Defiant Russia - Player Aid Card

Defiant Russia - Player Aid Card

<p> Defiant Russia - Player Aid Card – </p><p>WEATHER EFFECTS Exploitation Axis: German armor have 3 movements points in clear weather. Infantry (including mountain & Italian) have 1 movement Clear: No effects on point. In snow, Axis movement or combat units allowed to move ALL have 1 movement point. Light Mud: No Soviet THE FOLLOWING AXIS UNITS AIR POWER TRACK Exploitation movement MAY NEVER USE Turn Axis Soviet phase. Axis units may EXPLOITATION MOVEMENT OR 1 6 0 only move Armor stacked COMBAT: Romanian, 2 8 0 with leader Guderian. Hungarian, Finnish, or Spanish. German armor 3 8 0 stacked with Guderian are Mud: all movement 4 7 1 only units allowed to allowances halved (all move during exploitation 5 6 2 fractions round up) and during light mud. 6 4 2 neither side may move 7 0 4 during exploitation phase. Armor units may Soviet: No Soviet Note: A maximum of 3 air not expend extra movement infantry exploitation points may be used to to move through zones of movement. In clear and bolster attack. 1 die for control. snow Soviet armor have 2 each air point. Not movement points, cavalry and shock units have 1 allowed during Snow: exploitation combat. movement point. No Axis: rail capacity Soviet exploitation in reduced to 2 maximum. mud. Axis supply lines (except Finnish) reduced to 2 BOTH: A unit permitted hexes. Combat factors to move during (exception: Finnish units exploitation movement may and German and Romanian RAIL MOVEMENT always move ONE mountain units)halved hex,regardless of Axis: maximum 3 units (2 (round any fraction up) terrain. during snow) when attacking. Soviet: maximum 6 units Exploitation movement is ALL WEATHER AND TERRAIN (no limitation due to limited to 1 (for those EFFECTS ARE CUMULATIVE snow) that may move) Both: railed units may No Exploitation on Turn 1 not otherwise move except Soviet: attacks on FIRST during exploitation snow turn hit on 5 or 6. phase, and must attack if ending turn adjacent to enemy. Computing Combat Partisans Factors During Soviet organization phase from 1. Compute terrain factors turn 4, Soviets rolls 1 2. Compute weather die. factors 1-5 No effect 3. Compute leader factors REPLACEMENTS 6 One non-Finnish 4. Combine results Axis From turn 3 Axis infantry must be reduced receives 2 replacement points, 1 armor per turn may receive replacements. Player Aid by David “the preacher” Wilson Defiant Russia - Player Aid Card – </p><p>Minor city as other Soviet From turn 2 Terrain Combat Effects terrain Soviets receive 6 Type Effect replacements. -1 for Major City as other Leningrad, Moscow, Kiev, terrain Clear None or Stalingrad if controlled by Axis. River armor +1 Mountain +1 each Reduced by 1 if rail crossing defending unit connection to above cities cannot trace line Fortress as other Forest + 1 total free of enemy to Soviet terrain defender map edge. July–September up to two armor units may Swamp + 1 total receive replacement defender points, October–December Armor halved only 1 armor unit may receive replacement Minor city -1 attacking points. armor VICTORY Both Units must be in Major City + 1 total Cities Moscow is worth 2 supply to receive defender points. Bryansk, Kharkox, replacements-- may be in -1 attacking Kiev, Leningrad, Minsk, an enemy ZOC. Leningrad armor Rostov, and Sevastopol is ALWAYS considered to are worth 1. be in supply. River -1 each Kills killing the most attacker enemy units =1 victory across point, Soviet fleets, shock armies, Airborne, Fortress -1 each and Zhukov count as 2 attacker units. Guderian and defenders hit German armor units count on 5-6 as 2 units, other German units count as 2. All Axis Air Attack other Axis units count as During AXIS combat 1 unit. phase, Axis Air points Stalin: alive +1 Soviet, may be used against a dead + 1 for Axis. fleet if an Axis unit is within 4 hexes. On Auto Victory Soviets hold a result of 5-6 the Warsaw & Helsinki. Axis fleet is reduced or hold Leningrad, Moscow, & eliminated. This Stalingrad at any point. attack may not take place during exploitation Movement Costs combat phase. Terrain Effect </p><p>Clear None Soviet Airborne Available only during SNOWMountain inf. & cav 2, turns. Unit begins turn armor 3,mtn. 1 in a city hex. It may move to any hex within 4 Forest armor 2, hexes. Soviet player others 1 immediately rolls 1 die. Swamp armor 3, 1 Unit is destroyed others 2 2-3 Unit is reduced 4-6 No effect Player Aid by David “the preacher” Wilson</p>

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