<p>Characteristics of Multimedia Systems Multimedia systems as information systems that include combinations of the following media; including: o Text, hypertext and numbers</p><p> o Audio</p><p> o Images and/or animations</p><p>1 o Video</p><p> The differences between print and multimedia, including: o Different modes of display</p><p> o Interactivity and involvement in multimedia systems </p><p>2 The demands placed on hardware by multimedia systems; including: o Primary and secondary storage capacity as a result of: . Bit depth and the representation of colour data</p><p>. Sampling rates for audio data</p><p> o Processing as a result of: . Video data and frame rates</p><p>3 . Image processing, including morphing and distortion</p><p>. Animation processing</p><p>4 o Display devices as a result of: . Pixels and resolution</p><p> The variety of fields of expertise required in the development of multimedia applications, including: o Content providers</p><p> o System designers and project managers</p><p> o Those skilled in the collection and editing of each of the media types</p><p> o Those skilled in design and layout</p><p> o Those with technical skills with the information technology being used. </p><p>5 Examples of multimedia systems The major areas of multimedia use, including: o Education and training: multimedia systems designed for teaching/learning</p><p> o Leisure and entertainment: multimedia systems such as computer games and other leisure activities</p><p> o Information: multimedia systems that provide information such as an information kiosk</p><p>6 o Virtual reality and simulations such as flight simulator</p><p> o Combined areas such as educational games </p><p> Advances in technology which are influencing multimedia development such as: o World Wide Web and communication speed and capacity</p><p> o CD-ROM speed</p><p>7 o Digital Video Disc</p><p>Displaying in multimedia systems</p><p> Hardware for creating and displaying multimedia, including: o Screens: CRT displays, LCD displays, touch screens</p><p> o Projection devices</p><p> o Speakers, sound systems</p><p> o CD-ROM</p><p>8 o Video</p><p> o Head-up displays and head-sets</p><p>. </p><p> Software for creating and displaying multimedia, including: o Presentation software</p><p> o Application software such as word processors with sound notes and video</p><p>9 o Authoring software</p><p> o Animation software</p><p> o Web browsers and HTML editors</p><p>10 Other information processes in multimedia systems Processing: o The integration of text and/or number, audio, image and/or video</p><p> o Compression and decompression of audio, video and images</p><p> o Hypermedia as the linking of different media to another</p><p> Organising presentations using different storyboard layouts, including:</p><p>11 o Linear</p><p> o Hierarchical</p><p> o Non-linear</p><p> o A combination of these</p><p> Storing and retrieving: o The different file formats used to store different types of data</p><p>12 o Compression and decompression</p><p> Collecting: o Text and numbers in digital format</p><p> o Audio, video and images in analog format</p><p> o Methods for digitising analog data</p><p>13 Issues related to multimedia systems Copyright: the acknowledgment of source data and the ease with which digital data can be modified</p><p> Appropriate use of the Internet and the wide spread application of new developments on it such as live video data</p><p> The merging of radio, television, communications and the Internet with the increase and improvements in digitization</p><p>14 The integrity of the original source data in educational and other multimedia systems</p><p>15</p>
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages15 Page
-
File Size-