
Chapter4 Modeling – Model View| 1 Chapter 4 Modeling –Model View......................................................................... 4 4.1 Base Tools ................................................................................................................................ 4 4.1.1 Copy and Erase ............................................................................................................................. 4 4.1.2 Undo and Redo ............................................................................................................................ 4 4.1.3 Glue tools ..................................................................................................................................... 4 4.1.4 Group Tools .................................................................................................................................. 5 4.1.5 Global and Interactive Replace .................................................................................................... 6 4.2 Layers..................................................................................................................................... 11 4.2.1 The Layers Toolbar ..................................................................................................................... 11 4.2.2 Layer Manipulation Using the Scene Editor ............................................................................... 14 4.3 2D Draw Tools ........................................................................................................................ 17 4.3.1 The DrawPanel ........................................................................................................................... 17 4.3.2 NURBS Curve Drawing Tools ...................................................................................................... 19 4.3.3 Text Tools ................................................................................................................................... 35 4.3.4 Tutorial: Drawing a Goblet Profile ............................................................................................. 36 4.4 Primitives ............................................................................................................................... 41 4.4.1 Types of Primitives ..................................................................................................................... 41 4.4.2 Creating Primitives ..................................................................................................................... 41 4.4.3 Magic Ring .................................................................................................................................. 46 4.5 Boolean Operations ................................................................................................................ 53 4.5.1 Object Union .............................................................................................................................. 53 4.5.2 Object Subtraction ..................................................................................................................... 54 4.5.3 Object Intersection .................................................................................................................... 55 4.5.4 Shell ............................................................................................................................................ 56 4.6 Sweep Tools – Polygon ........................................................................................................... 59 4.6.1 Sweep ......................................................................................................................................... 60 4.6.2 Macro Sweep ............................................................................................................................. 62 4.6.3 Lathe ........................................................................................................................................... 64 4.6.4 Bevel ........................................................................................................................................... 66 4.6.5 Tip ............................................................................................................................................... 67 4.6.6 Tutorial: Creating a Screw Using Polygon Sweep Tools ............................................................. 67 4.7 Sweep Tools – NURBS ............................................................................................................. 74 Chapter4 Modeling – Model View| 2 4.7.1 Tutorial: Using the Tri-Panel to Create a Simple Pitcher Shape ................................................. 74 4.7.2 Tri-Panel Interface ...................................................................................................................... 77 4.7.3 Extrude Tool ............................................................................................................................... 78 4.7.4 Loft Tool ..................................................................................................................................... 79 4.7.5 Rail Surface Tool (interactive) .................................................................................................... 80 4.7.6 Birail Surface Tool ...................................................................................................................... 81 4.7.7 Cross-Section Surface Tool (interactive) .................................................................................... 84 4.7.8 History ........................................................................................................................................ 85 4.8 NURBS Editing ........................................................................................................................ 87 4.8.1 Tutorial: Quick and Easy Cartoon Noses .................................................................................... 87 4.8.2 NURBS Patch Editing .................................................................................................................. 88 4.8.3 Surface Creation ......................................................................................................................... 95 4.8.4 Trimming Curves ...................................................................................................................... 105 4.8.5 CV Handle Control .................................................................................................................... 110 4.8.6 Tutorial: Creating a Tool Using Blend and Trim ....................................................................... 111 4.9 Polygon Editing – Model ....................................................................................................... 114 4.9.1 Selecting ................................................................................................................................... 114 4.9.2 Point Edit: Modes ..................................................................................................................... 119 4.9.3 Point Manipulation .................................................................................................................. 121 4.9.4 Adding and Changing Geometry .............................................................................................. 125 4.9.5 Face and Vertex Manipulation ................................................................................................. 129 4.9.6 Fillet and Chamfer .................................................................................................................... 134 4.9.7 Division Tools ........................................................................................................................... 138 4.9.8 Mirror Modeler ........................................................................................................................ 145 4.9.9 Tutorial: Model a Starfish Using the Mirror Modeling Tool and Subdivision Surfaces ............ 147 4.9.10 Axes Tools .............................................................................................................................. 151 4.9.11 Grid and Vertex Snap ............................................................................................................. 152 4.9.12 Magnetic Tool (Sticky Tool) .................................................................................................... 155 4.10 Subdivision Surfaces – Model .............................................................................................. 159 4.10.1 Overview ................................................................................................................................ 159 4.10.2 Add SubDivision Layer Tool .................................................................................................... 160 4.10.3 SDS Context Sensitive Toolbar ............................................................................................... 163 4.10.4 Tutorial: Deferred Subdivision Surfaces ................................................................................. 164 4.10.5 Tutorial: Making a Mushroom Using SDS Hierarchies, Selections, and Change Propagation 166 4.11 Sculpt and Deform .............................................................................................................. 170 Chapter4 Modeling
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