1530323616946.Pdf

1530323616946.Pdf

Table of Contents Map of Gielinor About this PDF Mainland Gielinor Misthlan Lumbridge Lumbridge Swamp Draynor Village Draynor Mannor Varrock Cook’s Guild Lumber Yard Museum Champions Guild (Maybe Grand Exchange?) Etc. The Wizard’s Tower Edgevile The Monastery Ice Mountain Gunnarsgrunn The Dig Site Paterdomus Asgarnia Falador Port Sarim Asgarbiab Ice Dungeon Rimmington Taverly Burthrope Goblin Village Dwarven Mine The Kharidian Desert Al Kharid Cithareed Abbey Bedabin Camp Bandit Camp Ruins of Uzer Pollnivneach Nardah Jaldarocht Pyramid Jaleustrophos Pyramid Ruins of Ulek Menaphos Sophanem Moritanya Viggora’s Folley Canifis Frenkenstrain’s Castle Haunted Woods Port Phasmatys Mort Myre swamp The Hollows Mort’ton Burgh de Rott Sanguinesti Region Myreditch Drakmeyer Troll Country Trollheim Troll Fortress Mountain Camp Frozen Wastes Temple of Lost Ancients Ghorrock Trollweiss Mountains The Wilderness Bone Yard Chaos Temple Graveyard of Shadows Black Knight Fortress Dark Warrior’s Fortress Bandit Camp The Forgotten Cemetery Red Dragon Isle Lava Maze Demonic Ruins Rogue’s Castle Deserted Keep Mage Arena Kandarin Catherby Camelot Castle Seer’s Village Isle Anglerine Hemenster Keep Le Faye Legend’s Guild Fishing Guild Baxtorian Falls Barbarian Outpost Tree Gnome Stronghold Piscatoris Fishing Colony Eagle’s Peak Ardougne Witchaven Fishing Platform Tower of Life Tree Gnome Village Observatory Port Khazard Yanile Tirannwn Isafdar Tyras Camp Elf Camp Lletya Prifddinas Feldip Hills Gutanoth Oo’glog The Lunar Sea Fremennik Province Rellekka Lighthouse Waterbirth Island Miscellania Miscelania Etceteria Fremennik Isles Neitiznot Jatizo Lunar Isle Iceberg Pirate’s Cove The Eastern Sea Dragontooth Island Botany Bay Daemonheim (I want to make this into a Megadungeon at some point, but for now we should just talk about its historical significance and surface world features) Pirate Islands Mos Le’Harmless Harmony Island The Southern Sea Karamja Musa Point Brimhaven Tai Bwo Wannai Cairn Isle Shilo Village Kharazi Jungle Crandor Entrana Ape Atoll Marim Crash Island Void Island Void Knight Outpost Ashdale The Western Sea Soul Wars Appendices A. Merchant Shop Mechanics B. Travel and Weather Misthlan Lumbridge Swamp CAVE BUG [Level 6 version] Accuracy: 12 HP: 5 Interference: 15 Damage Bonus: +1 Diffusion: 0 Accuracy: 8 Skill:10 Interference:10 Attack: 15 Diffusion: 3 Defense:20 Skill: 20 [Physical only, not SPEED:20ft mental] NOTE: Blindsense within 60ft. Attack: 20 Can climb walls to it's normal Defense:20 speed. Every time the Slime Hunter: 40 attacks, the target must make a SPEED: 25ft constitution test. Failure results NOTE: Can see in the dark up to in taking 1 point of poison 60 ft, and can climb on walls and damage for 1d6+5 rounds. other surfaces without difficulty. Half interference against crush CAVE CRAWLER weapons. HP:22 Damage Bonus: +3 CAVE BUG [Level 96 version] Accuracy: 20 HP: 93 Interference:25 Damage Bonus: +9 Diffusion: 0 Accuracy: 21 Skill: 20 Interference:25 Attack:22 Diffusion: 15 Defense:20 Skill: 30 [Physical only, not Speed:30ft mental] Hunter:40 Attack: 30 Thievery: 40 [vision based due to Defense:30 their gray skin blending in with Hunter: 60 most cave areas] SPEED: 30ft NOTE: Can see within the dark NOTE: Can see in the dark up to up to 70ft, and with every attack, 100 ft, and can climb on walls and the target must make a other surfaces without difficulty. Constitution test or suffer 4 Half interference against crush points of poison damage for weapons. 1d6+8 rounds. =Regeneration: heals one hitpoint CAVE SLIME every round. HP: 25 Damage Bonus: +2 ROCKSLUG: HP:27 frog as well, and any damage Damage Bonus: +4 done to the frog, half will be done Accuracy:14 to the target. The target will Interference:20 suffer 2 points of damage per Diffusion:15 round inside the frog due to the Skill:20 pressure. Target may use its Attack:20 action at the end of its turn to Defense:30 retry the strength test to escape. Speed:20ft -Half interference from Slashing NOTE: Has blindsense up to 30ft. attacks =Endurance until Salted: Cannot be killed unless it has salt BIG FROG [Level 24 version] sprinkled on it when it has 5 or HP:18 less hitpoints. When reaching 0, Damage Bonus: +3 the rockslug will appear dead, but Accuracy:20 regenerate to 1 hp a minute later Interference:20 to try and fool the predator. Diffusion:10 Requires a Hunter test on close Skill:40 inspection to see if actually dead. Attack:30 Defense:26 WALL BEAST [uhhh] SPEED:20 ft walking, 50ft leaping (assuming the frog has enough BIG FROG [Level 10 version] room to leap) HP:18 Note: LEAPING LUNGE: A big Damage Bonus: +2 frog can attack as one singular Accuracy:8 attack action via a massive leap Interference:10 to its target. Diffusion:5 =Swallow: Upon a successful Skill:25 attack, if the target is a smaller Attack:15 than medium sized creature, they Defense:15 must make a Strength test or be SPEED:15 ft walking, 45ft leaping restrained in the frog's mouth. (assuming the frog has enough The target is considered blind room to leap) whilst inside the frog as well, and Note: LEAPING LUNGE: A big any damage done to the frog, half frog can attack as one singular will be done to the target. The attack action via a massive leap target will suffer 4 points of to its target. damage per round inside the frog =Swallow: Upon a successful due to the pressure. Target may attack, the target must make a use its action at the end of its Strength test or be restrained in turn to retry the strength test to the frog's mouth. The target is escape. Larger than small considered blind whilst inside the creatures are simply blinded by =Swallow: Upon a successful the frog over their head attack, if the target is a smaller -Half interference from Slashing than large sized creature, they attacks must make a Strength test or be restrained in the frog's mouth. GIANT FROG The target is considered blind HP:100 whilst inside the frog as well, and Damage Bonus: +9 any damage done to the frog, half Accuracy:35 will be done to the target. The Interference:30 target will suffer 4 points of Diffusion:15 damage per round inside the frog Skill:50 due to the pressure. Target may Attack:45 use its action at the end of its Defense:30 turn to retry the strength test to SPEED:25 ft walking, 75ft leaping escape. Huge or larger creatures (assuming the frog has enough are simply blinded by the frog room to leap) over their head Note: LEAPING LUNGE: A big -Half interference from Slashing frog can attack as one singular attacks attack action via a massive leap to its target. Edgeville Dungeon EARTH WARRIOR HITPOINTS 54 DAMAGE BONUS +5 ACCURACY 32 INTERFERENCE 40 [half against crush weapons] DIFFUSION 10 SKILL 40 [50 Strength, +10 to thievery via blending in with earth] NOTE: Mud Weapon- An earth warrior can change up their weapon to any type, with any ammunition as long as a stable source of rock or earth is nearby. Outside of the elemental's hand, the weapon turns into mud [excluding arrows] = Elemental Immunity: cannot be poisoned Ice Mountain DWARF GANG MEMBER stinger, which has Reach up to Level 44/48/49 10ft. Double the damage bonus HITPOINTS 30/34/35 for this one attack. DAMAGE BONUS 4/5/7 Gripping Pincers [insert grapple ACCURACY 24/26/28 rules here, essence is that it grabs INTERFERENCE 20/22/25 the creature and does piercing DIFFUSION 0/5/8 damage, but cannot use its SKILL 30/35/38 pincers to attack. Must maintain ATTACK 35/38/42 grab as a movement action] DEFENSE 30/33/36 NOTE: Can tell the metal of an KING SCORPION Level 32 Ore vien or weapon on sight HITPOINTS 30 Thuggish: Has 50 Thieving for the DAMAGE BONUS 4 purposes of stealth and other ACCURACY: 30 underhanded activities. INTERFERENCE 28 (half against Gains a +10 bonus to Attack rolls crushing attacks) against suprised targets. DIFFUSION: 15 Gang-up: Gains a +2 bonus to SKILL 25 melee attacks every adjacent ally ATTACK: 40 to the target. DEFENSE 40 NOTE: Crawling Creature- Treat SCORPION as having 50 Strength for the Level 14/37/59 purposes of grapples, restraints, HITPOINTS 17/ 37/ 55 and any athletics trying to climb DAMAGE BONUS 2/3/6 difficult terrain (like a rocky ACCURACY 25/35/45 outcrop) INTERFERENCE 20/30/40 [Half Stinger: When the scorpion against piercing attacks] attacks, instead of using its two DIFFUSION 0/5/10 pincer attacks, it can use its long SKILL: 25 stinger, which has Reach up to ATTACK 35/40/45 10ft. Double the damage bonus DEFENSE 30/38/45 for this one attack. NOTE: Crawling Creature- Treat = Poisonous Stinger: Upon a hit as having 50 Strength for the with a stinger, if the target has a purposes of grapples, restraints, circulatory blood system [i.e isn't and any athletics trying to climb a golem for example] they must difficult terrain (like a rocky make a Hitpoints test to see if outcrop) they are poisoned. Stinger: When the scorpion Failure has the target be poisoned attacks, instead of using its two for one minute, and take 4 points pincer attacks, it can use its long of poison damage a round. Gripping Pincers [insert grapple rules here, essence is that it grabs the creature and does piercing damage, but cannot use its pincers to attack. Must maintain grab as a movement action] Asgarnia Interference if a Hobgoblin is leading Asgarnia Ice Dungeon them. MUGGER Scale-Up: Can at a glance know if a HP 8 target has a higher, lower, or equal DAMAGE BONUS +2 Attack Level in comparison to them.

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