Color: Intro • to Create Image, Need 3 Things: 1. Object 2. Light 3. Viewer

Color: Intro • to Create Image, Need 3 Things: 1. Object 2. Light 3. Viewer

Color: Intro • To create image, need 3 things: 1. Object 2. Light 3. Viewer • Same thing is true for color { Color of object depends on "natural" color (under white light) and color of light { Color perceived depends on viewer ∗ 2 viewers observing same object under same conditions may perceive different color • Major topics to be discussed: { Nature of light and color { The eye and color perception { Color models 1 Color: Basics • Color attributes { Hue - basic color { Saturation - purity of a color ∗ How much white is mixed with a pure color { Lightness (brightness) - intensity ∗ Lightness pertains to reflected color ∗ Brightness pertains to emitted color • Artists' terminology { These relate to pure pigments (pure colors) { Tint ∗ Result of adding white to pigment ∗ Reduces saturation { Shade ∗ Result of adding black to pigment ∗ Reduces lightness { Tone ∗ Result of adding white and black to pigment • Both terminologies widely used { Both are subjective • Want objective system for describing color 2 Color: Primaries • Represent using color wheel • Additive primaries { Apply to colors of light { Primaries: RGB { Secondaries: CMY { Max combination of 3 primaries: white { Absence of primaries: black { Called additive because as add more primaries, are contributing more colors to the light ∗ i.e., the more wavelengths are represented • Subtractive { Apply to colors of pigments { Primaries: CMY { Secondaries: RGB { Max combination of 3 primaries: black { Absence of primaries: white** { Called subtractive because as add more primaries, are absorbing more colors from the light • Color space is set of colors that can be generated from a set of primaries 3 Color: Light • Characterized by wavelength (λ) and intensity • Visible light λ in range [380, 700] nm • Basic colors of spectrum: ROYGBIV • Given color represented by a spectral (color distribution) curve • Colorimetry: objective, quantitative science of color • Objective characteristics of color { Dominant wavelength - observed color (λ) ∗ Corresponds to hue { Excitation purity - per cent of dominant λ ∗ Corresponds to saturation { Luminance - intensity; total amount of energy ∗ Corresponds to lightness/brightness 4 Color: Eye Structure • Retina covered with 2 types of photoreceptors 1. Rods { Sensitive to low-intensity light { Overloaded by bright light { Only useful for night vision { Densest around perimeter of retina { ∼ 120 million 5 Color: Eye Structure (2) 2. Cones { Only stimulated by bright light { 3 types ∗ Usually referred to as R, G, B types { ∼ 6 million { Most dense in fovea - center of retina ∗ Only place where cone density > rod density { Foveola - center of fovea ∗ 100% cones ∗ Greatest density of cones ∗ Part of eye most sensitive to color ∗ Has greatest visual acuity • Trichromacy theory (3 channel, Young-Helmholtz theory) { Eye has 3 color channels 6 Color: Eye Response to Light • Cones respond to light differently { B cone most sensitive to 440 nm (indigo) { G cone most sensitive to 545 nm (green) { R cone most sensitive to 580 nm (greenish-yellow) { Better labels are S, M, L for short, medium, and long λ sensitivity • Rods most sensitive to 449 nm • Comparatively, eye least sensitive to blue { I.e., given R, G, B light of equal intensities, B will seem much dimmer 7 Color: Eye Response to Light (2) • Luminance efficiency function { Shows eye's response to light of equal intensities as a function of λ { Peak sensitivity 550 nm { Linear combination of 3 cone functions 8 Color: Eye Response to Light (3) • Functions rλ, gλ, bλ represent amounts of additive primaries needed to create perception of all colors of spectrum { Negative values ) cannot produce color from primaries { Such colors only generated by adding the negative amount to color sample { Hence, additive primaries cannot reproduce all colors of spectrum (wrt eye) • Eye can distinguish ∼ 128 different fully saturated hues { Proximity of each hue not linear wrt λ • Eye's response to brightness not linear { Doubling intensity does not result in perception of doubled brightness 9 Color: Tristimulus Theory • Given spectral distribution P (λ) and sensitivity curve S(λ) { Particular cone generates signal A = s S(λ)P (λ)d(λ) { Cone converts continuous distribution into a discrete value { 3 discrete signals generated by eye: AR;AG;AB • Perceived color can be represented as C = TRα + TBβ + TGγ { α; β; γ are primaries, Ti are intensities of each • Ti called tristimulus values • Tristimulus theory states that can produce any color with the right tristimulus values • Many:1 correspondence between tristimulus values and perceived color { Several sets of TSVs can generate same color perception { Such sets called metamers { Implication: 2 spectral distributions may appear the same color • Metamerism depends on light source, object, and viewer { 2 objects may appear same color under one light, but different under an- other light { One viewer may see 2 spectral distributions as same color, while another viewer sees the same distributions as different colors 10 COLOR: CIE • Commission Internationale de l'Eclairage (International Commission on Illu- mination) • Founded in 1920's • Purpose is the study and standardization of color { Intent is to provide objective description of color • Responsible for a number of standards { Standard illuminant - light source ∗ Defined in terms of black body radiators · Ideal object that produces light solely via thermal energy · Observed color only depends on light source ∗ Standards: 1. Illuminant A - tungsten lamp 2. Illuminant B - sunlight with correlated color temperature of 4874oK 3. Illuminant C - sunlight with correlated color temperature of 6774oK 4. Illuminants D - series of various daylight conditions (a) D50 - sunlight with correlated color temperature of 5000oK (b) D65 - sunlight with correlated color temperature of 6504oK 5. Illuminant E - equal energy illuminant · Theoretical ideal 6. Illuminants F - series of various fluorescent lamps { Standard observer ∗ Represents full tristimulus response of typical human ∗ Standards: 1. 2o observer (1931) - observes color swatches that subtend 2o FOV of retina · (Color concentrated on fovea) 2. 10o observer (1964) - observes color swatches that subtend 10o FOV of retina 11 COLOR: CIE Color Systems • Designed to provide 3 primaries that capture full range of visible light • Replace RGB • Systems: 1. XYZ 2. xyY 3. Lab 4. Luv 12 COLOR: CIE XYZ System • Primaries {X, Y, Z { Loosely correspond to R, G, B { Do NOT require negative values to generate all colors • Blending functions { xλ, yλ, zλ { Represent amount of X, Y, Z to generate all colors { yλ chosen to be same as luminance function { Defined for standard 2o observer { xλ, yλ, zλ linear combinations of rλ, gλ, bλ ∗ Can convert between 2 systems 13 COLOR: CIE XYZ System (2) • XYZ space { Given a spectral distribution P (λ), the amount of X needed to match this color is X = k s P (λ)xλdλ { Similarly for Y, Z { k defined by ∗ For emitters, k = 680 lumens/watt ∗ For reflectors, chosen so bright white has Y = 100 · Hence 100 k = s Pw(λ)yλdλ · where Pw is spectral distribution of source used for white { Visible part of XYZ space ∗ Curved surface represents X + Y + Z = 1 plane { Color C = XX + Y Y + ZZ 14 Color: CIE Chromaticity • Chromaticity represents color info only { Excludes luminance aspect (i.e., represents hue and saturation, but not lightness) • Defined as X x = X + Y + Z Y y = X + Y + Z Z z = X + Y + Z • x + y + z = 1 and falls on X + Y + Z = 1 plane • CIE chromaticity diagram 15 Color: CIE Chromaticity (2) { Projection of X + Y + Z = 1 onto X-Y plane represents all visible chro- maticity values { All colors with same hue and saturation map to same point, regardless of luminance { Pure hues lie on perimeter { Central dot represents illuminant C • Given x, y { z = 1 − x − y { Not enough info to recover X, Y , Z { Requires an additional value: Y { XYZ recovered by x X = Y y Y = Y 1 − x − y Z = Y y • THE FOLLOWING MUST BE DISTINGUISHED: {X, Y, Z represent the 3 CIE primaries { xλ, yλ, zλ represent the functions that represent the amount of each CIE primary needed to produce a given visible dominant wavelength { X, Y, Z represent tristimulus values of the primaries { x, y, z represent chromaticity values of a color 16 Color: CIE Chromaticity Diagram Applications • If 2 colors mixed, resultant color lies on straight line connecting them • Finding dominant λ of color { Measure XYZ tristimulus values { Calculate xy chromaticity values { Plot point on diagram { Draw straight line thru point and white { Point of intersection with perimeter is dominant hue • Finding excitation purity of color { Given: chromaticity values of color C and dominant hue H jCW j ep = jHW j • Finding complements { Draw line thru color and white { Complement is on line on opposite side of white • Non-spectral colors { Do not correspond to a visible hue { Represent their dominant hue as a complement, represented λc • Color gamuts { Gamut is set of all possible colors that can be produced from a given set { Gamut's chromaticities represented by triangle defined by chromaticities of primaries { No visible primaries capable of producing all visible colors • Chromaticity diagram does not represent full palette { Luminance values not represented { Infinitely many planes in XYZ space, each with different luminosity, that project to chromaticity diagram 17 Color: CIE Luv • Consider { C1 = (X1;Y1;Z1) { D1 = C1 + ∆C, where ∆C = (∆X; ∆Y; ∆Z) { C2 = (X2;Y2;Z2) { D2 = C2 + ∆C { In general, the perceived difference between C1 and D1 will

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    28 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us