Object-Oriented Desgin Behavioral Patterns George Blankenship 1

Object-Oriented Desgin Behavioral Patterns George Blankenship 1

Object-Oriented Desgin Behavioral Patterns CSCI 253 Object Oriented Design: Behavioral Patterns George Blankenship Behavioral Patterns George Blankenship 1 Overview Creational Patterns Structural Patterns Behavioral Patterns Singleton Composite Chain of Respons. Abstract factory Façade Command Factory Method Proxy Interpreter Prototype Flyweight Iterator Builder Mediator Adapter Memento Bridge Observer Decorator State Strategy Template Method Behavioral Patterns George Blankenship Visitor 2 The Elements of a Design Pattern • A pattern name • The problem that the pattern solves – Including conditions for the pattern to be applicable • The solution to the problem brought by the pattern – The elements (classes-objects) involved, their roles, responsibilities, relationships and collaborations – Not a particular concrete design or implementation • The consequences of applying the pattern – Time and space trade off – Language and implementation issues – Effects on flexibility, extensibility, portability Behavioral Patterns George Blankenship 3 George Blankenship 1 Object-Oriented Desgin Behavioral Patterns Behavioral Patterns •The Observer pattern defines the way a number of classes can be notified of a change, •The Mediator defines how communication between classes can be simplified by using another class to keep all classes from having to know about each other. •The Chain of Responsibility allows an even further decoupling between classes, by passing a request between classes until it is recognized. •The Template pattern provides an abstract definition of an algorithm, and •The Interpreter provides a definition of how to include language elements in a program. •The Strategy pattern encapsulates an algorithm inside a class, •The Visitor pattern adds function to a class, •The State pattern provides a memory for a class’s instance variables. •The Command pattern provides a simple way to separate execution of a command from the interface environment that produced it, and •TheIterator pattern formalizes the way we move through a list of data within a class. Behavioral Patterns George Blankenship 4 Problems • Download Cooper’s examples (http://www.patterndepot.com/put/8/JavaPatterns.ZIP) • Select one of the patterns – Observer pattern, Mediator pattern, Chain of Responsibility pattern, Template pattern, Interpreter pattern, Strategy pattern, Visitor pattern, State pattern, Command pattern, and Iterator pattern – Explain the example supplied by Cooper Behavioral Patterns George Blankenship 5 George Blankenship 2.

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