
Official Transcript AMD and Metaversatility present: "Open source movements in Second Life: Challenges and opportunities" Panel and Q&A featuring: Christian Prior (OpenSL), Gigs Taggart (OpenSL), and Frank Bogomil (Metaversatility), Mingan Munro (AMD) Location: AMD Developer Central (surl) Time: 1:00-2:00 p.m. PST/SLT Join some of our community's leading authorities on open source projects in Second Life for an afternoon of substantive discussion. This event is bound to fill up quickly, so please be sure to join the AMD.Developer group to secure priority admission. Panelists will answer the following questions as well as speaking on their projects' specific goals. • In what ways might open source software enrich the experience of Second Life residents who do not consider themselves to be programmers? • What significant initiatives have been launched within the development community since Linden announced it would open-source the client? • What pathways will lead to the creation of standards-compliant virtual world programming tools? • What will virtual worlds look like five, ten and fifteen years from now? Audience members will have the opportunity to pose their own questions to the panelists. Don't miss this opportunity to speak with some of the leaders in the SL Open Source community. [Introductory comments missing from log] [13:07] Dually Goalpost: With that, I am going to go tweak the repeaters and turn it over to Mingan Munro, my AMD colleague, [13:07] Dually Goalpost: to say a few words about AMD's open source initiatives. [13:07] Dually Goalpost: Mingan? [13:08] Mingan Munro: Hello all. I'm AMD's open source relations manager. I've been working at AMD for the past 6 years. I wanted to start off by saying a bit about AMD's open source activities in the last few years. [13:09] Mingan Munro: In 2001, AMD released the specifications to an unreleased processor architecture then called Hammer, now called AMD64. [13:10] Mingan Munro: Two weeks later an open source programmer had the first simulated AMD64 hardware booting in Linux and getting to a command prompt. [13:10] Mingan Munro: That served as a wake-up call to us as to the power of open source programming. © 2007 Advanced Micro Devices, Inc. All rights reserved. [13:11] Mingan Munro: Since then, AMD64 has become one of the leading architectures for open source operating systems, and is as much a commodity as the x86 platform. [13:12] Mingan Munro: AMD is now a prominent voice in the Linux community, leading the direction of The Linux Foundation (formerly the Free Standards Group and Open Source Development Labs). [13:12] Mingan Munro: We sponsor some of the most important events in the open source development world including but not limited to the USENIX Kernel Summit, the Linux Symposium, and Linux World events all over the world. [13:14] Mingan Munro: This is our first venture into Second Life. We realize that open source technology is a prominent force in the field of softwrae development, and that open source development in Second Life can be just as important of a force in the future of not only this virtual world but the very fabric of the Internet. [13:14] Mingan Munro: Welcome to our inaugural event into the open source development of Second Life. [13:14] Mingan Munro: With that, I turn the floor back to Dually Goalpost. [13:15] Dually Goalpost: Great, thanks Mingan! [13:16] Dually Goalpost: Our next panelist is Christian Prior of the Electric Sheep Co. Christian, over to you. [13:16] Adri Saarinen applauds! [13:16] Christian Prior: thanks Dually [13:16] Christian Prior: hello everyone, thanks for coming, and thanks also to Adri/Peter and everyone at Metaversatiliy and AMD [13:17] Christian Prior: I'm Christian Prior / Christian Westbrook for those of you on SLDev ;-) and I am a Sheep with the Electric Sheep Company [13:18] School Mascot: w00t! [13:18] Christian Prior: we are working to spin off OpenMetaverse.org as a not-for-profit organization to facilitate metaversal open source initiatives such as OpenSL, libsl, and OpenSim [13:18] Randall Lynch: woot! [13:18] Jesse Malthus: yey! [13:18] Christian Prior: woot indeed :) [13:19] Christian Prior: much as we often hear SL called the 3-d web, the organization is analogous to the Mozilla foundation [13:20] Christian Prior: OpenMetaverse.org is an effort that began with OpenSecondLife.org -- and actually our wiki still reflects this :) -- which was launched the day the SL viewer source was released © 2007 Advanced Micro Devices, Inc. All rights reserved. [13:21] Christian Prior: I was speaking with Prokofy Neva at the Metaverse Meetup here in Brooklyn last night, and he asked "Are you for the world or the platform" [13:21] Christian Prior: This stuck with me; at the end of the day, I can see *why* this question appears to be valid, but I fundamentally disagree that the world and the platform are not one and the same [13:22] Christian Prior: I certainly don't discount the value of the SL community, but I think improving the platform is the *only* way to support our community [13:22] Jesse Malthus: uh oh. prokofy. >.> <.< [13:22] Christian Prior: So, I should most likely preface my comments with a "these are my opinions, not necessarily those of ESC," and mention that I absolutely respect LL and their work, but I think the SL platform does have some serious issues facing it [13:22] Soft Noel grins. [13:22] otakup0pe Neumann: Heh. [13:23] Christian Prior: and I know Rob and the Lindens are aware of this and I very much appreciate that they are opening up gradually, but I don't think this can happen fast enough :) [13:24] Christian Prior: One of the efforts on which a lot of the community has focused is a plugin infrastructure for the SL viewer. [13:24] Christian Prior: This may seem to speak to developers, but ultimately I see plugins as a way to allow all users -- most notably non-programmers -- to achieve the SL experience they desire [13:25] Christian Prior: and afford an extensibility that isn't what one gets with shrink-wrapped software, and this is what we expect with user-created content and virtual worlds: there's not a single point dictating the kinds of experiences one can have [13:26] Christian Prior: and am absolutely open to talking more about this =) but will stop here since we are 25min in and two speakers down, and I'd rather hear from all of you! [13:26] Christian Prior: thanks so much :) [13:26] Adri Saarinen applauds! [13:26] Jesse Malthus claps [13:26] Esprite Xavier claps [13:26] Kesseret Steeplechase: *clap* [13:26] Dually Goalpost: Thanks very much, Christian! [13:26] Villi Meili: claps [13:27] Villi Meili: hoot [13:27] Dually Goalpost: Next, we have Technologist Frank Bogomil. Frank! © 2007 Advanced Micro Devices, Inc. All rights reserved. [13:27] Frank Bogomil: Hello, this is John Plevyak (Frank) [13:28] Frank Bogomil: I was part of the original Inktomi/Hotbot team which now is part of Yahoo, MSN Search, AOL, etc [13:28] Frank Bogomil: I am going to talk a little about the metaverse of 2025 [13:29] Frank Bogomil: So what will it look like? [13:29] Frank Bogomil: But it will primarily be a distributed computing environment [Simulator crash due to high concurrency level and scripted objects] [13:56] Christian Prior: I certainly don't discount the value of the SL community, but I think improving the platform is the *only* way to support our community [13:56] Christian Prior: So, I should most likely preface my comments with a "these are my opinions, not necessarily those of ESC," and mention that I absolutely respect LL and their work, but I think the SL platform does have some serious issues facing it [13:56] Christian Prior: and I know Rob and the Lindens are aware of this and I very much appreciate that they are opening up gradually, but I don't think this can happen fast enough :) [13:56] Christian Prior: One of the efforts on which a lot of the community has focused is a plugin infrastructure for the SL viewer. [13:56] Christian Prior: This may seem to speak to developers, but ultimately I see plugins as a way to allow all users -- most notably non-programmers -- to achieve the SL experience they desire [13:56] Christian Prior: and afford an extensibility that isn't what one gets with shrink-wrapped software, and this is what we expect with user-created content and virtual worlds: there's not a single point dictating the kinds of experiences one can have [13:56] Christian Prior: and am absolutely open to talking more about this =) but will stop here since we are 25min in and two speakers down, and I'd rather hear from all of you! [13:56] Christian Prior: thanks so much :) [13:56] Jesse Malthus claps [13:56] Kesseret Steeplechase: *clap* [13:56] Dually Goalpost: Thanks very much, Christian! [13:56] Villi Meili: claps [13:56] Villi Meili: hoot [13:56] Sean Buridan whistles © 2007 Advanced Micro Devices, Inc. All rights reserved. [13:56] Villi Meili: yoodles [13:56] Dually Goalpost: Next, we have Technologist Frank Bogomil. Frank! [13:56] Frank Bogomil: Hello, this is John Plevyak (Frank) [13:56] Frank Bogomil: I was part of the original Inktomi/Hotbot team which now is part of Yahoo, MSN Search, AOL, etc [13:56] Frank Bogomil: I am going to talk a little about the metaverse of 2025 [13:56] Frank Bogomil: So what will it look like? [13:56] Frank Bogomil: But it will primarily be a distributed computing environment [Simulator crash] [14:09] Frank Bogomil: Ok, as I was saying :) [14:10] Frank Bogomil: One second while we work out the technical issues..
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