South Dakota Usa Wrestling

South Dakota Usa Wrestling

<p> SOUTH DAKOTA USA WRESTLING</p><p>*****FREESTYLE and GRECO RULES*****</p><p>2017</p><p> Match Length o Cadet and Juniors: 2-3 minute periods, :30 second rest period o Schoolboy/girls and below: 2-2 minute periods, :30 second rest period  Scoring o 1 Point Scores . FS & GR Step-outs (not push-outs) . FS: Fleeing the hold and Fleeing the mat . FS: Cadets and Juniors: to the opponent of a wrestler designated as passive who fails to score during a 30-second activity period . FS: Schoolboy/girls and below: every two confirmed passivity warnings (after one verbal attention/warning for passivity)  Warning 0pts, Passivity 0pts, Passivity 1pt, Passivity 0pts, Passivity 1 pt, Passivity 0pts . GR: every two confirmed passivity warnings (after one verbal attention/warning for passivity)  Warning 0pts, Passivity 0pts, Passivity 1pt, Passivity 0pts, Passivity 1 pt, Passivity 0pts . FS & GR: reversals . FS: refusing to take correct par terre position after an attention/warning (similar to a caution in folkstyle) o 2 point Scores . FS & GR: All Takedowns . FS & GR: any turn that begins in par terre (any action that occurs on the mat, does not require a takedown or control) and places the opponent into a position of danger (past 90 degrees) . GR: all correct holds/actions from a standing position . GR: refusing to take correct par terre position after an attention/warning (similar to a caution in folkstyle) . GR: all cautions (fleeing the hold, fleeing the mat, defensive leg fouls, repeated offensive leg fouls) . FS: Grand Amplitute throw that does not land in danger o 4 Point Scores: . FS & GR: all feet to back situations . FS & GR: all lifts from par terre position that land in danger . GR: all grand amplitude throws that do not land in danger o 5 Point Scores: . GR: Any grand amplitude throw that lands in danger  Methods of Winning/Ending the Bout o Fall/Pin: . Schoolboy and Lower: a press of both shoulder blades to the mat for 2 seconds . Cadet and Junior: a press of both shoulder blades for 1 second . No such thing as a touch fall o Tech Fall/Technical Superiority: . FS & GR: Junior and below: 10 point superiority o Decision: one opponent has scored more points or has won based off of criteria: . Criteria  1st: Highest value scoring actions (GR: most 5 point actions), most 4 point actoins, most 2 point actions  2nd: Least number of cautions  3rd: Last point scored  Points of Emphasis o Multiple Gut Wrenches/Leg Laces/Front Head Locks can be completed in succession o You may not cut or release your opponent from par terre position (GR=caution 2 pts, FS=caution 1 pt) o After a takedown that does not go to the back, the official with allow a short time period for the top wrestler to turn his/her opponent. There is no “set time” and the official will put the wrestlers back to neutral if no aggressive action from the top wrestler is attempted o Bottom wrestler must present from par terre position (may not ball up to defend) this can result in a 1 or 2 point caution depending on the style.  Illegal Holds o Figure four or scissors of anything other than one leg or arm o Full Nelson for Schoolboy/girl and below (legal in cadet and junior, but pressure must be applied to the side) o ¾ nelson with the leg hooked (schoolboy/girl and below o Acts of brutality o Neck wrench (schoolboy/girl and below) o Cross chest cradle/west point ride/iron cross (SB and below) o Bow and Arrow cradle with head in side</p>

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