Camp Paign Sourcebook K

Camp Paign Sourcebook K

Campaign Sourcebook Version 7.5 21st May, 2007 597 CY Design: Creighton Broadhurst, Jason Bulmahn, David Christ, Steve Conforti, Britt Frey, Craig Hier, John Jenks, Paul Looby, Stephen Radney-MacFarland, Tim Sech, Colleen Simpson, Pieter Sleijpen, and Chris Tulach Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. This game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM License, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, DUNGEONS & DRAGONS CAMPAIGNS, DUNGEON MASTER, GREYHAWK, WORLD OF GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, the d20 System logo, Wizards of the Coast, and the Wizards of the Coast logo are registered trademarks in the United States and other countries of Wizards of the Coast, Inc. a subsidiary of Hasbro, Inc. This material is protected under the copyright laws of the United States of America. Any use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. © 2007 Wizards of the Coast, Inc. Table of Contents Chapter One: Introduction ................................................................................................................................................................................................3 Living Campaigns ............................................................................................................................................................................................................3 Living Greyhawk ..............................................................................................................................................................................................................3 Campaign Rules ................................................................................................................................................................................................................5 Guidelines for Ethical Play ............................................................................................................................................................................................5 Chapter Two: Character Creation and Advancement .................................................................................................................................................6 Character Creation ...........................................................................................................................................................................................................6 Greyhawk Ruins ...............................................................................................................................................................................................................7 Gaining a Level .................................................................................................................................................................................................................7 Chapter Three: Adventure Record & Master Item Logsheet ...................................................................................................................................8 Adventure Record ............................................................................................................................................................................................................8 Master Item Logsheet .....................................................................................................................................................................................................9 Chapter Four: Rulebooks ................................................................................................................................................................................................. 11 Feats .................................................................................................................................................................................................................................. 11 Class Clarifications ....................................................................................................................................................................................................... 11 Chapter Five: Beyond the Core Rules .......................................................................................................................................................................... 13 Animals & Magical Beasts .......................................................................................................................................................................................... 13 Charity of Friends ......................................................................................................................................................................................................... 13 Death................................................................................................................................................................................................................................. 13 Diseases ............................................................................................................................................................................................................................ 14 Evil Acts & Attacking Other PCs ............................................................................................................................................................................. 14 Experience Penalties .................................................................................................................................................................................................... 14 Leadership ....................................................................................................................................................................................................................... 14 Lost on another Plane .................................................................................................................................................................................................. 15 Lycanthropy .................................................................................................................................................................................................................... 15 Magic Items .................................................................................................................................................................................................................... 15 Spells ................................................................................................................................................................................................................................. 16 Item Clarifications ........................................................................................................................................................................................................ 18 Benefits from .................................................................................................................................................................................................................. 18 Nonadventuring Activity ............................................................................................................................................................................................ 18 Out-of-Game Benefit Rules ........................................................................................................................................................................................ 18 Chapter Six: Running a LIVING GREYHAWK Event ................................................................................................................................................... 19 Before the Game ............................................................................................................................................................................................................ 19 During the Game ........................................................................................................................................................................................................... 19 After the Game ............................................................................................................................................................................................................... 19 Troubleshooting ............................................................................................................................................................................................................ 19 Guidelines for Ethical GMing ..................................................................................................................................................................................

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