Sound Designer, Digital Extremes - Warframe (03/2018 - 11/2019) ​ Design, Implement, Script, Mix Sound for UI, Weapons, Props, Ambiance, Creatures

Sound Designer, Digital Extremes - Warframe (03/2018 - 11/2019) ​ Design, Implement, Script, Mix Sound for UI, Weapons, Props, Ambiance, Creatures

MARC CARLTON :: SOUND DESIGNER :: marccarlton.com :: [email protected] ​ ​ ​ ​ Sound Designer on Warframe at Digital Extremes, 2019 Webby Winner for Best Sound Design ​ ​ 10+ yrs developing interactive audio for 13 video games, 8 toys, multiple TV shows, films, videos. MS Immersive Media, BA Telecom Production, AS Recording Arts, Indiana University. Enthusiastic team player eager to learn, audio-nerd with a positive attitude. WORK HISTORY Sound Designer, Digital Extremes - Warframe (03/2018 - 11/2019) ​ Design, implement, script, mix sound for UI, weapons, props, ambiance, creatures. Record, edit, design creative vocal fx, master, implement dialog. Design, mix, master promo videos and other show material. Sacrifice Quest, Venus, Orb Heist, Rail Jack, Ember Rework, Nightwave, Water Fight. Sound Designer, Fisher-Price, Mattel (01/2014 – 03/2018) ​ Design, implement, sound and speech for Smart Cycle titles; Best of CES 2017 Create interactive sound, speech, music content for learning products, toys and robots. Fisher-Price Award for scripting dialog pipeline between Wwise and Google Sheets. Leveraged Max MSP and Arduino for rapid prototyping of hardware products. Sound Designer, Clean Cuts Music and Sound (07/2012 – 12/2013) ​ Design, implement sound, expand game-audio services to include implementation. Helped team learn middleware audio tools (Wwise, Fmod) Served as general audio engineer for broadcast TV: Record, Edit, Mix, Master, VO Clients: Microsoft, Sony, Big Fish, Discovery, Travel, Nat Geo Audio Engineer / Sound Designer, Freelance (02/2011 – 06/2012) ​ Post-production audio engineer for 2011 Cannes Film Fest Official Selection (Short) Contract Audio Designer for multiple mobile game titles (iOS/Android). Sound Designer, Budcat Creations, Activision (01/2009 – 02/2011) ​ Produced and Implemented audio for titles released on Wii, NDS, Playstation, XBox. Sound design, music composition, VO editing, mastering, implementation, recording Sound Designer for Guitar Hero, Band Hero titles, and original Wii titles. Graduate Assistant, Indiana University (08/2005 – 08/2007) ​ Taught labs for video production, audio production courses. EDUCATION Indiana University, Bloomington IN Masters of Science, Immersive Mediated Environments (2007) Bachelor of Arts, Telecommunications - Audio Production (2005) Associate of Science, Recording Arts - Audio Technology (2005) SKILLS & TOOLS Reaper, Pro-Tools, Wwise, Fmod, Max/MSP, Basehead, RX6, Studio, Field, and Remote Voice Recording (ISDN, Source Connect), Foley & Source Field Recording, Mix and Post-production for Broadcast, BS-1770 Compliance, Unity, Unreal, Git, Perforce, Jira, MS Office, Google Docs, Lua scripting, Google App Script, Mac OS, Windows OS SELECTED CREDITS Released Games: Warframe (PC, XB1, PS4, Switch), Watch Your Words (Alexa), Spell Weaver ​ TCG (PC), Smart Cycle Shimmer & Shine (iOS, Android), SpongeBob Deep Sea (iOS, Android), Barbie Dreamtopia (iOS, Android), Sonic Boom Shattered Crystal (NDS), Fetch (iOS), Adera (PC), Our House Party (Wii), Top Shot Arcade (Wii), Pix Maze (iOS, DSi), Guitar Hero: Metallica (Wii, PS2), Guitar Hero 5 (PS2), Band Hero (PS2). Film/Broadcast Productions: Southern Fried Homicide (ID), Pretty Dangerous (ID), Agony and ​ ​ Sweat (short, Cannes Film Fest), My Vietnam, Your Iraq (PBS), numerous cable TV Promos, ​ ​ ​ Trailers. MEMBERSHIPS, CONFERENCES, APPEARANCES Game Audio Network Guild Member, AES Member, GDC Attendee ’07, ’09, ’10, ‘15, AES Attendee ’10, ‘13, 2010 Activision Audio Summit, TennoCon 2018, 2019. Guest speaker at RIT ​ ​ Magic Spell Studios 2019. EXHIBITIONS / AWARDS 2019 Webby People's Voice Award “Best Music/Sound Design”, 2013 Animation Block Party Fest, 2011 Cannes Film Fest Official Short Film Selection, 2011 Regional Emmy Nominee, 2007 GDC Indie Game Exhibitor. RESEARCH INTERESTS Technical Sound Design, Ultrasonic recording, Max MSP prototyping, Web Audio, Conversational Speech Interfaces, Procedural Audio, Sonification and Audio UI, JS, Lua, C#, Python Scripting / Programming. Film Sound Design and Mixing. CONTACT Email: [email protected] Portfolio: http://marccarlton.com/ ​ .

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