (a year-on-year increase of 25.9%), and profit fiscal year, has continued its long-term and stable operation with additional orders attributable to owners of the parent was ¥30,507 million (a year-on-year increase stemming from this positive trend. of 17.6%). In our Gaming & Systems Business, we have promoted sales centered on our In the Digital Entertainment Business, we released two new titles, Tokimeki Idol ConcertoTM series, a key product of our video slot machines, our long-selling and Quiz Magic Academy LOST FANTARIUM, for the domestic market. In addi- Podium® series, and the SYNKROS® casino management system, focused on tion, we saw strong performances by titles including JIKKYOU PAWAFURU markets in the U.S, Asia, and Oceania. PUROYAKYU, Yu-Gi-Oh! DUEL LINKS, and PROFESSIONAL BASEBALL SPIRITS In our Health & Fitness Business, we continued to develop our pricing and A (Ace). membership plans. These plans enable customers to select a pricing plan based In card games, we continued the global expansion of our Yu-Gi-Oh! TRADING on the number of times they use our facilities and to use more than one facility. CARD GAME. As for computer and video games, we began selling the METAL We have continued our efforts to promote and expand the Konami Sports Club’s GEAR series spin-off METAL GEAR SURVIVE. Furthermore, Winning Eleven 2018 services to support the concept of “sustainable fitness.” As for products related (known overseas as PRO EVOLUTION SOCCER 2018) continued its strong to health and fitness, we are moving ahead with the development of new offerings performance. with the aim of enhancing our degree of recognition and increasing our market In our Amusement Business, the video game MAH-JONG FIGHT CLUB share in the health and fitness equipment market. This market is expanding cen- Gouka Kenran, added to high-grade model arcade cabinets, continued steady tered on household machines. operations. Additionally, the music games beatmania IIDX 25 CANNON BALLERS For more detailed financial data, please visit the KONAMI website and go to the Financial Information page. https://www.konami.com/ir/en/ir-data 2.

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