The Impact of Social Proof on Participant Response Bias

The Impact of Social Proof on Participant Response Bias

“You Can Always Do Better!” The Impact of Social Proof on Participant Response Bias Aditya Vashistha† Fabian Okeke§ Richard Anderson† Nicola Dell§ †University of Washington §The Jacobs Institute, Cornell Tech {adityav,anderson}@cs.washington.edu {fno2,nixdell}@cornell.edu ABSTRACT culture, language, education, and technical expertise. Unfor- Evaluations of technological artifacts in HCI4D contexts are tunately, these differences have been shown to substantially known to suffer from high levels of participant response bias— impact researchers’ efforts to evaluate their new designs or where participants only provide positive feedback that they interventions. In particular, usability studies and field evalua- think will please the researcher. This paper describes a practi- tions frequently suffer from high levels of participant response cal, low-cost intervention that uses the concept of social proof bias [15], defined as the extent to which participants provide to influence participant response bias and successfully elicit researchers with feedback or results that will please the re- critical feedback from study participants. We subtly exposed searchers or help to achieve the research goals [22, 46]. As participants to feedback that they perceived to be provided by a result, many researchers have found it challenging to ob- people ‘like them’, and experimentally controlled the tone and tain critical or negative feedback from participants that could content of the feedback to provide either positive, negative, or help them to improve their designs or interventions [2, 26]. no social proof. We then measured how participants’ quanti- Although participant response bias is present in all studies tative and qualitative evaluations of an HCI artifact changed with human participants, its effects have been shown to be based on the feedback to which they were exposed. We con- significantly amplified in studies involving marginalized com- ducted two controlled experiments: an online experiment with munities [15]. Although a growing number of studies acknowl- 245 MTurk workers and a field experiment with 63 women edge the potential for participant response bias to impact their in rural India. Our findings reveal significant differences be- results (e.g.,[29, 38, 54]), little progress has been made on tween participants in the positive, negative, and no social proof developing practical tools and techniques that could help HCI conditions, both online and in the field. Participants in the neg- researchers to cope with response bias in their studies. ative condition provided lower ratings and a greater amount The goal of our research is to fill this gap by contributing a of critical feedback, while participants in the positive condi- generalizable technique to influence response bias and encour- tion provided higher ratings and a greater amount of positive age participants to provide constructive feedback, particularly feedback. Taken together, our findings demonstrate that social critical feedback. We conducted a series of controlled experi- proof is a practical and generalizable technique that could be ments that systematically influence participant response bias used by HCI researchers to influence participant response bias using the concept of social proof (or informational social in- in a wide range of contexts and domains. fluence) from the field of social psychology [16, 53]. Social proof refers to the psychological phenomenon where people Author Keywords assume the actions of others in an attempt to reflect correct HCI4D; ICTD; response bias; social influence; social proof. behavior in a given situation. In other words, when people are uncertain about what to do, they assume that the people INTRODUCTION around them, such as experts, celebrities, and friends, have HCI researchers and practitioners are increasingly interested in more knowledge about what should be done. engaging with marginalized communities to design new tech- nologies to have a positive impact on people’s lives, including We conducted two controlled experiments: an online experi- low-income [18, 51], low-literate [43, 52], rural [4, 55, 64], ment with 245 workers recruited through Amazon’s Mechan- disabled [47, 56], and other communities [14, 26, 62]. One ical Turk (MTurk) platform, and a field experiment with 63 characteristic that these diverse contexts share is that there low-income, low-literate participants in rural India. Work- are frequently large differences between researchers and their ing within an existing HCI project, the Projecting Health participants, such as differences in background, social status, project in India [36, 37, 58], we asked participants to evaluate a community-created video. In both experiments, participants were randomly assigned to one of the three conditions: pos- Permission to make digital or hard copies of all or part of this work for personal or itive social proof, negative social proof, and no social proof classroom use is granted without fee provided that copies are not made or distributed (i.e., baseline). Prior to watching the video, participants in the for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM positive and negative conditions received social proof through must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, subtle exposure to three positive and negative ‘video reviews’, to post on servers or to redistribute to lists, requires prior specific permission and/or a respectively, that they perceived to have been provided by fee. Request permissions from [email protected]. CHI 2018, April 21–26, 2018, Montréal, QC, Canada. other participants ‘like them’. Participants in the baseline Copyright © 2018 ACM ISBN 978-1-4503-5620-6/18/04 ...$15.00. http://dx.doi.org/10.1145/3173574.3174126 condition were not exposed to any reviews. We hypothesized HCI researchers have suggested a variety of approaches to try that participants in the positive and negative conditions would and reduce participant response bias. Brown et al. [7] sug- provide feedback that conformed to the tone of the reviews gested postponing the evaluation of technologies altogether they encountered. We structured each experiment to examine until the technologies can be better understood by users. Cha- the effect of social proof on participants’ quantitative ratings van [9] encouraged participants to submit critical feedback by and qualitative feedback on the artifact being evaluated. situating user studies within dramatic storylines. Molapo et al. [45] recommended role playing and skits to motivate front- At a high level, our findings show that social proof had a line workers to share their opinions. Other researchers have profound effect on participants’ evaluations of the artifact explored reducing response bias by dissociating themselves in both the online experiment and the field experiment. We from designs or artifacts [48, 59], limiting direct contact with found statistically significant differences between the three participants [23, 57], or spending more time with participants experimental conditions for both the quantitative ratings and in the field in the hope that they would be comfortable enough the qualitative feedback provided by participants. In general, to provide critical feedback [21]. However, for the most part, participants in the negative social proof condition gave the the impact of these approaches on reducing response bias has video lower ratings and provided a greater amount of critical not been systematically quantified. feedback than participants in the baseline condition. On the other hand, participants in the positive social proof condition Our study uses the concept of social proof from the field gave the video higher ratings and provided a greater amount of of social psychology to influence response bias and encour- positive feedback than participants in the baseline condition. age participants to provide constructive, critical feedback to These findings confirm that social proof is an effective way researchers. Social proof [53] refers to the psychological phe- to influence response bias and, in particular, that negative nomenon of assuming the actions of others in an attempt to social proof is an effective way to elicit critical feedback from reflect correct behavior. Also known as informational social participants, both online and in the field. influence, social proof occurs when people experience uncer- tainty about what decision they should make, assume that Our intervention possesses several key benefits that make it the people around them possess more (or better) information, practical for researchers and practitioners to implement. For and accept information gleaned from other people’s behavior example, the technique effectively elicits negative feedback as evidence about reality [16, 17]. Examples of social influ- even when participants are evaluating a single artifact that is ence include presuming that the food at a restaurant is good known to be associated with the researcher [15]. It is also because the queue is long, endorsing a political candidate be- a low-cost intervention that does not require any additional cause everyone else approves of the person, or giving a product equipment beyond the artifact being evaluated. Moreover, the excellent reviews because an expert or celebrity positively re- procedure is relatively simple to understand for organizations viewed the same product. The effects

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