
11/25/14 Race Conditions 2 ¨ A “race condition” arises if two or more threads access the same variables or objects concurrently and at least one does updates ¨ Example: Suppose t1 and t2 simulatenously execute the statement x = x + 1; for some static global x. ¤ Internally, this involves loading x, adding 1, storing x ¤ If t1 and t2 do this concurrently, we execute the RACE CONDITIONS AND statement twice, but x may only be incremented once SYNCHRONIZATION ¤ t1 and t2 “race” to do the update Lecture 25 – CS2110 – Fall 2014 Race Conditions Working Example: “SummationJob” 3 4 public class SummationJob implements Runnable {! ! ¨ Suppose X is initially 5 public static int X = 0;! public static int NDONE = 0;! public static final int NTHREADS = 2;! ! /** Increments X 1000 times. */! Thread t1 Thread t2 public void run() {! for(int k=0; k<1000; k++) {! X = X + 1; // (WARNING: MAIN RACE CONDITION)! }! NDONE += 1; // (WARNING: ANOTHER RACE CONDITION)! ¨ ¨ }! LOAD X ... ! /** Launches NTHREADS SummationJob objects that try to increment X to NTHREADS*1000 */! public static void main(String[] args) {! ¨ try {! LOAD X Thread[] threads = new Thread[NTHREADS];! for(int k=0; k<NTHREADS; k++) ! threads[k] = new Thread(new SummationJob());! ¨ ADD 1 ¨ ADD 1 ! for(int k=0; k<NTHREADS; k++) ! threads[k].start();! ! ¨ STORE X while(NDONE < NTHREADS) Thread.sleep(100);! ! System.out.println("X="+X);! ! ¨ STORE X }catch(Exception e) {! e.printStackTrace();! System.out.println("OOPS"+e);! }! }! ¨ ... after finishing, X=6! We “lost” an update }! Race Conditions Example – A Lucky Scenario 5 6 private Stack<String> stack = new Stack<String>(); ¨ Race conditions are bad news public void doSomething() { ¤ Sometimes you can make code behave correctly if (stack.isEmpty()) return; despite race conditions, but more often they cause bugs String s = stack.pop(); //do something with s... } ¤ And they can cause many kinds of bugs, not just the Suppose threads A and B want to call doSomething(), example we see here! and there is one element on the stack 1. thread A tests false ¤ A common cause for “blue screens”, null pointer stack.isEmpty() ⇒ exceptions, damaged data structures 2. thread A pops stack is now empty 3. thread B tests stack.isEmpty() ⇒ true 4. thread B just returns – nothing to do 1 11/25/14 Example – An Unlucky Scenario Synchronization 7 8 private Stack<String> stack = new Stack<String>(); ¨ Java has one “primary” tool for preventing these public void doSomething() { if (stack.isEmpty()) return; problems, and you must use it by carefully and String s = stack.pop(); explicitly – it isn’t automatic. //do something with s... } ¤ Called a “synchronization barrier” Suppose threads A and B want to call doSomething(), ¤ We think of it as a kind of lock and there is one element on the stack n Even if several threads try to acquire the lock at once, only one can succeed at a time, while others wait 1. thread A tests stack.isEmpty() ⇒ false n When it releases the lock, the next thread can acquire it 2. thread B tests stack.isEmpty() ⇒ false n You can’t predict the order in which contending threads will 3. thread A pops ⇒ stack is now empty get the lock but it should be “fair” if priorities are the same 4. thread B pops ⇒ Exception! Solution – with synchronization Solution – Locking 9 10 private Stack<String> stack = new Stack<String>(); • You can lock on any object, including this public void doSomething() { synchronized (stack) { if (stack.isEmpty()) return; public synchronized void doSomething() { String s = stack.pop(); ... } } //do something with s... } synchronized block is equivalent to public void doSomething() { synchronized (this) { ... • Put critical operations in a synchronized block } • The stack object acts as a lock } • Only one thread can own the lock at a time How locking works Locks are associated with objects 11 12 ¨ Only one thread can “hold” a lock at a time ¨ Every Object has its own built-in lock ¤ If several request the same lock, Java somehow decides ¤ Just the same, some applications prefer to create which will get it special classes of objects to use just for locking ¨ The lock is released when the thread leaves the ¤ This is a stylistic decision and you should agree on it synchronization block with your teammates or learn the company policy if you work at a company ¤ synchronized(someObject) { protected code } ¨ ¤ The protected code has a mutual exclusion guarantee: Code is “thread safe” if it can handle multiple At most one thread can be in it threads using it… otherwise it is “unsafe” ¨ When released, some other thread can acquire the lock 2 11/25/14 Working Example: “SummationJob” Synchronization+priorities 13 14 public class SummationJob implements Runnable {! ! public static int X = 0;! ¨ Combining mundane features can get you in trouble public static int NDONE = 0;! How can we use locks to public static final int NTHREADS = 2;! ! /** Increments X 1000 times. */! update results? ¨ Java has priorities... and synchronization public void run() {! for(int k=0; k<1000; k++) {! (keeping silly +1 computation). X = X + 1; // (WARNING: MAIN RACE CONDITION)! ¤ But they don’t “mix” nicely }! NDONE += 1; // (WARNING: ANOTHER RACE CONDITION)! }! ! ¤ High-priority runs before low priority /** Launches NTHREADS SummationJob objects that try to increment X to NTHREADS*1000 */! public static void main(String[] args) {! try {! ¤ ... The lower priority thread “starves” Thread[] threads = new Thread[NTHREADS];! for(int k=0; k<NTHREADS; k++) ! threads[k] = new Thread(new SummationJob());! ! ¨ Even worse... for(int k=0; k<NTHREADS; k++) ! threads[k].start();! ! ¤ With many threads, you could have a second high while(NDONE < NTHREADS) Thread.sleep(100);! ! System.out.println("X="+X);! priority thread stuck waiting on that starving low ! }catch(Exception e) {! e.printStackTrace();! priority thread! Now both are starving... System.out.println("OOPS"+e);! }! }! }! Fancier forms of locking Finer grained synchronization 15 16 ¨ Java developers have created various ¨ Java allows you to do fancier synchronization synchronization ADTs ¤ But can only be used inside a synchronization block ¤ Semaphores: a kind of synchronized counter ¤ Special primitives called wait/notify ¤ Event-driven synchronization n In java.lang.Object ¨ The Windows and Linux and Apple O/S all have kernel locking features, like file locking ¨ But for Java, synchronized is the core mechanism java.lang.Object wait/notify 18 Suppose we put this inside an object called animator: boolean isRunning = true; public synchronized void run() { must be synchronized! while (true) { while (isRunning) { //do one step of simulation } relinquishes lock on animator – try { awaits notification wait(); } catch (InterruptedException ie) {} isRunning = true; public void stopAnimation() { } animator.isRunning = false; } } public void restartAnimation() { notifies processes waiting synchronized(animator) { for animator lock animator.notify(); } 17 } 3 11/25/14 Deadlock Visualizing deadlock 19 20 ¨ The downside of locking – deadlock A has a lock on X wants a lock on Y ¨ A deadlock occurs when two or more competing threads are waiting for one-another... forever Process Process A X B Y ¨ Example: ¤ Thread t1 calls synchronized b inside synchronized a B has a lock on Y wants a lock on X ¤ But thread t2 calls synchronized a inside synchronized b ¤ t1 waits for t2... and t2 waits for t1... Deadlocks always involve cycles Dealing with deadlocks 21 22 ¨ They can include 2 or more threads or processes in ¨ We recommend designing code to either a waiting cycle ¤ Acquire a lock, use it, then promptly release it, or ¨ Other properties: ¤ ... acquire locks in some “fixed” order ¤ The locks need to be mutually exclusive (no sharing of the objects being locked) ¨ Example, suppose that we have objects a, b, c, ... ¤ The application won’t give up and go away (no timer ¨ Now suppose that threads sometimes lock sets of associated with the lock request) objects but always do so in alphabetical order ¤ There are no mechanisms for one thread to take locked ¤ Can a lock-wait cycle arise? resources away from another thread – no “preemption” ¤ ... without cycles, no deadlocks can occur! “... drop that mouse or you’ll be down to 8 lives” Higher level abstractions A producer/consumer example 23 24 ¨ Locking is a very low-level way to deal with ¨ Thread A produces loaves of bread and puts them synchronization on a shelf with capacity K ¤ Very nuts-and-bolts ¤ For example, maybe K=10 ¨ Thread B consumes the loaves by taking them off ¨ So many programmers work with higher level the shelf concepts. Sort of like ADTs for synchronization ¤ Thread A doesn’t want to overload the shelf ¤ We’ll just look at one example today ¤ Thread B doesn’t wait to leave with empty arms ¤ There are many others; take CS4410 “Operating Systems” to learn more producer shelves consumer 4 11/25/14 Producer/Consumer example Things to notice 25 26 ¨ class Bakery { Wait needs to wait on the same object that you int nLoaves = 0; // Current number of waiting loaves used for synchronizing (in our example, “this”, which final int K = 10; // Shelf capacity is this instance of the Bakery) public synchronized void produce() { while(nLoaves == K) this.wait(); // Wait until not full ++nLoaves; this.notifyall(); // Signal: shelf not empty ¨ } Notify wakes up just one waiting thread, notifyall wakes all of them up public synchronized void consume() { while(nLoaves == 0) this.wait(); // Wait until not empty --nLoaves; this.notifyall(); // Signal: shelf not full } ¨ We used
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