Meg-Army-Lists-61-South-America-2021-01.Pdf

Meg-Army-Lists-61-South-America-2021-01.Pdf

Army Lists South America Edited by Richard Jeffrey-Cook. Contributions from Simon Hall and Simon Clarke. Front image by Simon Clarke. Contents The lists are divided into three sections, Maximus, Magna and Pacto. Within each section are the following lists: Columbian Civilizations Andean Civilizations • Muzo or Panche 800 To 1580 CE • Moche 100 To 750 CE • Columbian Indian 1000 To 1580 CE • Canari 500 To 1533 CE • Muisca Confederation 1400 To 1541 CE • Chimu 900 To 1470 CE • Cauca Valley Tribes 1400 To 1580 CE • Chanka 1000 To 1440 CE • Paez 1500 To 1580 CE • Inca 1300 To 1545 CE Brazilian Tribes • Hatun-Colla 1440 To 1462 CE • Aruak and Carib Indian 1200 To 1580 CE • Northern Mapuche 1450 To 1552 CE • Gé Brazilian Indian 1200 To 1580 CE • Tupi 1200 To 1580 CE Version 2021.01: 1st January 2021 © Simon Hall Creating an army with the Mortem et Gloriam Army Lists Use the army lists to create your own customised armies using the Mortem et Gloriam Army Builder. There are few general rules to follow: 1. An army must have at least 2 generals and can have no more than 4. 2. You must take at least the minimum of any troops noted and may not go beyond the maximum of any. 3. No army may have more than two generals who are Talented or better. 4. Unless specified otherwise, all elements in a UG must be classified identically. Unless specified otherwise, if an optional characteristic is taken, it must be taken by all the elements in the UG for which that optional characteristic is available. 5. Any UGs can be downgraded by one quality grade and/or by one shooting skill representing less strong, tired or understrength troops. If any bases are downgraded all in the UG must be downgraded. So Average-Experienced skirmishers can always be downgraded to Poor-Unskilled. 6. Points are shown for troops with all mandatory characteristics applied. Points have been rounded to the nearest whole number. If quality or shooting skill is downgraded, then the points (including the points for any optional characteristics) will need to be adjusted. 7. An army entirely of Cavalry, Chariots, Camelry or Infantry with the Dismounted characteristic may choose the No Camp option. Where allies are allowed, they must conform to the following rules: 1. They must be a minimum of 2 and a maximum of 4 UGs. 2. They must take enough UGs to get them to at least 50% of the minimums in the list being used. 3. They can thereafter take any troops up to the maximum to create the rest of the allied contingent. 4. Unless specified in the notes, the general must be the same type as the army commander in the main list but cannot be legendary. Usually this results in 1-3 UGs being compulsory and you having full flexibility on the rest. Where an internal ally is allowed, and no contingent is specified they must conform to the following rules: 1. They must be a minimum of 2 and a maximum of 4 UGs. 2. The total number of troops taken of each type in the entire army must not exceed the maxima for that troop type. 3. They must take enough UGs to get them to at least 50% of the minimums in the list if there is enough allowance for a UG after the core army itself has taken the minimum. For example: An army has 4-12 cavalry (UG size 4,6) and 18-32 spearmen (UG size 6,8,9) as compulsory troops with 2 internal allies. The core army must take 4 cavalry and at least 18 spearmen. The first ally must take 4 cavalry and at least 9 spearmen. The second ally must take 4 cavalry but cannot take the 9 spearmen as this would exceed the 32 spearmen limit for the army. 4. They can thereafter take any troops up to the maximum to create the rest of the allied contingent. Usually this results in 1-3 UGs being compulsory and you having full flexibility on the rest. Version 2021.01: 1st January 2021 © Simon Hall Poor quality TuGs in Pacto must start with 2 or 3 elements. TuGs downgraded from Average quality must start with 2 elements, except where they are already allowed 3 elements. Poor quality SuGs or Average quality downgraded to Poor may start with 1, 2 or 3 elements. As a courtesy to your opponent, when you deploy your troops you should describe it fully; type, training, quality, protection, melee weaponry, shooting skill and weaponry, characteristics, and which ally if appropriate. You should also explain how any unusual troop types in your army function and any special rules including Stakes, Caltrops, Barricades and Obstacles and troop types such as Battle Wagons. Friendly and Scenario Games Feel free to vary the troop classifications for friendly and scenario games. An interesting aspect of scenario games can be to see what the effect is from representing troops in a different manner. Version 2021.01: 1st January 2021 © Simon Hall Historical Introduction The first inhabitants settled in South America at least 11,200 years ago. The earliest permanent settlements date to 3500 BCE. Llamas and alpacas were domesticated in the highlands of the Andes at roughly the same time. The Norte Chico civilization emerged on the north-central coast of Peru at around 2700 BCE. In Columbia the Chibcha speaking communities were the most numerous. The Muisca, known as “The Salt People” were the most advanced. They inhabited the Eastern Ranges of the Columbian Andes. At the time of the Spanish conquest they controlled an area of 25,000 square kilometres (9,700 square miles) and a total population of between 300,000 and 2,000,000. They traded with other Chibcha, Arawak and Cariban speaking groups. They were skilled workers in gold (creating the legend of El Dorado) and used coins. For a long time, scholars believed the Amazon forests were only occupied by hunter-gatherers. It appears that the forests have been shaped by human activity for 11,000 years. Francisco de Orellana travelled the Amazon river in 1542 and described an advanced civilization flourishing at that time. Evidence of large settlements has been discovered. On the coastline of Brazil, Europeans encountered the Tupi tribes. These had pushed back earlier Ge tribes. Along the Andes many different civilizations thrived. The earliest were the Chavin, a pre-literate society that existed between 900 and 200 BCE. The Moche thrived on the north coast of Peru between the first and the ninth century CE. After the collapse of the Moche the Chimu emerged. Chimor was the largest kingdom occupying 1000 km (620 ml) of coastline. The Cañari were the indigenous natives of Equador. The Inca civilization dominated the Andes region from 1438 to 1533. Inca rule extended to nearly a hundred linguistic or ethnic communities, some 9 to 14 million people connected by a 25,000 km (16,000 ml) road system. The Chankas were conquered in 1438. The Kingdom of Chimor (Chimu) around 1470. The Cañari repulsed the Incan invasion with fierce resistance for many years until they fell to Tupac Yupanqui. Tupac Yupanqui also conquered the Collas and the Anti. In the south the Inca advance was stopped by the Mapuche. The shortage of bronze, tin and iron meant that the South American peoples relied on hardwoods and stone for many of their weapons. Poisons were widely used in blowpipes and on arrows. The arrival of the Europeans had a disastrous effect on all the indigenous peoples of South America. With no resistance to smallpox, measles and other diseases many populations were reduced by 95%. Version 2021.01: 1st January 2021 © Simon Hall Maximus Army Lists Calculating points Army points are calculated as follows: Generals - Maximus Army Commander Sub-general Ally general Type of general Professional Instinctive Professional Instinctive Professional Instinctive Legendary 1600 1400 n/a n/a 800 700 Talented 1150 900 850 700 650 600 Competent 700 550 600 450 300 250 Mediocre 400 250 400 250 100 50 Camps Type of camp Poor Average Superior Unfortified 126 210 294 Fortified 288 480 672 A flexible camp is deployed as a fortified camp when Flexible 252 420 588 defending and a mobile camp when invading. Mobile 198 330 462 No camp deploys a poor mobile camp when defending No camp 486 N/A N/A and no camp at all when invading. UGs For each UG multiply the cost shown in the list (adjusting for any optional characteristics) by the number of bases. Notes 1. Points values for skirmishers in Magna and Pacto are greater than in Maximus as SuGs shoot at full effect with only two ranks. 2. For further details on how points are calculated visit the Mortem et Gloriam website. Version 2021.01: 1st January 2021 MAXIMUS © Simon Hall Muzo or Panche Army Commander 1 Any Instinctive Dates 800 CE to 1580 CE Sub-Generals 0-3 Any Instinctive Terrain Mountains, Jungle Internal Allied Generals 0-3 Any Instinctive Camp Unfortified or Mobile; Poor or Average Type Training and Quality Shooting Skill Melee Mandatory Base Optional Min Name Formation Protection Weaponry Weaponry Characteristics PTS Characteristics Max UG Size INFANTRY Superior Experienced 0 Best warriors --61- 6 Tribal Loose Unprotected Bow 24 INFANTRY Average Experienced 16 Warriors - - 48 Combat Shy (-14) 6,8 Tribal Loose Unprotected Bow 144 INFANTRY Average Experienced 18 Skirmishers with bow - Combat Shy 40 - 6,9 Skirmisher Unprotected Bow 60 INFANTRY Average Skilled 0 Skirmishers with blowpipes - Combat Shy 60 - 4 Skirmisher Unprotected Darts 8 Notes A command may not have more than one TUG of best warriors.

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