Design a Multimedia Product s1

Design a Multimedia Product s1

<p>Interface Design</p><p>Project C: Interactive Game</p><p>BACKGROUND</p><p>Blizt Entertainment is developing a series of interactive games that will be sold through newsagents on floppy disk. The first game to be developed is an interactive checkers game.</p><p>THE BRIEF </p><p>The game is based on the traditional checkers game but the client does not want a traditional look to it. Even the design of the board area can be altered from the traditional flat look to incorporate ‘a more futuristic/ Star Trekky appearance’.</p><p> There is only one screen.</p><p> The interface must be in 8 bits or less to fit all the graphics and program coding onto one 1.4mb floppy disk.</p><p> The screen resolution is 640x480, again to keep the graphic file size down to a minimum.</p><p> The game will be fully self-running and must not be web compatible.</p><p> The target audience is children between the ages of 8 to 12 years old.</p><p> The interface must contain these elements:</p><p> A timer  Score board for two players or one player against the computer.  Areas to show how many of each player's pieces are captured.  Wording ‘Blizt Entertainment’ (can be in any form - there is no corporate identity).  Design to include icons/imagery for the checker pieces.  Quit, new game, help, sound level, contact us buttons/links. They do not have to be named as mentioned- could be icons only. </p><p> The client feels that a strong 3d type metaphor would be most appealing to the target market. The client also likes the look and feel of the following games:  Riven  Myst  Quake</p>

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