Esports Betting Rules Counter-Strike: Global Offensive

Esports Betting Rules Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter- Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League of Legends StarCraft II Counter-Strike: Global Offensive Dota 2 League eSports Betting Rules Counter-Strike: Global Offensive NR NAME OF MARKET MARKET DESCRIPTION 1. [mapNr!] Map [roundNr!] Round - Bomb defused If no bomb is planted, this market will be considered void. + + Important Settlement and cancellation rules ➔ If a match is interrupted or postponed and is not continued within ➔ Markets will be settled based on officially published results. 48h after initial start time, all undecided markets are void. ➔ If the fixture is listed incorrectly, we reserve the right to void betting. ➔ Markets do not consider overtime unless otherwise stated. ➔ In case of a walkover or retirement, all undecided markets are void. ➔ If a match or map is not finished, all undecided markets are void. ➔ If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately. ➔ If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting. PAGE 3 Dota 2 NR NAME OF MARKET MARKET DESCRIPTION 1. Xth map – 1st aegis Settlement is determined by the team which picks up the Aegis of the Immortal, and not who slays Roshan 2. Xth map – 1st tower For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy; destroy by Deny) 3. Xth map – 1st barracks For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy & Deny) + + Important Settlement and cancellation rules ➔ If a match is interrupted or postponed and is not continued within ➔ Markets will be settled based on officially published results. 48h after initial start time, all undecided markets are void. ➔ If the fixture is listed incorrectly, we reserve the right to void betting. ➔ In case of a walkover or retirement, all undecided markets are void. ➔ If a match or map is not finished, all undecided markets are void. ➔ If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately. ➔ If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting. PAGE 4 League of Legends NR NAME OF MARKET MARKET DESCRIPTION 1. Xth map – 1st inhibitor For settlement purposes every method of destruction will be taken into account 2. Xth map – 1st tower For settlement purposes every method of destruction will be taken into account + + Important Settlement and cancellation rules ➔ If a match is interrupted or postponed and is not continued within ➔ Markets will be settled based on officially published results. 48h after initial start time, all undecided markets are void. ➔ If the fixture is listed incorrectly, we reserve the right to void betting. ➔ Markets do not consider overtime unless otherwise stated. ➔ In case of a walkover or retirement, all undecided markets are void. ➔ If a match or map is not finished, all undecided markets are void. ➔ If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately. ➔ If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting. PAGE 5.

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