PC Crash 7.2 Manual

PC Crash 7.2 Manual

PC-CRASH A Simulation Program for Vehicle Accidents Operating Manual Version 9.0 November 2010 Dr. Steffan Datentechnik Linz, Austria Distributed and Supported in North America by: www.pc-crash.com Contents CHAPTER 1 INTRODUCTION AND INSTALLATION ........................................................................................ 1 INTRODUCTION ................................................................................................................................................... 1 ABOUT THIS MANUAL .......................................................................................................................................... 1 THE PC-CRASH SOFTWARE PACKAGE ................................................................................................................. 2 HARDWARE REQUIREMENTS ............................................................................................................................... 2 USE OF MOUSE AND PRINTERS ........................................................................................................................... 2 INSTALLATION OF PC-CRASH .............................................................................................................................. 2 Licensing PC-Crash ...................................................................................................................................................... 5 Check for Updates ........................................................................................................................................................ 7 DEMOVERSION ................................................................................................................................................... 8 PC-CRASH FEATURES ........................................................................................................................................ 8 Additional Features of PC-Crash 3D .......................................................................................................................... 11 New features of PC-Crash 9.0: ................................................................................................................................... 13 CHAPTER 2 WORKING WITH PC-CRASH ..................................................................................................... 15 MENU OPTIONS ................................................................................................................................................ 15 Customizing Toolbars and Menus .............................................................................................................................. 17 HOT KEYS ........................................................................................................................................................ 28 DEFAULT SETTINGS .......................................................................................................................................... 28 Units ........................................................................................................................................................................... 33 TYPICAL SIMULATION PROCEDURE .................................................................................................................... 34 Project Wizard ............................................................................................................................................................ 37 LOADING AND SAVING PROJECTS ...................................................................................................................... 37 Autosave .................................................................................................................................................................... 38 MAIN SCREEN DISPLAY ..................................................................................................................................... 38 Display Settings .......................................................................................................................................................... 38 Vehicle Shape ............................................................................................................................................................ 38 Last Branch ................................................................................................................................................................ 39 Refreshing the Screen ................................................................................................................................................ 39 LOADING VEHICLES ........................................................................................................................................... 40 Vehicle Databases ...................................................................................................................................................... 40 Custom Vehicles ......................................................................................................................................................... 43 Vehicle Construction ................................................................................................................................................... 44 VEHICLE SETTINGS ........................................................................................................................................... 46 SAVING A VEHICLE ............................................................................................................................................ 46 DELETING OR REPLACING A VEHICLE ................................................................................................................. 47 ATTACHING 2D AND 3D SHAPES TO VEHICLES ................................................................................................... 47 SCENE DATA INPUT .......................................................................................................................................... 47 2D Scenes .................................................................................................................................................................. 47 3D Scenes .................................................................................................................................................................. 48 Scene Coefficient of Friction ....................................................................................................................................... 50 SCENE DISTANCES AND SCALING ...................................................................................................................... 52 Measuring Distances .................................................................................................................................................. 52 Grid ............................................................................................................................................................................. 52 Scale .......................................................................................................................................................................... 52 DEFINING INITIAL VEHICLE CONDITIONS ............................................................................................................. 52 Position and Velocity .................................................................................................................................................. 53 The Tow Truck Tool .................................................................................................................................................... 53 Positioning Vehicles on 3D Surfaces .......................................................................................................................... 53 Initial Yaw ................................................................................................................................................................... 54 Backing Up ................................................................................................................................................................. 55 MOTION SEQUENCES (F6) ................................................................................................................................ 55 Contents i COLLISION ANALYSIS ........................................................................................................................................ 57 Preparing for a Crash Simulation ................................................................................................................................ 57 Impact Position ........................................................................................................................................................... 59 Definition of a new Start Position ................................................................................................................................ 61 Crash Simulation ........................................................................................................................................................ 61 EES Values ................................................................................................................................................................ 65 Post-Impact Trajectories ............................................................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    356 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us