Media and Entertainment

Media and Entertainment

MEDIA AND ENTERTAINMENT April 2021 For updated information, please visit www.ibef.org Table of Contents Executive Summary 3 Advantage India 4 Market Overview 6 Recent Trends and Strategies 15 Growth Drivers 19 Opportunities 28 Key Industry Contacts 31 Appendix 33 2 Executive summary Digital and OTT • Digital media in India stood at Rs. 234.9 billion (US$ 3.16 billion) in 2020, increasing at a CAGR of 22% between 2019 and 2023, to reach Rs. 424.5 billion (US$ 5.72 billion). Broadcasting markets • The growth is driven by rising content • The Union Budget 2021 allocated funds demand by consumers in India. By worth Rs. 4,071.23 crore (US$ 562.80 2023, the demand for original content million) to the Ministry of Information and is expected to reach >3,000 hours a Broadcasting. year, up from 1,187 hours in 2020. • The allocation to Prasar Bharati stood at • Curated short video platforms are Rs. 2,640.11 crore (US$ 364.96 million). expected to account for 25% of the • The budget for other autonomous bodies total online video viewing time by such as the Press Council of India stood 2023. at Rs. 20 crore (US$ 2.76 million), Films • By 2025, regional language and Television Institute of India (FTII) at consumption on OTT platforms are Rs. 58.58 crore (US$ 8.10 million) and expected to surpass Hindi langage, Indian Institute of Mass Communication which accounted for 45% of the total at Rs. 65 crore (US$ 8.99 million). time spent in 2020. • The allocation for broadcasting under social services stood at Rs. 2,921.11 crore (US$ 403.81 million). • Information and publicity was allocated Fast growing funds worth Rs. 971.26 crore (US$ 134.27 million). Gaming industry • In March 2021, Telecommunications • Gaming in India stood at Rs. 76 billion Standards Development Society, India (US$ 1.08 billion) in 2020, increasing at (TSDSI) signed an agreement with the a CAGR of 27% between 2019 and 2023 Advanced Television Systems to reach Rs. 155 billion (US$ 2.12 Committee (ATSC) to adopt ATSC billion). standards, a first-step towards initiating the development of next-generation broadcasting standards for India. 3 Advantage India 4 Advantage India 1. Higher Investments 4. Policy Support ► FDI inflows in the information and ► On February 25, 2021, the broadcasting sector (including print government outlined the Information media) stood at US$ 9.4 billion Technology (Intermediary Guidelines between April 2000 and December and Digital Media Ethics Code) Rules 2020. 2021 to establish a progressive ► In the Union Budget 2021, the institutional mechanism and a three- allocation of funds increased for tier grievance redressal framework autonomous bodies such as the 1 4 for news publishers and OTT Press Council of India (Rs. 20 crore platforms on the digital media. (US$ 2.76 million) in FY22 vs. Rs. ► The Government has increased the 8.9 crore (US$ 1.23 million) in FY21, FDI limit from 74% to 100%. and Films and Television Institute of ADVANTAGE India (FTII) (Rs. 58.58 crore (US$ INDIA 8.10 million) in FY22 vs. Rs. 49.40 crore (US$ 6.83 million) in FY21. 2 3 3. Attractive Opportunities 2. Robust Demand ► The Indian media and entertainment industry is anticipated to reach US$ ► India's continued growth in digital 24-100 billion by 2030. infrastructure is estimated to result in ► According to a FICCI-EY report, 907 million internet users by 2023, with within the M&E sector, TV is 829 million mobile users by 2027. expected to remain the largest ► The advertising-based video on segment and likely to post a CAGR demand (AVoD) segment is expected of 7% to Rs. 847 billion (US$ 12.01 to rise at a CAGR of 24% to reach US$ billion) by 2023. 2.6 billion by 2025. ► According to a FICCI-EY report, the ► The report also noted that in 2020, advertising to GDP ratio is expected to the M&E consumption patterns reach 0.4% by 2025 from 0.38% in shifted and increased across online 2019. news, gaming and entertainment. Source: DPIIT, ICE 360 Survey 2016, Blue Star Investor Presentation August 2018, *BARC India Universe Update July 2018, Bombay Stock Exchange 5 Market Overview MARKET OVERVIEW 6 The entertainment sector is split into ten segments Television Radio Online Gaming Print Animation and VFX Media & Entertainment Films Entertainment Out of Home (OOH) Live Events Music Digital Media Note: VFX - Visual Effects Source: : KPMG - FICCI Report, 2018,, EY's Media and Entertainment report 2019 7 Indian media and entertainment industry is growing rapidly . According to an EY report, the Indian media and entertainment Market Size (US$ billion) (M&E) sector stood at Rs. 1.38 trillion (~ US$ 18 billion) in 2020 and is estimated at Rs. 1.79 trillion (~ US$ 24 billion) in 2021. Further, it 35 is projected to grow to Rs. 2.23 trillion (~ US$ 29 billion) by 2023, due to acceleration of digital adoption among users across geographies. 30 29.81 . The market is projected to increase at a CAGR of 17% between 2020 and 2023. 25 . InY F 20, digital and online added revenue stood at Rs. 26 billion in the M&E sector and their contribution to the sector increased to 23% in 2020 from 16% in 2019. 20 . In December 2020, Star Disney stated that the media & 18.64 entertainment sector has the potential to increase to ~US$ 100 billion 15 by 2030. 10 5 0 2020 2023 Notes: P - Projected, CAGR is calculated from Rs. figures Source: EY report March 2021 8 Segments Of Indian Media And Entertainment Industry Share of Major Industry Segments 2020 Share of Major Industry Segments 2023P Television Television 1.0%1.1% Digital media 1.2% 1.0% 1.2% 1.4% Digital media 4.3% 2.0% Print 3.8% Print 5.2% Online gaming 5.8% Filmed entertainment 6.9% 5.5% Filmed entertainment 37.9% Online gaming Animation and VFX 49.5% 10.9% Animation and VFX 13.7% Live events Live events 11.5% Out of Home media Out of Home media 17.0% 19.0% Radio Radio Music Music . InY F 20, television, digital & print contributed ~ 80% to the total media and entertainment industry revenue. YBy F 23, the share of digital media is expected to increase to 19% from 17% in FY20 and filmed entertainment is expected to increase to 11% from 5% in FY20. Notes: P - Projected Source: EY report March 2021 9 Television, one of the largest and fastest growing segments Broadcaster Market Size Forecast (US$ billion) Advertising Revenue (US$ billion) 14 12 7.12 10 13.34 8 6 6.16 8.95 4 4.89 12.98 3.56 2 8.46 0 2020 2023 2020 2023 Advertising Distribution Ad Revenue Subscription Revenue . In 2020, the television market size stood at Rs. 685 billion (US$ 9.71 . Advertising revenue in India is projected to reach Rs. 915 billion billion) and is estimated to reach Rs. 847 billion (US$ 12.01 billion) by (US$ 12.98 billion) in 2023, from Rs. 596 billion (US$ 8.46 billion) 2023. in 2020. In 2020, the amount of time spent watching television in India . India’s subscription revenue is projected to reach Rs. 940 billion increased by 9% YoY and the number of smart TVs sold exceeded 5 (US$ 13.34 billion) in 2023, from Rs. 631 billion (US$ 8.95 billion) million. in 2020. TV distribution revenue is expected to increase to Rs. 502 billion (US$ 7.12 billion) in 2023, from Rs. 434 billion (US$ 6.16 billion) in 2020. TV advertising is expected to increase to Rs. 345 billion (US$ 4.89 billion) in 2023, from Rs. 251 billion (US$ 3.56 billion) in 2020. Notes: P - Projected Source: EY report March 2021 10 Gaming and digital advertising on high growth phase . Animation & VFX, online gaming and OOH are emerging as the Industry Size of Emerging Segments (US$ billion) fastest-growing segments. Between 2019 and 2023, these segments are expected to witness 7 growth: • Digital media (CAGR 22%) 6 5.81 • Animation and VFX (35%) • Online gaming (27%) 5 • OOH (27%) 4 3.98 . The online gaming market in India is projected to reach Rs. 155 billion (US$ 2.12 billion) by 2023, from Rs. 76 billion (US$ 1.08 billion) in 3.33 2020, due to rapid increase in consumption. 3 3.16 . SME marketers increased their digital advertising spending and 2.12 expanded use of online shopping channels such as Amazon and 2 Flipkart. News organisations with a coverage of >450 million users 1.36 1.35 1.76 recorded an increase in revenue from digital channels in 2020. 1.08 1 0.93 . 1.01 In 2020, India’s mobile gaming segment registered a market size of 0.75 0.56 US$ 1.2 billion and is expected to increase at CAGR of 6.1% by 0.23 0.44 0.30 2025. The country posted average revenue of US$ 8.8 per user, with 0 2019 2020 2021 2023 user penetration rate of 10.1%. Digital media Animation and VFX . In April 2021, InMobi Exchange launched in-game ads to target premium mobile users with advertisements such as electronic Online gaming Out of Home media advertisement boards, in-game sports stadium, e-sports arena, hyper-casual gaming room, etc. Note: VFX- Visual Effects, P - Projected, E-estimated, OOH - Out-of-home advertising, CAGR is calculated from Rs. figure Source: EY report March 2021 11 Kids genre viewership trending . The COVID-19 induced lockdowns, combined with the onset of Kids Genre: Viewership Share summer vacations, the ‘Kids’ genre witnessed a spike in viewership.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    36 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us