
Control flow (1) Condition codes Conditional and unconditional jumps Loops Conditional moves Switch statements 1 Conditionals and Control Flow Two key pieces 1. Comparisons and tests: check conditions 2. Transfer control: choose next instruction Familiar C constructs Processor Control-Flow State l if else Condition codes (a.k.a. flags) l while 1-bit registers hold flags set by last ALU operation l do while ZF Zero Flag result == 0 l for SF Sign Flag result < 0 l break l continue CF Carry Flag carry-out/unsigned overflow OF Overflow Flag two's complement overflow %rip Instruction pointer (a.k.a. program counter) register holds address of next instruction to execute 2 1. compare and test: conditions ex cmpq b,a computes a - b, sets flags, discards result Which flags indicate that a < b ? (signed? unsigned?) testq b,a computes a & b, sets flags, discards result Common pattern: testq %rax, %rax What do ZF and SF indicate? 3 Aside: save conditions setg: set if greater long gt(int x, int y) { stores byte: return x > y; 0x01 if ~(SF^OF)&~ZF } 0x00 otherwise cmpq %rsi,%rdi # compare: x – y setg %al # al = x > y movzbq %al,%rax # zero rest of %rax Zero-extend from Byte (8 bits) to Quadword (64 bits) %rax %eax %ah %al 4 2. jump: choose next instruction Jump/branch to different part of code by setting %rip. j__ Condition Description Always jump jmp 1 Unconditional je ZF Equal / Zero jne ~ZF Not Equal / Not Zero js SF Negative jns ~SF Nonnegative Jump iff condition jg ~(SF^OF)&~ZF Greater (Signed) jge ~(SF^OF) Greater or Equal (Signed) jl (SF^OF) Less (Signed) jle (SF^OF)|ZF Less or Equal (Signed) ja ~CF&~ZF Above (unsigned) jb CF Below (unsigned) 6 Jump for control flow Jump immediately follows comparison/test. Together, they make a decision: "if %rcx == %rax , jump to label." cmpq %rax,%rcx je label … … Executed only if … %rax ≠ %rcx label: addq %rdx,%rax Label Name for address of following item. 7 Conditional Branch Example long absdiff(long x,long y) { long result; if (x > y) { result = x-y; } else { absdiff: result = y-x; cmpq %rsi, %rdi } jle .L7 subq %rsi, %rdi return result; movq %rdi, %rax } .L8: retq Labels .L7: Name for address of subq %rdi, %rsi following item. movq %rsi, %rax jmp .L8 How did the compiler create this? 8 Introduced by Fran Allen, et al. Control-Flow Graph Won the 2006 Turing Award for her work on compilers. Code flowchart/directed graph. long absdiff(long x, long y){ Nodes = Basic Blocks: long result; Straight-line code always if (x > y) { executed together in order. result = x-y; } else { result = y-x; long result; } if (x > y) else return result; } then else result = x-y; result = y-x; Edges = Control Flow: Which basic block executes next (under what condition). return result; Choose a linear order of basic blocks. long result; long result; if (x > y) else if (!(x > y)) then else else then result = x-y; result = y-x; result = y-x; result = x-y; return result; return result; Choose a linear order of basic blocks. long result; if (!(x > y)) result = x-y; return result; result = y-x; Why might the compiler choose this basic block order instead of another valid order? Translate basic blocks with jumps + labels long result; if (!(x > y)) cmpq %rsi, %rdi jle Else result = x-y; subq %rsi, %rdi movq %rdi, %rax return result; End: retq result = y-x; Else: subq %rdi, %rsi movq %rsi, %rax jmp End Why might the compiler choose this basic block order instead of another valid order? Execute absdiff ex Registers cmpq %rsi, %rdi %rax jle Else %rdi subq %rsi, %rdi movq %rdi, %rax %rsi End: retq Else: subq %rdi, %rsi movq %rsi, %rax jmp End 13 Note: CSAPP shows translation with goto long absdiff(long x,long y){ long goto_ad(long x,long y){ int result; int result; if (x > y) { if (x <= y) goto Else; result = x-y; result = x-y; } else { End: result = y-x; return result; } Else: return result; result = y-x; } goto End; } 14 Note: CSAPP shows translation with goto long goto_ad(long x, long y){ long result; if (x <= y) goto Else; result = x-y; End: return result; absdiff: Else: cmpq %rsi, %rdi result = y-x; jle Else goto End; } subq %rsi, %rdi movq %rdi, %rax End: retq Close to assembly code. Else: subq %rdi, %rsi movq %rsi, %rax jmp End 15 But never use goto in your source code! http://xkcd.com/292/ 16 compile if-else ex long wacky(long x, long y){ int result; if (x + y > 7) { result = x; } else { result = y + 2; } return result; } Assume x available in %rdi, y available in %rsi. Place result in %rax. Encoding Jumps: PC-relative addressing 0x100 cmpq %rax, %rbx 0x1000 0x102 je 0x70 0x1002 0x104 … 0x1004 … … … 0x174 addq %rax, %rbx 0x1074 l PC-relative offsets support relocatable code. l Absolute branches do not (or it's hard). 18 Compiling Loops C code: Machine code: while ( sum != 0 ) { loopTop: testq %rax, %rax <loop body> je loopDone } <loop body code> jmp loopTop loopDone: 20 do while loop example long result = 1; C Code long fact_do(long x) { long result = 1; result = result*x; do { result = result * x; x = x-1; x = x-1; } while (x > 1); return result; (x > 1) ? Yes } No return result; 21 do while loop translation Register Variable %rdi long result = 1; Assembly %rax fact_do: movq $1,%rax result = result*x; x = x-1; .L11: imulq %rdi,%rax decq %rdi cmpq $1,%rdi (x > 1) ? jg .L11 Yes No retq return result; Why? Why put the loop condition at the end? 22 while loop translation Why? C Code long fact_while(long x){ long result = 1; while (x > 1) { long result = 1; result = result * x; x = x-1; } return result; result = result*x; } x = x-1; long result = 1; (x > 1) ? Yes (x > 1) ? No Yes No return result; result = result*x; x = x-1; This order is used by GCC for x86-64 return result; 23 while loop example int fact_while(int x) { movq $1, %rax int result = 1; jmp .L34 while (x > 1) { .L35: result = result * x; imulq %rdi, %rax x = x - 1; decq %rdi } .L34: return result; cmpq $1, %rdi } jg .L35 retq int result = 1; result = result*x; x = x-1; (x > 1) ? Yes No return result; 25 for loop translation for (Initialize; Test; Update ) { Body } for (result = 1; p != 0; p = p>>1) { if (p & 0x1) { result = result * x; Initialize; } while (Test) { x = x*x; Body ; } Update; } result = 1; Initialize if (p & 0x1) { result = result*x; Body } Update x = x*x; p = p>>1; Test ? Yes No (p != 0) ? Yes No 31 Control flow (2) Condition codes Conditional and unconditional jumps Loops Conditional moves Switch statements 35 (Aside) Conditional Move cmov_ src, dest if (Test) Dest ß Src Why? Branch prediction in pipelined/OoO processors. long absdiff(long x, long y) { long absdiff(long x, long y) { long result; return x>y ? x-y : y-x; if (x>y) { } result = x-y; } else { result = y-x; } return result; } absdiff: movq %rdi, %rax # x subq %rsi, %rax # result = x-y movq %rsi, %rdx subq %rdi, %rdx # else_val = y-x cmpq %rsi, %rdi # x:y cmovle %rdx, %rax # if <=, result = else_val ret 36 (Aside) Bad Cases for Conditional Move Expensive Computations val = Test(x) ? Hard1(x) : Hard2(x); Risky Computations val = p ? *p : 0; Computations with side effects val = x > 0 ? x*=7 : x+=3; 37 switch statements long switch_eg (long x, long y, long z) { long w = 1; switch(x) { case 1: w = y*z; break; case 2: Fall through cases w = y/z; /* Fall Through */ Missing cases case 3: w += z; break; Multiple case labels case 5: case 6: w -= z; break; default: Lots to manage, w = 2; let's use a jump table } return w; } 38 Jump Table Structure C code: Memory switch(x) { case 1: <some code> break; case 2: <some code> case 3: <some code> Code break; Blocks case 5: case 6: <some code> break; default: <some code> } Translation sketch: 6 if (0 <= x && x <= 6) 5 4 target = JTab[x]; 3 goto target; 2 else 1 Jump goto default; 0 Table 39 declaring data, not instructions Jump Table 8-byte memory alignment Jump table .section .rodata switch(x) { .align 8 case 1: // .L3 .L4: w = y*z; .quad .L8 # x = 0 break; .quad .L3 # x = 1 case 2: // .L5 .quad .L5 # x = 2 w = y/z; .quad .L9 # x = 3 /* Fall Through */ .quad .L8 # x = 4 case 3: // .L9 .quad .L7 # x = 5 w += z; .quad .L7 # x = 6 break; case 5: case 6: // .L7 w -= z; “quad” as in four 1978-era 16-bit words break; default: // .L8 w = 2; } 40 switch statement example ex long switch_eg(long x, long y, long z) { long w = 1; switch(x) { . } return w; } Jump table .section .rodata but this is signed... .align 8 .L4: Jump if above .quad .L8 # x = 0 (like jg, but switch_eg: .quad .L3 # x = 1 unsigned) movq %rdx, %rcx .quad .L5 # x = 2 cmpq $6, %rdi .quad .L9 # x = 3 Indirect .quad .L8 # x = 4 ja .L8 .quad .L7 # x = 5 jump jmp *.L4(,%rdi,8) .quad .L7 # x = 6 41 Code Blocks (x == 1) switch(x) { .L3: case 1: // .L3 movq %rsi, %rax # y w = y*z; imulq %rdx, %rax # y*z break; retq . } return w; Compiler "inlined" the return. Register Use(s) %rdi Argument x %rsi Argument y %rdx Argument z %rax Return value 42 Handling Fall-Through long w = 1; switch (x) { .
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