Neverwint-Journal

Neverwint-Journal

TABLE OF CONTENTS NEVEKWINTEK AND NEARBY REGIONS NEVERWINTER AND NEARBY REGIONS ..................................................................... I NEVEKWINTEK Neverwinter that the five Captains of Luskan (reputed to be pirates) have Neverwinter ......................................................... ....................................... I Called "The City of Skilled Hands," dispatched the monsters besieging them Neverwinter (pop. I 7 ,OOO) is the largest The Wharves .. ............................................................. · · ........ · ........ · · · · · · · .. · · · 2 to weaken Neverwinter's defenses and town on the rugged coast north of pave the way for its eventual conquest. Warehouse District ...................................................... · · · .... ... · · · · · · ... · · · · ..... · · · 3 Waterdeep. As the headquarters for all Southwall ................................................................................................... 3 adventurers in the area, it is your base With all these rivalries surrounding of operations in the game. CHARACTERS AND PARTIES ................................................................................ ..... 3 Neverwinter, the climate is one of approaching war. Lord Nasher, its leader, The Player Races .............................................................. ......... · · · · · · · · · · · · · · · · · 3 Known for its skilled craftsmen and is a retired adventurer who has devoted Ability Scores .............................................................................. · · · .. · · ... · · · .. 4 beautiful indoor gardens, Neverwinter his life to making this beautiful area a derives its name from the Neverwinter Character Classes .......................................................... · ........... · · · · · · · · · · · · · · · · · 6 peaceful place to work and live. His River. This clear blue stream, which runs alliance with Waterdeep provides a coastal Alignment .................................................................................................. 7 along the northern edge of the city, is bastion against the aggressive raiders warm year-round and doesn't freeze even Combat ...................................................................... ................................ 8 from Luskan. in the harsh stonns of the violent northern Magic ................................ ......................................................................... 10 winters. No one knows the explanation of The city is built around Neverwinter this phenomenon, and the river's source Magical Treasures .................................................................................. · · .. · I 1 Square, in the center of which is an lies somewhere deep in Neverwinter Creatures of the forgotten Realms ............................................................. · I 3 ancient garden as old as the city itself. Woods, which is shrouded in mystery and Lord Nasher's Castle and two of the city's SPELLS ................•............................................. ................................................... 17 feared by all manner of beings. temples are located here. Inns and . Cleric Spells .............................................................................. · · · · · · · · · · · · · · · · · I 7 Weapon Shops are found by each mam Protected by the natural barrier of the gate, and other stores are clustered in .the Druid Spells ............................................................................... · .. · · .. · · · .. · · · · I 9 Neverwinter River, the town's peaceful northwest and southeast sections of the Mage Spells ...............................................................................................· 19 image belies its violent past. for centuries town. Training areas for characters who Neverwinter suffered with the rest of the GLOSSARY Of AD&D® COMPUTER GAME TERMS ..................................... · ................ 23 are ready to advance in level are in the Sword Coast under the waves of attacks northeast and southwest corners of the APPENDICES ....................................................... · · · · ... · · · · .. · · .. · · · · · · · · .. · · · · · · · · · .. · · · · .. · · · · · · · · 25 by ores streaming through the mountains walled city. Range of Ability Scores by Race ....................................................... ............ 25 from the east. In recent times the town had been considered relatively safe except Maximum Level Limits by Race, Class and Prime Requisite .......................... 25 Lord Nasher will welcome to his castle for an occasional attack by raiding parties any adventurer who wishes to help in the Annor and Weapons Pennitted by Character Class ....................................... 25 from the north. defense of the area against its enemies. Strength Table: Ability Adjustments ............ ........................................... ...... 26 There are tales of great treasures to be During the last few months, however, found in this savage land, and Nasher is Dexterity Table .......... ..... ............... ................................. · · · · · · · · · · · · · · · · · · · · · · · · · · · · 26 great dangers have appeared. The areas to more than willing to help his supporters Constitution Table ... ... ......... ........................... · · · · · · · · · · · · · · · · · · · · · · .... · · · · · · · · · · · · ... · · · 26 the north, east and south of the city have gain their fair share of the booty. fighter, Paladin, Ranger Attacks per Round .... ............................................. · 26 been beset by bandits and monsters, until residents have abandoned many outlying Money Conversions .................................. · · · · · · · · · · · · · · · · · · .. · · · · · · · · · ... · · · ... · .. · .... · · .. 26 Lord Nasher's castle. Enter here to visit blocks altogether. Lord Nasher and learn of challenges that Spell Parameters List ................... .. ........................ ... .................................. 27 may await you outside Neverwinter's Neverwinter and the nearby towns and Weapon List ............................................................................................... 29 gates. After completing one of these villages are allied with Waterdeep, the quests, you may return here for your Ann or List .................................. · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · •· · ..........•..•...•. 30 largest city in the area, which lies several reward. You can also choose to go trade, Tables of Experience per Level .. .................................. · ............................... 30 days ride to the south. The area is desired exploring without any specific goal or by hostile Luskan, which lies .several day~ challenge - Lord Nasher may still reward ride to the north. It is the belief of many m you for especially heroic victories. The square outside Lord Nasher's Castle weapons are used to attack creatures like Warehouse District Adventurers in the area can win rewards is a popular meeting place for groups of werewolves, which often cannot be hit by from Lord Nasher by helping to clear this This area on the northern edge of adventurers as they prepare to depart on normal weapons. district of monsters, thieves, and bandits. Neverwinter was once a bustling center of a quest. trade,but in recent years has become Jeweler. This shop sells expensive jewels, rundown and dangerous. Just within the Inns. At any Inn you may safely rest, which are an easy way to carry around last few months, it seems that there has CHARACTERS restore hit points, memorize spells, large sums of money. Even platinum coins been a sharp upswing in attacks on local AND PARTIES etc. Each Inn charges the same fee for are very heavy and inconvenient to carry, residents. Many of the warehouses have its rooms. Inns are located to the right so using jewels will keep your character's been ransacked by monsters and then To play Neverwinter Nights you must of each of Neverwinter's three main encumbrance down. abandoned by their owners in fear of create a character. The following sections gates, and at the Eastern end of continued looting. These hostile creatures explain what you need to know to create Neverwinter Square. Training Hall. Characters of all classes are believed to have been sent by the successful adventurers. can train here, raising their level(s) and HP. Captains of Luskan in an attempt to Arms & Armor Shops. Your beginning weaken the city's defenses. The Player Races character comes equipped with a weapon Indoor Gardens. Neverwinter is famous appropriate to his class and no armor. for its indoor gardens, where residents can There are six races from which you may The areas of wooden buildings are of the Once you have adventured for a while, stroll through green paths any day of the construct your player character (PC) . same danger level as the eastern portion you'll have earned enough to come to one year. This is a popular meeting place for Each race has different talents and limita­ of the Wharves, but the brick buildings of these shops and buy better swords, groups of adventurers who desire privacy tions. Charts and tables in the appendices around the old Potter's Guild are not long bows, armor, etc. An Arms and as they prepare to depart on a quest. at the back of the Journal summarize the recommended for adventures by single Armor Shop is located to the left of each abilities and class limitations for the

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