Monitoring Paper Colégio Guadalupe, Portugal

Monitoring Paper Colégio Guadalupe, Portugal

<p>Monitoring Paper – Colégio Guadalupe, Portugal</p><p>Title of activity: “Is entrepreneurship a game?”</p><p>Goal (as in application form): - To get the audience acquainted with the results from the performed in each partner country analysis and comparison of existing strategies and resources; - To provide advice and guidance to teachers, stakeholders and communities.</p><p>To improve entrepreneurial skills: 1st: founding existent games; testing directly; assessing as educational tool; 2nd: creating a virtual space (website) with different levels (as an interactive game); 3rd: connecting creativity and entrepreneurship, to generate new ideas of business or new ways to see our world.</p><p>Who is responsible (school, teacher’s name): Colégio Guadalupe, teacher Cristina Melo, and Liceo Artistico Nervi_Severini, teacher Maria Rita Servidei.</p><p>Participants (as in application form like teacher, students, ...)</p><p>- Colégio Guadalupe, Portugal; - Liceo Artistico Nervi-Severini, Italy; - AHS Rahlgasse, Austria; - Siauliu Lieporiu Gymnasium, Lithuania; - Charles de Foucauld Mavo, The Netherlands; - Liceum Ogolnoksztalcace Umiejetnosci, Poland.</p><p>Date/duration 25th September to 1st October, 2016</p><p>Location Colégio Guadalupe, Verdizela, Portugal Description of activity Supervised by the teachers, the students played the game “Think Up”, created by the italian students and teachers of the project, in Ravenna. The purpose of the game is to create a story like a game: with cards and dices they find casually 20 key-words and do a story telling using all the key-words. After, the teachers had a meeting to evaluate the success of the game and possibilities to create an advertising plan to sell the product. It was also decided that a way of dissemination of the project was a foto exhibition about the entire project and spread the word through speeches in the beginning of the school year. Finally, it was organized a group work. Students were divided into groups and had to create an advertising plan which included a slogan for selling the game “Think Up”. After that, the teachers selected the best slogan.</p><p>Outcomes (short report and pictures)</p><p>This activity promotes entrepreneurship, through student-centred work, in a multi-disciplinary approach. Playing and brainstorming about the game “Think Up!”, teachers and students cooperated in different levels, using the Scientific method of Creativity (preparation, incubation, illumination and verification), to reach a specific goal: create a business plan, taking into account that the laws are different in the countries involved in this project. In the end, we noticed that we had accomplish different aims: through collaborative work, using the english language, there were discussions, research, debates and presentations; active citizenship was promoted, as well as moral values and responsibility (for those, there are no borders, too). At the same time, students were entrepreneurs, with creative and critical thinking. ICT were used to research, motivating debates and communication. Working in teams, they were not afraid of the risk, neither of the success; some were more optimistic than others, but most of them were team players and were able to communicate easily with others. With the slogan and a business plan, the product is ready to be presented to the public and be used by everyone. Brainstorming</p><p>Planning Team work</p><p>Using ICT with creativity</p>

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