PSK31, MT63, and Hellschreiber

PSK31, MT63, and Hellschreiber

<p>Digital Modes:&nbsp;the Future of <br>Amateur Radio? </p><p><em>An introduction to PSK31, MT63, and Hellschreiber </em></p><p>John DeGood&nbsp;NU3E <br>Trenton Computer Festival <br>Sun 7 May 2000 </p><p>1</p><p>PSK31 </p><p>• Invented&nbsp;by Peter Martinez, G3PLX • First&nbsp;PC soundcard version 26 Dec 1998 • Intended&nbsp;for live keyboard-to-keyboard <br>QSO </p><p>• Uses&nbsp;varicode character coding for 50 wpm • Easy&nbsp;to use and monitor • Gives&nbsp;very good copy under low Eb/No numbers and is thus suitable for QRP </p><p>2</p><p>PSK31 (continued) </p><p>• Instead&nbsp;of using FSK or on/off keying, uses <br>BPSK or QPSK with a Viterbi decoder </p><p>• Is&nbsp;available for free for many platforms, including Windows with soundcard </p><p>• Uses&nbsp;advanced DSP and narrow bandwidth <br>(31.25 Hz) techniques </p><p>• Tx&nbsp;duty cycle is 50% idle, 90% maximum • The&nbsp;greatest activity is around 14070.15 </p><p>3</p><p>Bandwidth </p><p></p><ul style="display: flex;"><li style="flex:1">BPSK </li><li style="flex:1">QPSK </li></ul><p>Spectra obtained with EvmSpec (from PSK31 homepage) </p><p>4</p><p>PSK31 Operation </p><p>• BPSK&nbsp;is generally used for calling CQ and routine operation </p><p>• QPSK&nbsp;gives much better performance with fading and flutter </p><p>• QPSK&nbsp;has an 800 msec one-way delay, or <br>1.6 sec round-trip </p><p>• PSK31&nbsp;requires a synth or stable VFO rig </p><p>– BPSK tuning needs to be within 8 Hz – QPSK tuning needs to be within 4 Hz </p><p>5</p><p>MT63 </p><p>• Developed&nbsp;by Patwel Jolocha SP9VRC • Encodes&nbsp;information using 63 modulated tones </p><p>• Sounds&nbsp;unusual, like a roaring noise • No&nbsp;connection process, as in AMTOR, <br>Packet, or PACTOR </p><p>• Outstanding&nbsp;performance when conditions are both weak and unstable. </p><p>6</p><p>MT63 (continued) </p><p>• Spreads&nbsp;signal in time (several seconds) and space (500-2000 Hz) </p><p>• Forward&nbsp;Error Correction (7-bit ASCII encoded into 64 bits using a Walsh function) can result in 100% copy even if 25% of a character is obliterated </p><p>• Clumsy&nbsp;(slow) operation due to FEC delay • Very&nbsp;aggressive: causes&nbsp;interference to other modes, but itself is little affected by other modes </p><p>7</p><p>MT63 Characteristics </p><p>Bandwidth Audio&nbsp;Range Symbol&nbsp;Rate Char&nbsp;Rate Interleave/char </p><ul style="display: flex;"><li style="flex:1">500 Hz </li><li style="flex:1">500-1000 Hz&nbsp;5 baud </li></ul><p>500-1500 Hz&nbsp;10 baud 500-2500 Hz&nbsp;20 baud <br>5 char/sec&nbsp;6.4 or 12.8 sec 10 char/sec&nbsp;3.2 or 6.4 sec 20 char/sec&nbsp;1.6 or 3.2 sec <br>1000 Hz 2000 Hz </p><p>8</p><p>100% Copy in Presence of <br>Complex Fading with MT63 </p><p>10 Watts on 14 MHz <br>50 Watts on 3.5 MHz </p><p>9</p><p>Hellschreiber (Hell Writing) </p><p>• Patented&nbsp;by Rudolf Hell in 1929 • Used&nbsp;by the German Condor Legion during the Spanish Civil War (1933). During WWII, Hellschreiber was widely used for field portable military communications. </p><p>• Still&nbsp;used today in the original format • Visually&nbsp;readable mode • Most&nbsp;DX on 14063 kHz - 14070 kHz </p><p>10 </p><p>Feld-Hell (Field Hell) </p><p>• Feld-Hell&nbsp;characters are sent as a series of dots at 122.5 pixels/sec, using a CW transmitter or by sending tones to an SSB transmitter. </p><p>• Black&nbsp;dots are represented by a CW dot <br>(key down), and white spaces by a space as long as one dot (key up). </p><p>• Low&nbsp;duty-cycle: ~22% </p><p>11 </p><p>The Siemens &amp; Halske A2 <br>Feldfernschreiber (1944) </p><p>12 </p><p>Feld-Hell 7x7 Character Set </p><p>13 </p><p>Feld-Hell Timing </p><p>• Each&nbsp;character takes 400ms. Since there are <br>49 pixels per character, each pixel is 8.163ms long. The effective baud rate is 1/8.163 ms = 122.5 baud, and the throughput is 2.5 characters/sec, or about 25 WPM. </p><p>• Raised&nbsp;cosine filtering results in 2 * 122.5 = <br>245 Hz bandwidth. </p><p>14 </p><p>The First IZ8BLY Feld-Hell QSO <br>January 1, 1999 </p><p>15 </p><p>PSK-Hell </p><p>• Recently&nbsp;invented by Murray ZL1BPU and implemented by Nino IZ8BLY. </p><p>• Uses&nbsp;Differential Phase Shift Keying, which relies on detection of a change in phase. One state (black) is defined as no change in phase from one dot to the next, while the other state (white) is defined as a reversal of the carrier phase from the previous dot. </p><p>16 </p><p>PSK-Hell (continued) </p><p>• Matrix&nbsp;is only 7 x 6, seven columns of six dots (42 dots). This reduction in dots per column allows a lower baud rate (105 baud) for the same column rate and text speed as Feld-Hell. </p><p>• High&nbsp;Tx duty-cycle:&nbsp;~90% </p><p>17 </p><p>MT-Hell (Multi-Tone Hell) </p><p>• Each&nbsp;row of dots or pixels in the character is at a different frequency, with quite different (much relaxed) timing, and thus is transmitted in the frequency domain. </p><p>• Since&nbsp;columns are always sequential, there is no notion of synchronism in MT-Hell. </p><p>• Reception&nbsp;of MT-Hell requires a technique called the Fast Fourier Transform to convert the signal back into a human readable form. </p><p>18 </p><p>C/MT-Hell </p><p>• C/MT-Hell&nbsp;or Concurrent MT-Hell uses many tones (seven or more), which are often transmitted at the same time. </p><p>• C/MT-Hell&nbsp;has the following potential advantages: </p><p>– Speed, since several dots can be sent at the same time </p><p>– Better readability, since more dots provide better resolution </p><p>– Better looking text, since the characters need not slope and many fonts can be used </p><p>19 </p><p>S/MT-Hell </p><p>• S/MT-Hell&nbsp;or Sequential MT-Hell uses only a few tones, typically five or seven, but never more than one at a time. </p><p>• S/MT-Hell&nbsp;advantages: </p><p>– Weak signal performance, since all the transmitter power is applied to a single dot </p><p>– High efficiency: since the transmitter need not be linear, Class C transmitters can be used </p><p>– Very simple transmitter requirements - easily adapted to QRP and LF transmitters </p><p>– Simple signal generation with a PC, even via the PC speaker or a Hamcom interface </p><p>20 </p><p>Appearance of Hell Modes </p><p>• Feld-Hell&nbsp;text is usually very sharp and may lean slightly to the right, and is always double printed. </p><p>• Sequential&nbsp;MT-HELL text leans strongly to the right, and may have a dotty (pixellated) appearance. </p><p>• Concurrent&nbsp;tone MT-HELL has very detailed characters, and is always upright (unless the user has chosen an italic font!) </p><p>21 </p><p>Summary </p><p>• PSK31&nbsp;in the USA has reached “critical mass”: there&nbsp;are signals on HF, especially 20 meters, at almost any time </p><p>• MT63&nbsp;sees limited activity.&nbsp;Its use of wide bandwidth is controversial. </p><p>• Hellschreiber&nbsp;is a popular mode in Europe, but there is limited activity in the USA </p><p>• PSK&nbsp;(and to a lesser extent, Hell) are great for QRP and restricted antenna installations due to great performance with low Eb/No. </p><p>22 </p><p>Amateur Radio Digital Mode <br>Information Resources </p><p>• Official&nbsp;PSK31 Homepage </p><p><a href="/goto?url=http://www.kender.es/~edu/psk31.html" target="_blank">– http://www.kender.es/~edu/psk31.html </a></p><p>• Fuzzy&nbsp;Modes (and MT63) Web Site </p><p><a href="/goto?url=http://www.qsl.net/zl1bpu/" target="_blank">– http://www.qsl.net/zl1bpu/ </a></p><p>• Digipan&nbsp;PSK31 Software </p><p><a href="/goto?url=http://members.home.com/hteller/digipan/" target="_blank">– http://members.home.com/hteller/digipan/ </a></p><p>• IZ8BLY&nbsp;Hellschreiber and MT63 Software </p><p><a href="/goto?url=http://space.tin.it/computer/aporcino/" target="_blank">– http://space.tin.it/computer/aporcino/ </a></p><p>• Slides&nbsp;of This Presentation </p><p><a href="/goto?url=http://www.nerc.com/~jdegood/tcf2000.pdf" target="_blank">– http://www.nerc.com/~jdegood/tcf2000.pdf </a></p><p>23 </p>

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