Previous Positions

Previous Positions

<p>JASON HEFFEL 1226 18th Ave, San Francisco, CA cell: 415.572.6236 email: [email protected]</p><p>QUALIFICATIONS Writing Audio  15 years creative and technical writing/editing  12 years music theory and piano study  Written for EA, Wired, Gamespot, and AM radio  Sound design for EA, Vivendi, and Six Flags  Managed writers/artists for creative projects  Programs: Pro Tools, Performer, Sound Forge  Samples: www.mess.net/bios/jason/writings  Music samples: www.vonheffelfinger.com</p><p>EMPLOYMENT HISTORY </p><p>Mess Ent. Writer / Composer 05/12 – Present  Chabot Space & Science Center – Composer – Write music for planetarium 01/14 – Present shows. 07/12 – 10/13  GetInsured.com – Technical Writer – Edit and format presentation documents.  Wells Fargo – Technical Writer – Edited documents and tutorials.</p><p>I Got Games Chief Editor 03/11 – 05/12  Wrote/edited all in-game text: dialog, story summaries, NPC/monster names, etc.  Wrote/edited marketing text: Facebook ads, event descriptions, manuals, etc.  Managed team of writers and interns working on several games simultaneously.</p><p>Electronic Arts Audio Artist – Dead Space 08/10 – 12/10  Dead Space 2 – Edited/processed in-game dialog. Prepped Pro Tools session for localization. 05/10 – 08/10  Dead Space Ignition – Responsible for all audio. Recorded, edited, and processed dialog, chose and edited music/SFX, and delivered final mixes. 04/08 – 08/08  Dead Space – Edited, processed, and implemented all in-game dialog. Worked with localization on dialog-related issues.</p><p>Writer – SIMS 01/08 – 03/08  SIMS 3 – Wrote over 300 in-game object descriptions. 04/07 – 05/07  SIMS 2: Castaway – Wrote over 350 in-game object descriptions. 07/06 – 08/06  SIMS 2: Pets – Wrote AI character names/bios and career/object descriptions.</p><p>Production Assistant – Tiger Woods PGA Tour (PC) 04/05 – 09/05  TW 2006 – Wrote all in-game copy: news articles, character bios, and tutorial text. 04/04 – 09/04  TW 2005 – Implemented all in-game audio, developed new tools and QA 05/03 – 09/03 methods.  TW 2004 – Edited and implemented all in-game dialogue, ambience, and SFX.</p><p>Stormfront Sound Designer Studios  The Spiderwick Chronicles – Recorded, edited, and implemented most in-game 05/07 – 12/07 SFX and ambiences. Created 200+ in-game sound banks. Wrote specs for new toolsets.</p><p>09/05 – 09/06 Music Production Assistant  Eragon – Edited and implemented much of the game’s adaptive orchestral score. Created new in-game arrangements and loops from music splits. Previous Positions My professional highlights before entering the game industry: </p><p> 1998-2002: Co-Founder, Mess Enterprises – Managed internet start-up, coordinated contract employees.  1996-1998: Managing Editor, Glaucoma Research Foundation – Wrote and edited medical newsletter.  1992-1994: Head News Writer, AM 1400 KUKI – Wrote state and local news articles for on-air broadcast. JASON HEFFEL 1226 18th Ave, San Francisco, CA cell: 415.572.6236 email: [email protected]</p><p>EDUCATION VOLUNTEER San Francisco State University  Docent at the Charles M. Schulz Museum in Santa Rosa, CA.  BA in Creative Writing, 2004  Frequent volunteer for the annual Game  Technical & Professional Writing Certificate Developers Conference in San Francisco.  Audio Recording & Production Certificate</p><p>Online Resume: www.mess.net/bios/resumej.html \</p><p>References Available Upon Request</p>

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