Lesson 1 – Introduction to Minibridge

Lesson 1 – Introduction to Minibridge

Lesson 1 – Introduction to Minibridge The Declaring side and Defending side • Minibridge is a simplified version of Bridge, used to get the basics of the game which we will then build on over the coming weeks • So first question – how good is my hand? • Use the Milton Work point count: A=4, K=3, Q=2, J=1 • Each player adds up their points and, starting with the player who dealt (dealer) each player announces their points in a clockwise rotation • Check that points announced sum to 40 (as there are 10 points per suit) • The partnership with the most points (21+) become the declaring side • The other partnership becomes the defending side • If the points are equally separated between the partnerships i.e. 20-20 there is a redeal • Within the declaring side, the player with the fewest points of the two becomes the Dummy • Dummy places their hand down on the table, for all players to see, arranging their cards into suits, and then in order from top to bottom, the lowest ranking cards facing their partner: Declarer • If the points are split equally between the declaring side e.g. 12 each the player that announced their points first becomes declarer • It is at this point declarer must contract how many tricks they will make using both their own cards and their partner’s cards (Dummy) • It is up to the defence, working together to try and stop declarer making his contract Scoring • If Declarer makes his contract, then the partnership will receive points based on the number of tricks declarer makes • However, if the defending side manage to stop Declarer making their contract, they receive points based on the number of ‘undertricks’ declarer made So how are the points assigned? • If the declaring side has over half the points, they should be able to make over half the number of tricks • Therefore declarer must take 6 tricks (known as the Book) plus others that they contract for. So the minimum number of tricks declarer must contract for is 7 to receive a positive score • Four options exist for declarer to choose from: Part-score Game Small Slam Grand Slam What deems each of these? • The first trick above the book scores 40 points and all subsequent tricks score 30 points Tricks 1 to 6 7 8 to 13 Score 0 +40 +30 per trick Choosing to play in part-score, declarer must take at least 7 tricks, in addition to the score they receive a 50 point bonus Declarer need only take one trick above the book: 40 So to make part-score declarer must take at least 1+6 tricks=7 tricks So contracting and making part-score scores at least 90 points Lesson 1: Introduction to Minibridge 2 Choosing to play in game, declarer must get at least 100 and receives a 300 point bonus 40+30+30, so declarer must take 3 tricks above the book So to make game declarer must take at least 3+6=9 tricks So contracting and making game scores at least 400 points Choosing to play in small slam, declarer must take 12 tricks, the bonus is 500 in addition to the game bonus So contracting and making small slam scores 990 points Choosing to play in grand slam, declarer must take all 13 tricks, the bonus is 1000 in addition to the game bonus So contracting and making grand slam scores 1520 points Lesson 1: Introduction to Minibridge 3 You cannot receive the game bonus if you did not call game even if you make it, you just continue to score, the tricks above what you contracted to make are called overtricks Declarer contracts part-score (7 tricks) but instead makes 9: 40 for the 1st trick 60 for the other 2 tricks (2x30) 50 for contracting part-score and making it Score: +150 However, if declarer had contracted game: 40 for the 1st trick 60 for the other 2 tricks (2x30) 300 for contracting game and making it Score: +400 So it is in your interest to contract game if you can make it as you will get more points If declarer is not successful, for every trick they fail to make they lose 50 points Declarer contracts game (9 tricks) but instead makes 7: 50 below for each trick 2 tricks below the contract (2x-50) Score: -100 Lesson 1: Introduction to Minibridge 4 Commencing play • Declaring side and defending side have been decided • Within the declaring side we now know which player is declarer and dummy • Dummy has put their cards down and now declarer must choose their contract: Part-score, Game, Small Slam or Grand Slam • Once declarer has done this, the player to the left of Declarer or to the right of Dummy, chooses what to play to the first trick and play commences this is the opening lead • It is usually Part-score or Game that are the more common contracts • Note that if you contract game it is just 9 tricks, not the first 9 But what contract should declarer choose? • Generally the sum of the points between the two hands of the declaring side is a good enough indication for what the contract should be: Points between the declaring side Contract suggested 21-23 Part-score 24-32 Game 33-36 Small Slam 37-40 Grand Slam Lesson 1: Introduction to Minibridge 5 However, it is not only points that we should be looking at when considering the contract, it is the potential winners and losers too, let’s look at some examples1: Whilst the two hands only have a combined 25 count, which would suggest only playing in game. ♠ - A532 But count your tricks! ♥ - A953 ♦ - 632 ♠ - 1 trick, the Ace ♣ - A5 ♥ - 1 trick, the Ace ♦ - 8 tricks, we can play them from the top down ♣ - 2 tricks, the Ace and the King ♠ - 7 ♥ - 6 That gives us 12 tricks, we can make a Small Slam! ♦ - AKQJT987 Why? The length of the diamond suit and the fact that ♣ - K42 the defence can never win a trick in any suit On any lead from the defence we win with the Ace, and then just play off our winners. _____________________________________________________________________ The two hands have a combined 25 count, which would suggest playing in game But count your tricks! ♠ - 4 ♥ - 9642 ♠ - 0 tricks, we have no high cards ♥ ♦ - AQ63 - 5 tricks, the Ace, King, Queen, Jack and Ten ♦ ♣ - AT75 - 3 tricks, the Ace, King and Queen ♣ - 3 tricks, the Ace, King and Queen ♠ - T6 That gives us 11, we should contract for game, STOP! ♥ - AKQJT ♦ - K82 How many spades do you think the defenders are ♣ - KQ4 going to be able to cash before we can get in? Surely more than 4, which means we will go down – we should only contract for Part-score. 1 Hands are displayed with Dummy’s cards at the top (North) and Declarer’s at the bottom (South) and the suits are given in reverse alphabetical order Lesson 1: Introduction to Minibridge 6 We’ve just seen that, whilst points are only a guide to what the contract to be in. We should be counting our tricks before we make a decision about the contract that we should be in. So, we need to think about how we are going to play the hand before we decide what contract we should be in. Planning the Play We can make tricks by: Power Length Position Tricks by Power • These can either be quick tricks: ♠ - AKQJT We can simply cash all 5 spades – quick tricks by power ♠ - 43 • Or slow tricks: ♠ - KQJT This time we must knock out the Ace – 3 slow tricks by power ♠ - 432 Lesson 1: Introduction to Minibridge 7 What about this holding? ♠ - AQJ6 We have 4 quick tricks by power. ♠ - K32 • But what happens if we play the Ace, Queen and Jack? • The King will win the third trick and we now only have 3 quick tricks2 How can we prevent this? • If we play the King first and then low to the Ace, we get all 4 tricks • So remember: HONOURS FROM THE SHORT HAND FIRST! Tricks by Length • These tricks develop when opponents have run out of cards in the suit, meaning that all our smaller cards will now win tricks ♥ - AK764 We have 4 quick tricks by power, but then the ♥7 will be a trick by length as the opponents will have run out of hearts. ♥ - QJ32 HONOURS FROM THE SHORT HAND FIRST! • Tricks by length are not always certain, but knowing some basic odds can help We have 3 quick tricks by power, and can get 2 tricks by ♥ - AK764 length if the 5 outstanding hearts are divided 3-2 (68%) ♥ - Q53 HONOURS FROM THE SHORT HAND FIRST! 2 Unless spades are 3-3 which is about 33%, whereas if we play honours from the short hand first we have 4 tricks 100% Lesson 1: Introduction to Minibridge 8 Tricks by Position • These tricks are developed if the correct opponent holds a particular card ♦ - KQ5 Here there is one slow trick by power, but we may be able ♦ - 76 to make another trick by position. • How can we get this second trick? • If West has the ♦A we can lead toward the honours to gain two tricks So remember: LEAD TOWARDS HONOURS! Probably one of the most common way to make tricks by position is using a technical play called a Finesse: ♣ - AQ64 Here there is one slow trick by power, but we may be able to make another trick by position.

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