Battles for the Ardennes

Battles for the Ardennes

<p> Battles for the Ardennes</p><p>Rules Summary</p><p> Units in March Mode may not end movement adjacent to another unit in March Mode.  Units in March Mode may move over units not in March Mode but must pay normal terrain costs.  Units in March Mode exert ZOCs only down the connected road hexes.  It costs 1 extra MP to exit a ZOC.  Armored and Reconnaissance battalions, German Engineers and isolated units do not exert a ZOC. (Exception: Armored and Reconnaissance battalions DO exert ZOCs if in a town or Improved Position.) {Question: What if they are in City Hexes?]  Artillery ZOCs do not block supply lines nor affect mechanized units in any way.  Out of Supply and March Mode halves combat strength.  Retreats follow a priority. [9.62]  Artillery has a range of 3 hexes.  Starting Turn 7 the Germans are restricted to 1 Artillery unit per attack like the Allies.  In Artillery barrages, only -/2, -/3 and -/E affect the defenders.  Unlimited artillery units per attack can perform FPF.  Supply lines are 4 hexes long except across unbridged rivers which are 1 hex.  Out of Supply = ½ Attack, ½ Move  Isolated = No attack, ½ defense, no move  German supply problems start on Turn 9</p><p>Read all of [5.6] Special Armored Infantry Movement [7.3] Stacking and Bridges [9.8] Divisional Integrity [9.9] German Combat Initiative Bonus [12.0] Bridges [13.0] Improved Positions [14.0] Air Power [15.1] Reinforcements [30] Special Rules</p><p>Skip Franklin (wargamr at swbell dot net)</p>

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