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<p>Rel04182012 Classroom Robotics – Language Arts Day 6- Pg. 1</p><p>Classroom Robotics – Language Arts Day 6</p><p>Overview Students will begin telling the robot what to do by programming them. Programming is a critical aspect of robotics. Programming requires very careful communication so the robot will actually accomplish what the students want it to do.</p><p>Learning Objectives: Students will be able to… Turn a task into a program</p><p>Suitable Ages: 11+</p><p>Time Needed: 1 hr 15 min</p><p>In this packet Teacher’s Guide Program a Person Activity Programming Task List Programming Task List Answers (for reference) Day 6 Vocabulary Day 6 Vocabulary Definitions Rel04182012 Classroom Robotics – Language Arts Day 6- Pg. 2</p><p>TEACHER’S GUIDE</p><p>Activity Goal</p><p>Students will begin telling the robot what to do by programming them. Programming is a critical aspect of robotics. Programming requires very careful communication so the robot will actually accomplish what the students want it to do.</p><p>Objectives Students will be able to… Turn a task into a program</p><p>Materials</p><p>Program a Person Copies of Day 6 Vocabulary Copies of Programming Task List Programming PPT</p><p>Set Up</p><p>Familiarize yourself with the lesson plan, and copy any handouts. Rel04182012 Classroom Robotics – Language Arts Day 6- Pg. 3</p><p>Time</p><p>20 min 1. Conduct the Program-A-Person Activity Program a Person Activity</p><p>30 min 2. Use the Powerpoint to teach the students NXT-G Programming PPT</p><p>25 min 3. Hand out the Programming Task List and instruct students to finish building their robots and start programming these, showing you each time they complete one so you can sign off. Programming Task List <75 minutes Action Materials Needed We encourage and welcome your feedback! Please send any feedback about your experience and observations and forward it to <NETID>@utdallas.edu at the Science and Engineering Education Center.</p><p>Procedure Rel04182012 Classroom Robotics – Language Arts Day 6- Pg. 4</p><p>Program-A-Person ActivityDirections: Have each student or group get out a piece of paper. Tell them that they are going to program a person just like they would a robot. They will each be given a task and they are supposed to be break it down into step by step instructions. Share the following example with your students to give them an idea of what you expect.Example:WalkLift right leg in front of bodyPut right leg down in front of bodyShift weight to right legLift left leg in front of bodyPut left leg down in front of bodyShift weight to left legRepeat steps 1 through 6Below are example tasks you can give to students:Sit down in a chairWalk around a deskPick up a PencilOpen a door2 robots - Shake hands2 robots - High-5Wav</p>
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