
Dungeon World SRD Table of Contents Undertake a Perilous Journey.........................19 Level Up..........................................................20 Introduction............................................................4 End of Session.................................................20 The Bard............................................................5 Carouse............................................................20 The Cleric..........................................................5 Supply.............................................................20 The Fighter........................................................5 Recover...........................................................20 The Paladin.......................................................5 Recruit.............................................................21 The Ranger........................................................6 Outstanding Warrants......................................21 The Thief...........................................................6 Bolster.............................................................21 The Wizard........................................................6 The Bard..............................................................21 Setting Up..............................................................7 Names..............................................................22 Using Dice.........................................................7 Look................................................................22 The Flow of Play....................................................7 Stats.................................................................22 Moves................................................................8 Starting Moves................................................22 Rolls and Results...............................................9 Alignment........................................................23 Terminology......................................................9 Gear.................................................................23 Stats.................................................................10 Bonds..............................................................23 Equipment.......................................................11 Advanced Moves.............................................24 Damage and HP...............................................11 The Cleric............................................................25 Advancement..................................................12 Names..............................................................26 Sessions...........................................................13 Look................................................................26 Why?...............................................................13 Stats.................................................................26 Character Creation...............................................13 Starting Moves................................................26 1. Choose a Class............................................14 Alignment........................................................27 2. Choose a Race.............................................14 Gear.................................................................27 3. Choose a Name...........................................14 Bonds..............................................................28 4. Choose Look...............................................15 Advanced Moves.............................................28 5. Choose Stats................................................15 Cleric Spells.........................................................30 6. Figure Out Modifiers..................................15 Rotes................................................................30 7. Set Starting HP............................................15 1st Level Spells...............................................30 8. Choose Starting Moves...............................15 3rd Level Spells..............................................31 9. Choose Alignment.......................................16 5th Level Spells...............................................31 10. Choose Gear..............................................16 7th Level Spells...............................................32 11. Introduce Your Character..........................16 9th Level Spells...............................................32 12. Choose Bonds...........................................17 Fighter..................................................................33 Basic Moves.........................................................17 Names..............................................................33 Hack and Slash................................................17 Look................................................................33 Volley..............................................................17 Stats.................................................................34 Defy Danger....................................................17 Starting Moves................................................34 Defend.............................................................18 Alignment........................................................35 Spout Lore.......................................................18 Gear.................................................................35 Discern Realities.............................................18 Bonds..............................................................35 Parley..............................................................18 Advanced Moves.............................................35 Aid or Interfere................................................18 Paladin.................................................................37 Special Moves......................................................19 Names..............................................................37 Last Breath......................................................19 Look................................................................37 Encumbrance...................................................19 Stats.................................................................38 Make Camp.....................................................19 Starting Moves................................................38 Take Watch......................................................19 Alignment........................................................39 Gear.................................................................39 Hoards.............................................................62 Bonds..............................................................39 Magic Items.........................................................62 Advanced Moves.............................................39 The GM................................................................65 Ranger..................................................................41 Always Say.....................................................65 Names..............................................................41 Agenda............................................................66 Look................................................................41 Principles.........................................................67 Stats.................................................................41 Moves..............................................................69 Starting Moves................................................41 Dungeon Moves..............................................72 Alignment........................................................43 First Session.........................................................75 Gear.................................................................43 Prep.................................................................75 Bonds..............................................................43 Fronts...................................................................78 Advanced Moves.............................................43 Creating Fronts................................................80 Thief.....................................................................45 Creating Dangers.............................................80 Names..............................................................45 Types of Dangers.............................................81 Look................................................................45 Resolving a Front............................................86 Stats.................................................................45 Multiple Adventure Fronts..............................87 Starting Moves................................................46 An Example Front: The Opening of the White Alignment........................................................47 Gate......................................................................87 Gear.................................................................47 Dangers...........................................................87 Bonds..............................................................47 Description and Cast.......................................88 Advanced Moves.............................................47 Custom Moves................................................88 Wizard..................................................................49 Stakes..............................................................88 Names..............................................................49
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